Aller au contenu

What type of new aliens would you like to see in ME:Next (using the Star Trek Universe as a template)


  • Veuillez vous connecter pour répondre
85 réponses à ce sujet

#51
KaiserShep

KaiserShep
  • Members
  • 23 850 messages

Or these guys:

edgeoftomorrow3400.jpg
mimics from Edge of Tomorrow

They are probably the most scary aliens I've ever seen in a film. Sure, they were more weapons of war than a life form, but why shouldn't an alien race develop such things? The hanar os the elcors for example, I always thought they should have developed some kind of mechanized army, or bio-mechanic in the case of the mimics.

 

Yeah the mimics were surprisingly badass. They were exactly as Sergeant Farrell said: "Here they come. Mean as hell and thick as grass!" I'd love to have an enemy like that in a Mass Effect game.



#52
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages

ME's identity is now strong enough where it can be original on it's own and it doesn't need to borrow from other works of Science Fiction.  Early on ME borrowed pretty heavily but now the franchise has established it's own identity.  



#53
SNascimento

SNascimento
  • Members
  • 6 002 messages

Yeah the mimics were surprisingly badass. They were exactly as Sergeant Farrell said: "Here they come. Mean as hell and thick as grass!" I'd love to have an enemy like that in a Mass Effect game.

Yep, he said that before the whole J squad being slaughtered by a single mimic! But he was a cheater. 



#54
Display Name Owner

Display Name Owner
  • Members
  • 1 190 messages

1331811455854.png

 

f58ab7ee2e5beb2cf94a6df95cfef84e.gif

 

I did say I refuse to acknowledge that picture, lol. Seriously, if they plan to unveil any more Quarians in the future I sincerely hope they trash that foolishness and do a new design.


  • Patchwork et Han Shot First aiment ceci

#55
Display Name Owner

Display Name Owner
  • Members
  • 1 190 messages

In Star Trek's defense, the creature designs were mostly limited by the fact that a lot of it was live actors rather than having CGI everywhere. However, Star Trek does have at least one non-humanoid alien in Species 8472 in Voyager.

 

I know, in fact I think they did a decent job given what they had to work with, not that I'm a big ST fan. Or even a little one for that matter. But Bioware have got way more room to play around. Of course for practicality's sake they probably need to stick mostly to humanoid bipeds, but Turians are a good example of what they can do with it imo.

 

Of course we could just point at the Asari, but hey. I'm not against some fanservice.



#56
KaiserShep

KaiserShep
  • Members
  • 23 850 messages

The turians are one of my favorite example of bipedal aliens that look sufficiently alien.


  • LisuPL et Han Shot First aiment ceci

#57
SNascimento

SNascimento
  • Members
  • 6 002 messages

I like the Turians, the Krogans and the Salarins above all others.


  • LisuPL aime ceci

#58
Wulfram

Wulfram
  • Members
  • 18 950 messages
I think they should focus on the aliens they have.

If they want to be bold, they should try to make the Hanar into something more than a joke race.
  • Vortex13, LisuPL et Han Shot First aiment ceci

#59
SNascimento

SNascimento
  • Members
  • 6 002 messages

I think they should focus on the aliens they have.

If they want to be bold, they should try to make the Hanar into something more than a joke race.

I would drop most races and keep the Krogans, the Turians and the Salarians, maybe the Quarians and the Geth. The Asari are a fan service race, I'd say Bioware can do better than that. The others because they weren't really well developed. They had their importance, but this Mass Effect should have a lot of new, and I never liked the idea of too many alien races. 



#60
Vortex13

Vortex13
  • Members
  • 4 188 messages

I would prefer that BioWare keep the more alien races like the Elcor, Hanar (and possibly) the Rachni around and expand upon them. The main reason is because I find those species to be very interesting; moreso than the rubber foreheaded aliens that are swarming over everything; but also because BioWare hasn't had the greatest track record at adding new 'alien' aliens into the setting.

 

 

The Batarians, the Drell, the Yarhg, the and Vorcha are very human in personality and culture; I would rather the narrative not add in more "human with a slight tweak" aliens and focus on giving us more content and stories about the species that actually are very different from us. 



#61
Broganisity

Broganisity
  • Members
  • 5 336 messages

First off I'd flip the Star Trek concept of aliens the biggest finger I could find and go for more exotic alien races.

Secondly? I'd like to see more about Alien races we hear about in lore fragments but never actually see. For example? The ever popular alien race known as the Raloi, who we hear a fair deal about. Possibly the Virtual Aliens.

Thirdly? Alien races we know little about but DO see, such as the Elcor, Hanar, and Drell. Not to mention others like the Vorcha, Batarians, and maye even the Yahg.

How many non Thane-related Drell do we see in game (you know, the important source?): One.And only once.



#62
Wulfram

Wulfram
  • Members
  • 18 950 messages

How many non Thane-related Drell do we see in game (you know, the important source?): One.And only once.


Their population can't be very high - two centuries ago it was down to 375,000 - so that's really not surprising

#63
Wayning_Star

Wayning_Star
  • Members
  • 8 016 messages

actually OP, I just thought that they might really get a good look at the "human" in the future and/as how it might affect the species. A LOT of time has passed so the differences would/could be, er...  noticeable.  (many sociologist/philosophers tend to agree that the human elements of our race, as a whole, will fade out in  time to be replaced by ?? maybe the mayans will make a come back? ;)



#64
Vortex13

Vortex13
  • Members
  • 4 188 messages

Or these guys:

edgeoftomorrow3400.jpg
mimics from Edge of Tomorrow

They are probably the most scary aliens I've ever seen in a film. Sure, they were more weapons of war than a life form, but why shouldn't an alien race develop such things? The hanar or the elcor for example, I always thought they should have developed some kind of mechanized army, or bio-mechanic in the case of the mimics. 

 

 

I agree, more strange and alien species should be included in future titles and actually get adequate screen time, as much as the humanoid aliens do.

 

 

I know that people always site such aliens' diverse structure and increased animation requirements as to why we don't see them more often, but if you are going to include 'alien' aliens in your setting, then actually include 'alien' aliens in your setting (IMO). 

 

I would much rather prefer a fully fleshed out Rachni, Hanar or Elcor; complete animation suites, species specific interactions and/or gameplay mechanics, etc; to having it as a cardboard cutout and twelve new humanoid aliens added to the growing roster of alien species. 



#65
Kabooooom

Kabooooom
  • Members
  • 3 996 messages

Eh, semantics really.

I was wrong about my declaration that humans are extra-galactic, but that doesn't change the fact that humanity is continuously given the 'special snowflake' treatment; the narrative constantly injecting them into (pretty much) every facet of the lore and backstory. I enjoyed the lore for the first two titles, and several of the novels, but the constant elevation of humanity; and the Master Chief in particular; to the 'chosen one' status really turned me off to the setting.


And relying on the player having read a series of novels to explain the reveals in Halo 4 does not absolve the game of its faults (IMO). Additional media should provide supplemental information on the setting, not be the sole source of critical lore, that the games are going to build off of.


Except Halo is an FPS with a depth of lore equivalent to an RPG series. You dont find it a bit unreasonable to expect an FPS game to treat the lore with the same level of elucidation that an RPG would? Because it is. They had to appeal to hardcore halo fans as well as the CoD fanboys, otherwise they would risk changing the genre and alienating both.

That's a tough task. I think they handled it well. Those that are interested in the lore can delve further into it if they want.

That said, while I fundamentally disagree with you and I think your expectations are unreasonable, I do agree that I hate the trope of human exceptionalism. But, it is what it is. I should point out that from ME2 onwards, the ME series similarly gave humans special treatment.

#66
Vortex13

Vortex13
  • Members
  • 4 188 messages

Except Halo is an FPS with a depth of lore equivalent to an RPG series. You dont find it a bit unreasonable to expect an FPS game to treat the lore with the same level of elucidation that an RPG would? Because it is. They had to appeal to hardcore halo fans as well as the CoD fanboys, otherwise they would risk changing the genre and alienating both.

That's a tough task. I think they handled it well. Those that are interested in the lore can delve further into it if they want.

That said, while I fundamentally disagree with you and I think your expectations are unreasonable, I do agree that I hate the trope of human exceptionalism. But, it is what it is. I should point out that from ME2 onwards, the ME series similarly gave humans special treatment.

 

 

ME did have a human centralized theme it's true, but nowhere to the level of Halo.

 

Halo 2, (which in my opinion was the best Halo, narratively speaking), introduced us to the Arbiter and the Covenant's perspective. We could see the motivations of the Prophets and their misguided/corrupt views of the Halo arrays. In many ways I found the Arbiter's character had more depth and sympathy than the Master Chief did. By the end of the game the Covenant had split, and the Arbiter led Elites were helping humanity, bringing an interesting dynamic to the setting…. but come Halo 3 and all that development is pushed to the side. The Arbiter is relegated to basically what amounts to a cameo role, and the Elites' contribution to the war effort is mostly ignored in favor of having Master Chief and humanity front and center. After the conclusion of the trilogy, any mention of the allied Covenant races are pushed so far to the background as to almost be rectoned out of existence, with most of them becoming mindless villains again, or secluding themselves away from human, and by extension, plot related activity.

 

 

Mass Effect 2 - 3 at least had friendly alien species present in a significant manner. Wrex and Garrus had trilogy spanning character arcs (for example), they didn't pop in for one story and then get all but discarded as the games moved forward.



#67
ShadyKat

ShadyKat
  • Members
  • 1 851 messages
None.


I want Bioware to actually flesh out the one they have already. I mean we didn't even get female aliens until the last game. And krogan and salarians just ended up sharing the same models as the males. That can not fly in the next game.

#68
Vortex13

Vortex13
  • Members
  • 4 188 messages

If BioWare is going to add new alien species to the setting I would prefer it if they weren't all rubber foreheaded aliens; a slight tweak of human culture thrown into a humanoid form.

 

 

I don't want to see all aliens we encounter to based around a single human concept; i.e. Krogans as the Warrior Race, Turians as the Imperial/Militaristic Race, Salarians as the Super Scientist Race, the Batarians as the Racist/Slaver Race, the Drell as the Assassin/Ninja/Nobel Fighter Race, etc. 

 

 

I'd want to see aliens that are based around what makes them alien, what makes them uniquely different from humanity and how we perceive the universe. Aliens like:

 

 

Silicone Based Lifeforms/Rock Aliens

Spoiler

 

How would they react to us soft fleshy creatures? Would we be able to comprehend a sentient being that could be made of the very things that we consider building materials? Would they be able to comprehend us?

 

 

 

Unicellular Organisms/Amoeba Aliens/Blob Aliens

Spoiler

 

How would a space faring species comprised of only singular celled organisms react to creatures comprised of many millions of cells? Would they view us not unlike the Reapers; each a nation unto ourselves? Would they be able to comprehend something that doesn't reproduce asexually?

 

 

Insectoid Aliens

Spoiler
 

 

I know that the Rachni are an insectoid alien species, but like all non-humanoid aliens they got very limited screen time and development. How would an insect based society function? Would it be highly industrious? Would they be highly a voracious swarm, or a society that innately tried to form an equilibrium with their environment? 

 

 

Plant-Based Aliens

Spoiler

 

Similar to the Rachni, we have already had a plant-based species in the form of the Thorian, but again like the Rachni, we are given very little insight into it, nor are we allowed to explore non-hostile interaction with it. How would a plant species, view the animal kingdom? What would they think of us if they came from a planet wherein they were the dominate lifeforms?

 

 

Purely Biologic Aliens

Spoiler

 

This could be seen as a subset of the Insectoid and Plant-Based aliens, but I feel that a concept like this warrants it's own category. What would a species that used entirely biological organisms for every aspect of their civilization be like? Everything from their spacecraft, to their weapons, to the homes they live in would be a living organism, perhaps even forming a symbiotic relationship with the commanding species. How would they react to aliens that build artificial constructs? If they exist in the Milky Way, would they have avoided the Reapers cycles, due to their total lack of technology?

 

 

 

These are just a few of the alien species I would like to see explored in depth in future Mass Effect titles, species that are based on a foundation of an alien concept rather than being based on human elements and then given alien aesthetics. 


  • AgentMrOrange aime ceci

#69
AgentMrOrange

AgentMrOrange
  • Members
  • 209 messages

what I would like to see 

Spoiler



#70
Vortex13

Vortex13
  • Members
  • 4 188 messages

what I would like to see 

Spoiler

 

 

Space Centaurs?

 

 

I would prefer that if we were using an alien with a centaur-esque appearance; a humanoid upper body on top of an animal torso;  that we pick something more 'alien'

 

Like This:

 

Spoiler

  • Han Shot First aime ceci

#71
SNascimento

SNascimento
  • Members
  • 6 002 messages

what I would like to see 

Spoiler

Spacecow.jpg


  • Drone223 aime ceci

#72
Tonymac

Tonymac
  • Members
  • 4 311 messages

That's a shifty looking cow.



#73
AgentMrOrange

AgentMrOrange
  • Members
  • 209 messages

Space Centaurs?

 

 

I would prefer that if we were using an alien with a centaur-esque appearance; a humanoid upper body on top of an animal torso;  that we pick something more 'alien'

 

Like This:

 

Spoiler

Looks like a rachni to me.

Anyway any truly alien aliens tend to get push to the sidelines  hanar, elcor, rachni , and bioware seems to favor funny lookin human alien instead asari, turian, krogan, quarian

But the real reason is I can’t seem to recall any sci-fi universe that has a centaur-esque species  



#74
Han Shot First

Han Shot First
  • Members
  • 21 203 messages

As far as humanoid aliens go, I think this guy looks cool:

 

dyx75s.jpg

 

Tlishman - Alien Scout Concept



#75
KaiserShep

KaiserShep
  • Members
  • 23 850 messages

I would drop most races and keep the Krogans, the Turians and the Salarians, maybe the Quarians and the Geth. The Asari are a fan service race, I'd say Bioware can do better than that. The others because they weren't really well developed. They had their importance, but this Mass Effect should have a lot of new, and I never liked the idea of too many alien races. 

Fanservice or no, the asari are a definitely a permanent fixture of the franchise that just can't be dropped.


  • Han Shot First aime ceci