As I said, you can use a Trainer if you're worried about difficulty - you don't need a mod to help.
Bioware says you won't be treated like an idiot that needs a new hobby.
#26
Posté 20 septembre 2014 - 04:51
#27
Posté 20 septembre 2014 - 04:53
They said the same thing before ME3 came out, when they claimed the combat would be more difficult than it was in ME2. We all know what a blatant lie that was, so I have little reason to believe that little piece of PR-drivel.
I'm still stoked as mad for Inquisition, though
sure, they said the same thing about ME3's difficulty and it was a walk in the park
ME3 was harder than ME2 certainly on the harder difficulties.
If insanity was a walk in the park, i think its time you fellas walked away from triple A titles and look for games that are designed to be soul crushingly hard.
I recommend finding an old copy of Vagrant Story.
#28
Posté 20 septembre 2014 - 04:53
#29
Posté 20 septembre 2014 - 04:54
Um *I* managed ME3 Insanity. It was definitely easier.ME3 was harder than ME2 certainly on the harder difficulties.
If insanity was a walk in the park, i think its time you fellas walked away from triple A titles and look for games that are designed to be soul crushingly hard.
I recommend finding an old copy of Vagrant Story.[/size]
- frylock23, Dracon525 et Lee80 aiment ceci
#30
Posté 20 septembre 2014 - 04:55
But will there be a trainer or anything else in DAI?
A Trainer is an external program that basically allows you to cheat by giving unlimited health (amongst a bunch of other options) etc, if you run the Trainer and activate the option you want via a hotkey on the keyboard.
#31
Posté 20 septembre 2014 - 04:57
A trainer is an external program that basically allows you to cheat by giving unlimited health (amongst a bunch of other options) etc, if you activate the option you want via a hotkey on the keyboard.
Yep I couldn't made it through DX:HR without them.
I cheated on that dude though. lol that 1 hit kill.
#32
Posté 20 septembre 2014 - 05:08
For a very long time, yes. I'm still not great, but I can muddle through. So this has me concerned, especially since there won't be mods to help.
You said for a very long time....so you've seemingly improved. What were you doing wrong that made the it hard but you have changed that made it easier? I'm very curious.
If I had to guess it would be refusing to get constitution (misusing attributes) or refusing to properly set up tactics. I don't know if im right, but when I think of things that would cause a player to die constantly its that.
#33
Posté 20 septembre 2014 - 05:08
As long as they don't have DA2's RIDICULOUS constant-stream-of-enemies-dropping-from-the-ceiling, then I don't care how difficult the battles are
this, oh god this.
As long as I can look at a battle beforehand and be able to realize "yeah, i'm fucked, let's do this anyway" I don't mind. I hated the fact that in DA:II, I would see like, 3 archers standing in the middle of a square, and would have no Idea if i'd end up fighting 5, 10, or 20 more enemies by the end of the battle.
Personally, i don't really mind the difficulty aspect, I always found Hard (not nightmare) to be a really nice sweet spot in the other two games, where battles had an appropriate amount of intensity, but also were certainly doable with the right strategy.
- Dracon525 aime ceci
#34
Posté 20 septembre 2014 - 05:26
Still looking for the part where Cameron says "you won't be treated like an idiot that needs a new hobby" tbh.
We sure love to put buzz words on the devs' mouths in here.
You must learn to see through PR hot air.
When he says, It really depends on individual players, I know. This is quite a complex answer, but when you look at…. Say you were playing on normal difficulty, and all difficulty in Inquisition means tougher than Origins, definitely tougher than Dragon Age 2. So, each different player has different thresholds of how much pressure they can handle separately.
It means they recognize that games hold peoples hands too much these days and the see an issue with how stupid players are perceived and understand how annoying it is to be constantly forced to use training wheels and looked at like you're too stupid to learn gameplay mechanics and can't think for yourself.
I haven't been on this forum for a very long time, but I can assure this is something I have taken issue with for quite a long time in the gaming world. I don't shout it from the rooftops or anything, but reading this....even if it is just bs is extremely refreshing to me the fact its even noticed. I can't stand it.
#36
Posté 20 septembre 2014 - 05:30
Tougher? forget about origins in nightmare, i will play Jagged Alliance Back in action to get ready for inquisition
#37
Posté 20 septembre 2014 - 05:31
I more or less memorized the game, do things in a specific order, with a party that doesn't vary much. Also discovered I played a pretty good rogue.You said for a very long time....so you've seemingly improved. What were you doing wrong that made the hard that you have changed that made it easier? I'm very curious.
If I had to guess it would be refusing to get constitution (misusing attributes) or refusing to properly set up tactics. I don't know if im right, but when I think of things that would cause a player to die constantly its that.
But some of the difficulty comes from medical conditions.
#38
Posté 20 septembre 2014 - 05:32
ugh.. the limited potions thing is going to be hell for me.
as long as they give you more than 1 character......that should be dead before the end of the game that can heal with magic you'll be fine ![]()
If they want to shove a character down your throat and force you to use him and offer no other healing and you happen to not like the character....yes, this will suck.
- lady_v23 aime ceci
#39
Posté 20 septembre 2014 - 05:33
in DA:O, Normal difficulty was exquisite: gave us a challenge and didn't hold our hands in the process. Better yet, it had the tactical camera and didn't need constant flopping enemies from the ceiling/nowhere that DA 2 had.
- frylock23, Chari, PlasmaCheese et 1 autre aiment ceci
#40
Posté 20 septembre 2014 - 05:38
In DA2, I found that I didn't need to use it that much, but that was OK to me because I enjoyed the action-game style real-time combat too.
In Inquisition, I forsee myself abusing pause again!
Especially since potions are limited and we have yet to see any dedicated healing spells.
I'm sure I will adjust to the new combat style, but at the moment I am pretty anxious about how health is going to be managed. It seems like a big change from the previous games.
At the same time though I remember playing Dragon's Dogma for the first time and taking it very slow, playing very cautiously, because I had heard that the game was going to be extremely difficult. I beat the game several times before "Easy" mode was patched in; never even had to use it!
#41
Posté 20 septembre 2014 - 05:41
You must learn to see through PR hot air.
Nah, all I see here is you putting buzzwords in Cameron Lee's mouth to say something quite rude that he never actually said, but which will definitely be quoted out of context at some point and become the point of the next Bioware Hates Gamers topic.
This is how things like "awesome button" and "Gaider hates dwarves" happen, and it's a pretty tired charade at this point.
- Shadow Fox aime ceci
#42
Posté 20 septembre 2014 - 05:42
I more or less memorized the game, do things in a specific order, with a party that doesn't vary much. Also discovered I played a pretty good rogue.
But some of the difficulty comes from medical conditions.
Out of curiosity (I won't grill you with more questions after this) I'd just like to know how your set up is.
Do you ever set up your healer to use say.....stone fist or crushing prison on anyone that attacks them?
Are your healers set up to Heal > 50%?
Do you have other characters protect the back line.....lets say for example....you have Liliana set up as an archer. Will she use pinning shot on an archer that shoots wynne or morrigan?
Or you more so kill everything and help them when they are getting attacked?
#43
Posté 20 septembre 2014 - 05:43
Nah, all I see here is you putting buzzwords in Cameron Lee's mouth to say something quite rude that he never actually said, but which will definitely be quoted out of context at some point and become the point of the next Bioware Hates Gamers topic.
This is how things like "awesome button" and "Gaider hates dwarves" happen, and it's a pretty tired charade at this point.
If they take that title that serious and are that bothered by it then more power to them. I look forward to it. I'm not sure what "Bioware Hates Gamers" is, but I don't take offense let them vent.
#44
Posté 20 septembre 2014 - 06:27
A Trainer is an external program that basically allows you to cheat by giving unlimited health (amongst a bunch of other options) etc, if you run the Trainer and activate the option you want via a hotkey on the keyboard.
so basically using the console and enabling god mode.
#45
Posté 20 septembre 2014 - 06:35
#46
Posté 20 septembre 2014 - 06:50
I think people are ridiculously oversensitive.
He said nothing about being an idiot at all.
The man actually tried to pick a crazy situation like a three-way fight where wolves enter the middle of the battle... and people think he's saying tactical view is for idiots.
Idiots some people may be - but it's not because of tactical view.
- KoorahUK aime ceci
#47
Posté 20 septembre 2014 - 07:05
I've had no real trouble with either game so far, but I only play on normal. If DAI presents more of a challenge, that's cool. I just hope the casual setting is still good for those who are more story than combat oriented. I have a friend who is like that and wouldn't want the combat to be too much of a struggle for her. She quit ME and skipped to ME2 because she was having too much trouble with it.
#48
Posté 20 septembre 2014 - 07:06
#49
Posté 20 septembre 2014 - 07:15
#50
Posté 20 septembre 2014 - 08:53
Never used tactical view in the other DA games, but I usually play on the casual setting since I don't play DA for the Combat. DAO casual was okay, as long as you brought the right characters and leveled them up correctly it could be easy. DA2 was easier that DAO, especially for the Mage.
I don't see myself using the TC in DA:I, so everytime they show it in demos I really could care less.





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