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Worried about difficulty!


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#26
AlexiaRevan

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I'm not worried and always go normal...then try all the others difficulty till I get insane . But I can understand how you feel when you just wanna have fun and not stress over micro-managing and what not . 

The only thing that *may* worry me , is actually if there is a timed quest . I just melt when there is a counter......and I find it stressful . Hopefully , there won't be that many of them . 


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#27
Ieldra

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All I know is we can turn friendly fire off now. I made a thread about that awhile ago and people were so against it.
 
I guess having more options wins out in the end.

I hope this attitude will also affect general difficulty. I like to play with friendly fire on because it is more tactical, and i never had a problem with that aspect of DAO, but i'm very glad DAI will have an option to turn it off.

#28
Wulfram

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A good spread of difficulty is important.  Easy should be easy, nightmare should kick my butt.

 

I'm surprised to hear that they say that normal will be tougher than DA2?  Is there a link to that interview?


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#29
twoacross

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Easy should be easy. Just like Nightmare should be hard. This way all get a chance to enjoy DA:I. While I know I will want to playthrough on Normal the first time and then Nightmare every playthrough after, it isn't that way for everyone. So I wouldn't worry too much yet, everyone should be able to enjoy the game but we really won't know for sure until it's actually out.


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#30
Dutchess

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While I do not mind a challenge in games (DAO was my first RPG and I died soooo many times on normal difficulty with my first character, but now nightmare is only a challenge in some origins and the annoying bandits in Lothering) I do feel that they're trying to make DAI more of a drag with arbitrary constraints rather than improving challenge in a "fairer" way. Nerving healing spells and health potions, limiting the amount of abilities you can use in battle, resources depleting when you get into a tough fight and making it harder the rest on the way as well... I'm not convinced this will make it more challenging in a fun way. More like the perma-stagger my mage got in whenever a minor enemy managed to poke her with a dagger at the release of DA2.


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#31
AlanC9

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What interview are you talking about?
I remember some dev saying that the game would be more difficult than DAII but less than DA:O. Something like DA:I hard = DA:O normal.


Wait... the dev thought that DA:O was the harder game?

#32
Araceil

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To be fair they said that about Mass Effect 3 and look how that turned out. 


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#33
Wulfram

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Wait... the dev thought that DA:O was the harder game?

 

It was harder for your average person who wasn't very good and didn't use the stuff that could break it, I think.



#34
Ieldra

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To be fair they said that about Mass Effect 3 and look how that turned out.

Yeah that was odd. Usually I expect developers to see their game as far easier than it actually is, so I wondsr what happened.

All in all I agree with those who say easy should actually be easy. I don't care how difficult they make nightmare since I'm unlikely to play it and if it actually is nightmarish then it fits the label. Please make easy fit the label as well. For everyone, not just those with normal videogame skill levels.
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#35
Ieldra

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Wait... the dev thought that DA:O was the harder game?


With a warrior, it was. But maybe I'm not the best judgeof DA2's difficulty since i found DA2 combat so much of a chore - in away unrelated to difficulty - that i used a super-easy mod to get it done faster after the first two playthroughs.

#36
Shaftell

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Holy hell... I particulalrly play games for the story and I found the Arishok battle in DA2 extremely difficult on easy mode.


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#37
MarchWaltz

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I found DA2 to be harder on nightmare compared with DAO. Not sure how DAO got app this difficulty hype.

I wouldn't say harder...it was stupid. Endless stream of guys is not true difficulty.

 

DAO Nightmare was good.


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#38
Ieldra

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What interview are you talking about?
I remember some dev saying that the game would be more difficult than DAII but less than DA:O. Something like DA:I hard = DA:O normal.

The interview on playstationlifestyle.net. Can't post the link from my mobile device, sorry.

#39
Ieldra

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Holy hell... I particulalrly play games for the story and I found the Arishok battle in DA2 extremely difficult on easy mode.


Oh yeah...I forgot about that. Extremely annoying unless you're a force mage. Took me about 15 minutes the first time. NOT FUN, Bioware. Not fun.

#40
ElementalFury106

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As douche-y as this may sound, get better at the game. Each loss should make you more aware and ultimately more effective. I understand some gamers just aren't up to par, but don't set a limitation on yourself. Don't think "this is too hard for me I can't do it". Just do it. If you fail, think about why, and try to improve based on your speculations.

 

My personal advice when it comes to Dragon Age games (I played both on Nightmare, mind you) is don't be afraid to dive in. Always be offensive, but don't be reckless. Maximize your party efficiency. Position people exactly where they should be, manipulate your enemy AI (they're not very smart to be honest lol).

 

Didn't mean to make this sound like an arrogant motivational post, but yeah. I say instead of wanting an easier game, you should take up the challenge and strive to be better.


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#41
dekarserverbot

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To be quite frank this concern is plain ridiculous to me. I've seen this brought up a few times before and I really don't understand the people who think like this. So if a game is challenging it isn't enjoyable. Oh please. I'm sure if you play on easy mode it can't be THAT frustrating. It is a GAME after all, which implies a risk of failure, and not some interactive movie. Trust me, if you stroll through the whole game like a walk in the park you're missing half the fun. In a lot of video games skill is determine by your reflexes and how apt you are around a controller or keyboard. Dragon age however revolves more around tactics and having your wits about you and succeeding because of this can be very rewarding. You don't need to be a skilled gamer to survive dragon age and have fun, c'mon!

 

Actually that was the aspect i hatted more in DA2 ALL DIFFICULTIES ARE EASY just

1) in casual mobs fall faster

2) normal they fall slighty slowlier

3) hard they are fat bastards and take a lot to fell down

4) nightmare the mobs are all fat bastards and have random attributes that are not noted at all if you play as warrior or rouge

 

Whereas in DAO mobs used diferent tactics in normal and further, that was good dificult nor space stage spore FACEBOOK dificult (takes longer to achieve the same, things don't change)



#42
Knoppers

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It should be noted that unlike previous DA games enemies don't level with your character in DAI. I also assume (based on the infos about influencing the ecology of a region) that there is som form of respawn. Therefore it may be possible to 'outlevel' some of the harder encounters by grinding (although that is limited since enemies stop giving xp if their level is too low) or maybe even simply exploring/sidequesting.

Personally i don't think i'll have a problem with the diffuclty. I played DA:O on nightmare and DA2 on hard. I actually found 2 to be more difficult.
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#43
diagorias

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The biggest issue (as in difficulty) was in DAO, I think, the fact that you actually had to select the role of each member in the tactics screen. When you gained new abilities or skills it didn't automatically update the tactics. (you had to reselect the role or customize it yourself) Since a lot of people probably missed that (I know I forgot quite a few times to add new useful abilities to the tactics), it naturally was a lot harder to keep up with the game difficulty, even at normal.

If you had the tactics up-to-date, it became a lót easier (of course).

 

Since the tactics were automatically updated (and assigned when a new character entered your group), I would guess that is also the case with inquisition, so in that way the game will probably be easier than DAO.

 

The difficulty settings in DA2 were a bit annoying though, as in, they have more health/dmg and instead of 2 waves, 5 waves will spawn, making the fights feel drawn out too much, in my opinion. I hope it will be more tactic-wise difficult in DAI, as in, they have better assigned tactics or use their abilities in better synchronisation.



#44
DLaren

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This is the best bit of news I've heard about DA:I in months.

 

All of the previews I've seen make this game look less tactical and more button-mashy than the previous Dragon Age games; but if the game is ultimately more difficult then all other unfortunate design decisions are forgivable.


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#45
Cyonan

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As douche-y as this may sound, get better at the game. Each loss should make you more aware and ultimately more effective. I understand some gamers just aren't up to par, but don't set a limitation on yourself. Don't think "this is too hard for me I can't do it". Just do it. If you fail, think about why, and try to improve based on your speculations.

 

My personal advice when it comes to Dragon Age games (I played both on Nightmare, mind you) is don't be afraid to dive in. Always be offensive, but don't be reckless. Maximize your party efficiency. Position people exactly where they should be, manipulate your enemy AI (they're not very smart to be honest lol).

 

Didn't mean to make this sound like an arrogant motivational post, but yeah. I say instead of wanting an easier game, you should take up the challenge and strive to be better.

 

Not everybody wants to have that challenge though.

 

The whole "get better" argument might apply to every other difficulty, but those playing on the easiest setting typically do so because they don't want the challenge.

 

I'm happy that Normal and up will be tougher, but easy really should remain easy for the average player. It's a difficulty that anybody who cares about challenge is going to ignore regardless.


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#46
ElementalFury106

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Not everybody wants to have that challenge though.

 

The whole "get better" argument might apply to every other difficulty, but those playing on the easiest setting typically do so because they don't want the challenge.

 

I'm happy that Normal and up will be tougher, but easy really should remain easy for the average player. It's a difficulty that anybody who cares about challenge is going to ignore regardless.

 

Alright people may not want a challenge, but people may also want more than 8 hotkeys during combat, or want to romance Cullen as a Qunari. The relevancy in that statement is, ultimately, what we really want isn't necessarily what're we going to get. This is BioWare's vision, and we're choosing to take part in it. If they want to create a more difficult game, that's their right. Gamers who don't want a more difficult game are just going to have to deal. That's the plain and simple.

 

They're already giving plenty of options to cater to gamers of multiple styles; 4 difficulty settings and the option to toggle friendly fire. With that implemented, if you still demand an easier game, you're just going to have to step up your tactics.


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#47
c00lgy24

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I usually start on easy (or narrative ) then work my way up . If I find something taxing or if I have died too many times in an encounter then I lower the difficulty if I can . This game sound like if has a nice balance for all the difficulties , that said if I constantly die or can't get past a certain part on my own ie. looking to the internet or guide , then it kind of takes away from the game for me . If i wanted that then I would have bought something like Dark Souls or something not a heavily story , character , world impacting driven type of game .


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#48
Devil's Avocado

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What I'm finding interesting are people here seem say "well it's a game, just get better" or "You are playing a game, not a interactive movie" but I think what some people seem to forget is the story aspect of the game is a game in itself. Some people don't actually care what choices they really make and watch the story play out from there. A good chunk of the fan base however try to push for a specific outcome, roleplay if you will, and when the game doesn't play out as expected some people consider that a failure and even reload the game until they pick the 'right' choice, a game. Bioware seems to be pushing this aspect in DA: I (and has done so in their past games) especially since it's stated that we get to play the Grand Game, and have a character like Viv who is all about wit.

 

As for me, I'm glad that they're mentioning that there will be a good amount of challenge at least on par with DA:O (love me all kinds of RPGs), but given the unique opportunity that bioware games present with their choice heavy narrative, it's going to attract a different crowd of gamers/people along with those typical RPG players and those people just want to play "the story game".

 

That being said, it's a shame there isn't a story only mode,  who knows maybe there will be a very easy mode


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#49
Lilaeth

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As douche-y as this may sound, get better at the game. Each loss should make you more aware and ultimately more effective. I understand some gamers just aren't up to par, but don't set a limitation on yourself. Don't think "this is too hard for me I can't do it". Just do it. If you fail, think about why, and try to improve based on your speculations.

 

My personal advice when it comes to Dragon Age games (I played both on Nightmare, mind you) is don't be afraid to dive in. Always be offensive, but don't be reckless. Maximize your party efficiency. Position people exactly where they should be, manipulate your enemy AI (they're not very smart to be honest lol).

 

Didn't mean to make this sound like an arrogant motivational post, but yeah. I say instead of wanting an easier game, you should take up the challenge and strive to be better.

 

There are some of us who will never get better.  I have pretty bad arthritis in my hands, and it makes playing difficult.  I've more or less had to abandon Assassin's Creed as my arthritis is worsening, and I don't want to have to abandon Dragon Age as well.  I can strive all I like (I am very good at tactics and strategy, thankfully!), but physically, it's never gonna get better.  That's why 'easy' should be just that.


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#50
rapscallioness

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I usually start on normal. I fully expect to get my butt kicked at first. lol! However, I think the tactical will be a big help. You can pause and give orders to your companions so they can take care of any unforeseen problems.

 

It sounds like it is more centered on a strategic approach. Ofc, Easy should be Easy. I agree, but I also suspect you all will prolly kick major booty and pwn those suckerz!