Aller au contenu

Photo

Worried about difficulty!


  • Veuillez vous connecter pour répondre
217 réponses à ce sujet

#51
BENIIICHAT

BENIIICHAT
  • Members
  • 202 messages

I always play as Normal. I don't want to play as Easy because it's make me feel like I'm not good enough for that game. I just hope I can handle Normal in DAI.

 

And for me, More Strategy = More Difficult.


  • Freedheart aime ceci

#52
Cyonan

Cyonan
  • Members
  • 19 356 messages

Alright people may not want a challenge, but people may also more than 8 hotkeys during combat, or want to romance Cullen as a Qunari. The relevancy in that statement is, ultimately, what we really want isn't necessarily what're we going to get. This is BioWare's vision, and we're choosing to take part in it. If they want to create a more difficult game, that's their right. Gamers who don't want a more difficult game are just going to have to deal. That's the plain and simple.

 

They're already giving plenty of options to cater to gamers of multiple styles; 4 difficulty settings and the option to toggle friendly fire. With that implemented, if you still demand an easier game, you're just going to have to step up your tactics.

 

It's BioWare's game but there's no issue with people voicing their opinion that they want the easy mode to actually be easy.


  • AlexiaRevan aime ceci

#53
rapscallioness

rapscallioness
  • Members
  • 8 039 messages

And with the tactical I think--as some have mentioned abt issues w/arthritis for example--it will be more accessible instead of having to mash away.

 

I believe they said you can even set up the actions, then watch the action unfold. So, hopefully it would be much less wear and tear on your hands.


  • Bowen Askani et Lilaeth aiment ceci

#54
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

It's BioWare's game but there's no issue with people voicing their opinion that they want the easy mode to actually be easy.

 

Right, there's nothing wrong with that. But when someone finds easy mode to still be too difficult, instead of demanding an easier experience maybe they should try to improve the quality of tactics and gameplay.


  • Silent Rogue et sarbas aiment ceci

#55
bEVEsthda

bEVEsthda
  • Members
  • 3 598 messages

I found DA2 to be harder on nightmare compared with DAO. Not sure how DAO got app this difficulty hype.

 

I think I've answered that question before? Anyway, PC version 1.0

 

That put a whole new meaning to the word "difficult". Three 10-hour sessions and hundreds of reloads to just barely scrape through one single fight alive. With truly outrageous, desperate tactics. On 'Normal'.



#56
Avaflame

Avaflame
  • Members
  • 827 messages
Harder than DA2, easier than Origins? Maybe for the easier difficulties, but I seem to remember DA2 being incredibly harder to get through on Nightmare. I got sick of it at the start of Act 2 and didn't play it again until last year on Normal. Sure it was harder for all the wrong reasons, but it was still harder.

As for the OP, I doubt the 'increased difficulty' would hold true for Easy in a noticeable manner. Otherwise, you know, it wouldn't be easy.

#57
Lilaeth

Lilaeth
  • Members
  • 998 messages

Perhaps, rather than aiming criticism at players who only want 'easy to be 'easy', those who prefer the harder levels should be lobbying Bioware to make sure that 'nightmare' really is a nightmare?


  • DalishRanger, Bowen Askani, Ieldra et 10 autres aiment ceci

#58
schall_und_rauch

schall_und_rauch
  • Members
  • 483 messages

With a warrior, it was. But maybe I'm not the best judgeof DA2's difficulty since i found DA2 combat so much of a chore - in away unrelated to difficulty - that i used a super-easy mod to get it done faster after the first two playthroughs.


I feel so odd that everybody keeps saying how easy it is as a mage.
I felt mage is about one difficulty level higher than dual wield warrior. I had more trouble as a mage on hardcore than as a dual wield on nightmare.

I personally always thought dual wield warrior was overpowered, but maybe it's just me.

#59
In Exile

In Exile
  • Members
  • 28 738 messages

Wait... the dev thought that DA:O was the harder game?


I think this reputation exists because DAO was a bit more challenging on lower difficulties and more likely it was a lot like D&D in that there were a bunch of crap, trap abilities and easy ways to create a **** build or weak party that made the mid to late game harder.

Like if you say built a 2H warrior heavy on CON and DEX who just missed 80% of the time.

#60
Eelectrica

Eelectrica
  • Members
  • 3 770 messages

Hopefully easy mode is just that. A mean glare should be enough to knock enemies over.

 

I plan on doing a nightmare run, but after that some easy runs to experience the different story options more, and 'fast forward' the combat.


  • ThaWitchKing aime ceci

#61
In Exile

In Exile
  • Members
  • 28 738 messages

I think I've answered that question before? Anyway, PC version 1.0
 
That put a whole new meaning to the word "difficult". Three 10-hour sessions and hundreds of reloads to just barely scrape through one single fight alive. With truly outrageous, desperate tactics. On 'Normal'.


PC 1.0 was not hard. It was just about exploiting the rules more. The same OP builds face rolled the game. It was just a lot less forgiving for not power gaming. DA2 was the same way at release. The problem IMO is that BIoware seems to rely on people who are very knowledgeable about the game mechanics and lean toward power gaming as balance testers in the DA series.

This is the same problem D&D 2e had.

#62
Cyonan

Cyonan
  • Members
  • 19 356 messages

Right, there's nothing wrong with that. But when someone finds easy mode to still be too difficult, instead of demanding an easier experience maybe they should try to improve the quality of tactics and gameplay.

 

That depends on how easy the easy mode actually is.

 

Just because it's called easy doesn't guarantee that it actually will be. It's possible that it will be over-tuned for its purpose, which is the OP's concern.


  • Bowen Askani et ThaWitchKing aiment ceci

#63
DarkKnightHolmes

DarkKnightHolmes
  • Members
  • 3 602 messages

Personally, I find RPG's only hard on the first playthrough because I have no idea what most stats and abilities actually do properly. 2nd and higher playthroughs tend to be a catwalk.


  • c00lgy24 aime ceci

#64
AlanC9

AlanC9
  • Members
  • 35 624 messages

I think I've answered that question before? Anyway, PC version 1.0
 
That put a whole new meaning to the word "difficult". Three 10-hour sessions and hundreds of reloads to just barely scrape through one single fight alive. With truly outrageous, desperate tactics. On 'Normal'.


Wow. Never played unpatched myself since I came along late, but the patch notes didn't suggest anything this drastic. What were the issues?

#65
Lebanese Dude

Lebanese Dude
  • Members
  • 5 545 messages

The most memorable boss fight for me to date in any game has to be the Corypheus fight in DA2 on Nightmare, which I managed to one-shot through constant pausing, order micromanagement, and a healthy dose of luck.

 

One of the reasons I love Dragon Age is the tactical combat aspect. As much as people QQ'd about DA2's combat, I found Nightmare on it to be challenging in a unique way.

 

Instead of preparation, it usually demanded proper REACTION with a constant barrage of new threats that need to be dealt with. You always had to have a backup plan. Always.

 

This is why I really enjoy BioWare games. The increased difficulty on Nightmare is going to be heavenly for me.

 

However, I can see the appeal of playing "Story Mode". Currently, I am playing DA:O and DA:2 to have a proper character background experience for a few of my unfinished Wardens/Hawkes. I'm frankly more interested in dropping it to Easy and just playing the story. It's quite relaxing too.


  • SurelyForth et Hellion Rex aiment ceci

#66
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

The most memorable boss fight for me to date in any game has to be the Corypheus fight in DA2 on Nightmare, which I managed to one-shot through constant pausing, order micromanagement, and a healthy dose of luck.

Many, many cuss words were shouted during that fight for me. So many f-bombs shouted at the screen.


  • Bowen Askani, Ieldra, SurelyForth et 4 autres aiment ceci

#67
sangy

sangy
  • Members
  • 662 messages

I think the only reason DA:O was difficult in some parts was because the skill sets for some specializations such as archer or mage types, only some of the skills/spells were effective and hard to overcome some situations. 

 

A lot of people didn't agree with DA2 overall, but you have to admit the battle system was much more effective, especially for the archers or mages.  I really enjoy playing mage on DA2.  There is a world of difference.

 

With DA:I (DA3, whatever) I have a feeling the battle system is going to be a lot more effective and enjoyable.  Some parts might be difficult, but it seems you can pace yourself to go back to difficult areas later on.  I think the easiest setting won't present a huge issue.  It will probably be balanced so you don't breeze through it, but won't spend forever in one area.

 

I also don't like having to do the same thing over and over and feel like there's no way out of the situation and therefore end up hating the game.  As much as I love Tomb Raider, the game is an obstacle course where you die over and over and over.  Eventually you get it right and move on.  I avoid games like this if possible.  I keep things on easy mode in almost everything I play. ^^  I like to feel like I'm in control (even if I'm horrible at it...it's a game!)


  • Ajna et c00lgy24 aiment ceci

#68
Revan Reborn

Revan Reborn
  • Members
  • 2 997 messages

To be quite frank, warriors are absolute trash early on in DAO. It's not until you get well into the class trees and specializations that they really become powerful when you obtain all the passives and the sustained abilities. By the time I had everything I could literally stand around and tank everything solo without the rest of my party. It's not so easy starting out though. Warriors have always been gimped in DA though to a certain extent.

 

I'm hoping DAI will rectify that. Rest assured there will likely be a "story mode" option like ME3 had. BioWare realizes and has stated they understand some of their player base isn't looking for a challenge and really just wants to enjoy the story and characters. What I'm really curious about is to see the actual curve in terms of difficulty from one setting to the next.



#69
In Exile

In Exile
  • Members
  • 28 738 messages

Many, many cuss words were shouted during that fight for me. So many f-bombs shouted at the screen.

 

That's because the boss fight was against the shitty pathfinding, not Corypheus.


  • Monster A-Go Go, SurelyForth, Ryzaki et 2 autres aiment ceci

#70
In Exile

In Exile
  • Members
  • 28 738 messages

To be quite frank, warriors are absolute trash early on in DAO. It's not until you get well into the class trees and specializations that they really become powerful when you obtain all the passives and the sustained abilities. By the time I had everything I could literally stand around and tank everything solo without the rest of my party. It's not so easy starting out though. Warriors have always been gimped in DA though to a certain extent.

 

I'm hoping DAI will rectify that. Rest assured there will likely be a "story mode" option like ME3 had. BioWare realizes and has stated they understand some of their player base isn't looking for a challenge and really just wants to enjoy the story and characters. What I'm really curious about is to see the actual curve in terms of difficulty from one setting to the next.

 

The true OP warrior was born when you picked the templar specialization and got the Knight Commander's armour, which was one of the keys to getting something like 70-90% magic resistance. Despite the overall lower armor, by warriors never left camp without it, because HP "poultices" were plentiful but spell immunity was boss. 



#71
Nashimura

Nashimura
  • Members
  • 803 messages

If you 'mowed' through a mob it suggests to me that it was too easy. What I'm saying is that there is both reward in story AND in challenging gameplay. 

 

I think you struggle to see other's points of view....

 

Some like challenge, some like story... some like both. I actually like both, just not when they are mixed together. If i am invested in a story the absolute worst thing for me is to get stuck, even if i do end up getting unstuck it still destroys the momentum i had and is overall just frustrating for me. 

 

I like my challenge to come from game with a lighter emphasis on story.  


  • Ajna et DottieJane aiment ceci

#72
hexaligned

hexaligned
  • Members
  • 3 166 messages

The only difficulty I had in origins (aside from those pulling revenants) was the first ogre fight.

On Nightmare in DAO pretty much only the first 5 levels or so were "hard", even then there were broken mechanics like kiting you could exploit.  After level ten you were pretty much an unkillable god of destruction regardless of what difficulty you played on, or at least that was my experience.

 

Regardless, in both games the easiest difficulty didn't even require you to play the game really, your companions default AI was capable of killing everything with no input at all from you.  I expect DAI to be much the same, Bioware typically has problems making the game satisfying on the other end of the difficulty spectrum.  Hence the marketing assuring they set that as at least a goal.



#73
coldflame

coldflame
  • Members
  • 2 195 messages

I think I've answered that question before? Anyway, PC version 1.0

 

That put a whole new meaning to the word "difficult". Three 10-hour sessions and hundreds of reloads to just barely scrape through one single fight alive. With truly outrageous, desperate tactics. On 'Normal'.

PC version 1.0? I remembered version 1.03 as the most difficult to play. I couldn't go through a battle without crashing to desktop. I couldn't even finish the game on v1.03. It was just too 'difficult' to play.



#74
ShadyKat

ShadyKat
  • Members
  • 1 849 messages
Git gud.
  • ElementalFury106 aime ceci

#75
NedPepper

NedPepper
  • Members
  • 922 messages

Funny this was brought up.  I was talking about Dragon Age at work today, as I'm wont to do, and  a co worker mentioned that his buddy just bought Origins....and rage quit halfway through because it was too hard.  Dragon Age Origins isn't hard....for people used to party based RPGs.  For people new to this STYLE of gameplay, it can take a while to wrap your head around the combat style, leveling up, etc.  

And this is not a unique story.  When Origins first came out, everybody bought the game.  (Look at those sales....)  But just about every friend I had quit playing because of the combat.  They didn't understand how to play this type of game.  And I think it's wholly naive and short sighted to try and make a really challenging game that will make the hardcores on here happy, while ignoring the majority of the people who end up buying this game.  Bioware loves comparisons to Skyrim...well Skyrim was easy to learn and easy to adapt to.  Like it or not, Origins was not.  Dragon Age 2, on the other hand, was.  So for all the admissions of how much of a failure Dragon Age 2 was (admissions that irritate the hell out of me...as if liking Dragon Age 2 made a gamer inferior and even the devs seem to be on board with that mentality while talking about how much better Inquistion is), the reality is that if Dragon Age 2 probably was more ACCESSIBLE for new players.  What hurt Dragon Age 2 wasn't the combat or the simplified RPG mechanics.  It was the short development cycle, the reused environments, and an overall sense of repetition.  

My point:  Trying to appease a niche audience, needing the purists stamp of approval, is probably a mistake.  I'm of the belief that most people enjoy Bioware not for gameplay at all. It's always been about story.  They have a very similar audience to Telltale.  There's a reason that Mass Effect had a narrative mode....

(As for me, personally?  I didn't find Origins or Dragon Age 2 to be particularly hard.  But I don't play Bioware games for a gaming challenge.  I play to be immersed into a great story with great characters.)


  • DalishRanger, caradoc2000, SurelyForth et 10 autres aiment ceci