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Worried about difficulty!


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#76
Zombie_Alexis

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In an IGN article back in July, they said there were "no plans for story mode" but there would definitely be an easy option for game play. I would think that Bioware knows that they have fans who play on casual (or whatever they decide to call it in this game) and will have a game play mode for those people. I wouldn't worry too much about it. I think the difficulty will just be figuring out the new abilities and skill trees. They may just be bumping up the difficulty for normal and higher, which is the sense I got from the playstation article.

 

Personally, I'm kind of looking forward to see how difficult it's going to be. I thought DA2 was too easy on normal for me, so I had to bump it up to hard to make it feel like I was doing anything and I'm no whiz bang gamer. DAO was difficult my first time through because I was bumbling around trying to figure what the heck I was doing. I imagine I'll have some of that in the new game!



#77
KaiserShep

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I feel so odd that everybody keeps saying how easy it is as a mage.
I felt mage is about one difficulty level higher than dual wield warrior. I had more trouble as a mage on hardcore than as a dual wield on nightmare.

I personally always thought dual wield warrior was overpowered, but maybe it's just me.

 

My issue was primarily how boring the mage was in DA:O, but as far as difficulty was concerned, you were fine, so long as you stayed away from everything, since the mage was an exceptionally poor combatant at melee range, at least until you could actually unlock arcane warrior and use the spellweaver blade, which even then was inferior to the rogue and warrior's use of blades. I was so glad to see that the mage class in DA2 actually used that big ass stick like a big ass stick if need be.

 

Dual-wield warrior was pretty top notch. My first Warden ended up being a dual-wield warrior Templar, and she was a wrecking machine that could easily solo through a lot of the game, which I ended up doing at points for RP reasons, like the Trial of Crows quest line. In the end, the strength-based rogue ended up being my favorite, because I could withstand lots of enemies solo and still deal with traps.


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#78
KaiserShep

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If you 'mowed' through a mob it suggests to me that it was too easy. What I'm saying is that there is both reward in story AND in challenging gameplay. 

 

Perhaps "mowed" is the wrong word, because it really doesn't make a difference if I simply walked all over that group of bandits, or ground through that horde of darkspawn. In the end, all that really changes is the length of time I spend in battle. Where it does make the difference for me, however, is the context the story provides each sequence of combat. When I'm fighting the enemy for a reason I care about, then I feel rewarded, regardless of the battle's difficulty. When I consider all of my favorite moments in the Dragon Age games, almost none of them involve any real combat at all.


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#79
AtreiyaN7

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I figure that as far as DA:I goes, they probably only really tweaked the settings for Normal and higher levels of difficulty. I don't think they have any intention of making life harder for anyone who likes to play games on the easiest settings. Even if they did tweak the lowest difficulty setting in DA:I for some insane reason, you can probably make it if you persevere and watch some walkthrough videos.

 

As terrible as I am at action/fighting games with button-mashing combos, I actually made it through Ninja Gaiden Sigma (you really have no idea just how bad I am at games like that) by sticking with it and trying as many times as it took to get through, although I will admit that I caved at the very end and switched to easy for the very last fight because it was taking me forever. :P At any rate, I kind of doubt DA:I will be anywhere near THAT painful on its easiest setting - heh.



#80
EnduinRaylene

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Interesting turn of events if true since I remember at least two occasions where they said if you like DAO on normal to play DAI on hard.

But if that's the case then easy should be good for people who found normal a bit too challenging before since it will be more challenging than previous games but still not too difficult. Doesn't help those who liked easy as it was or found even that too challenging though.

I'm definitely going to play on hard my first time through, then nightmare on my third or second time depending on how things go. Most games don't do difficulty settings well. They substitute challenging the player with more intelligent encounters and need to use your team and abilities more efficiently with cheap tricks and lore breaking buffs to make fights last longer and hurt you more. It's rarely that the enemy use their abilities in more effective and in calculated ways, leaves fewer openings or anything, no it's normally that they are roided out with tons more hp and super high defense and the same attacks but they're way deadlier now. They still fight the same and do all the same stuff but now it takes that much longer to hurt them and they hit that much harder. I hope DAI goes beyond that and has some real quality and craft to its difficulty settings.

#81
kensaileo

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I'm not worried.I had been "tortured" by Improved Anvil and demon's soul and nightmare difficulty of origin :D 



#82
AlanC9

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Bioware loves comparisons to Skyrim...well Skyrim was easy to learn and easy to adapt to.  Like it or not, Origins was not.  Dragon Age 2, on the other hand, was.


Wait a second... how was DA2 easier to learn and adapt to than DA:O?

#83
Harlot

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I'm not that worried. The Normal mode in Origins was mostly challenging only during boss fights. And that was only when one didn't spend much time with stuff like poisons, resistance buffs, runes etc. I reckon that higher normal difficulty will still be manageable and maybe encourage everyone to make better use of crafting mechanics that are present in the game.



#84
Geth Supremacy

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it you don't understand how to play the game or the mechanics or the tricks if you would take a few minutes and just watch someone on youtube....how they set up their tactics....how they funnel the enemies....how they use their attribute points.  You could learn and never have to worry about having trouble with difficulty ever again.

 

I had a lot of trouble with the coke mission in GTA IV...watched a video and there was something I had missed and it made the mission a lot easier.  The tactics system in Dragon Age will make it so you quite literally don't have to play as your party members unless you want to.  I think people don't pay enough attention to defense and constitution or something.



#85
Hibernating

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it you don't understand how to play the game or the mechanics or the tricks if you would take a few minutes and just watch someone on youtube....how they set up their tactics....how they funnel the enemies....how they use their attribute points.  You could learn and never have to worry about having trouble with difficulty ever again.

 

I had a lot of trouble with the coke mission in GTA IV...watched a video and there was something I had missed and it made the mission a lot easier.  The tactics system in Dragon Age will make it so you quite literally don't have to play as your party members unless you want to.  I think people don't pay enough attention to defense and constitution or something.

I think you are assuming a lot of things about Tactics we dont know yet, will they be able to identify bosses? Identify spellcasters? will they understand terrain at all?

I think tactics will be useful, but I imagine it will still be a lot of shifting between characters.



#86
Geth Supremacy

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I think you are assuming a lot of things about Tactics we dont know yet, will they be able to identify bosses? Identify spellcasters? will they understand terrain at all?

I think tactics will be useful, but I imagine it will still be a lot of shifting between characters.

Sorry I should have clarified.  I was talking about previous Dragon Age games.  I see people saying easy was hard.  For me even when I played on normal I didn't even really have to do anything...i just used an ability here and there and my party did everything for me....but I did set up their tactics and I did know what skills were good and should be used to make your team more defensive.  I think thats where a lot of people are going astray.  I don't know obviously, but if these people aren't just trolling it has to be a core gameplay issue that they aren't fully grasping that makes the game hard.  I would be more than happy to help/suggest....I just don't know what it could be.



#87
Silent Rogue

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I think you struggle to see other's points of view....

 

Some like challenge, some like story... some like both. I actually like both, just not when they are mixed together. If i am invested in a story the absolute worst thing for me is to get stuck, even if i do end up getting unstuck it still destroys the momentum i had and is overall just frustrating for me. 

 

I like my challenge to come from game with a lighter emphasis on story.  

No, I get it. I just feel like some people tend to jump the gun on the matter. 

 

For me actually there has to be at least some level of difficulty to help with immersion. Playing as a grey warden, a champion or an inquisitor I feel I need to have had struggled a bit throughout the game to be worthy of the name. Also playing on higher difficulties tends I can savor the game for a longer time.


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#88
Silent Rogue

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Perhaps "mowed" is the wrong word, because it really doesn't make a difference if I simply walked all over that group of bandits, or ground through that horde of darkspawn.

I think you're still using the wrong word but I'll let it rest. 



#89
Navasha

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Having been gaming since the '80s I have to say that todays "Hard" modes are comparable to the only mode you had back then "normal".    So saying that things will be tougher in DA:I than they were in DA:O will still mean its likely still going to be easier than games were 30 years ago.  

 

That said, I wouldn't worry.   There is still likely going to be an easy mode for you as well.   

 

I always wondered why games dropped in difficulty so much over time, myself.   Then one day I heard about how most people don't finish a game they play.   People mistake learning curve as difficulty.   If more people realized you aren't going to be 'leet' on their first playthrough and took the time to learn through the curve, maybe difficulty settings wouldn't have dropped over the years. 

 

I tend to relish my first play through of a game starting on highest difficulty setting.   Subsequent playthroughs will never ever be as hard.


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#90
jtav

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I know I'm going to regret this, but I'm sufficiently ticked off.

My friends have expressed some astonishment at how many ME runs I've done without dying of boredom. The truth is that BW is one of only a handful of developers I trust. I have issues with motor skills, hand-eye coordination, and muscle tone. A majority of games are simply beyond my physical capabilities to the point I'm reluctant to spend money outside trusted developers. Even a pause-and-play RPG can be frustrating if I get too into it and go rigid from muscle tone kicking in. So I like to keep things low-key. It also means I can do more per session. We're not talking about "just get good." I want to continue being able to play the series in a reasonable time frame and physically non-taxing manner, That is, at all.
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#91
Fiery Phoenix

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ME3's 'Narrative' mode was excellent for this kind of thing. I also have zero interest in a challenge (at least, let's say, for my first few runs). I don't get the elitism behind this or the point of it; just because you think the game should be challenging, having an easy option will not affect your challenge in any way.


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#92
WillieStyle

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I really wouldn't worry about this people.  Think about Bioware's motivations.  They're artists who want as many people as possible to experience their art.  They are professionals who want as many fans as possible to praise their work.  And they're a business that wants to maximize sales.  Absolutely non of these motivations is consistent with making the easiest difficulty level too hard for anyone. 

 

Besides, just look at their most recent games.  If anything, the easiest mode in ME3 was easier than ME2.  Now granted, people complained about the combat on the harder levels being too easy in DA2 and ME3.  So consider the quote about DA:I being harder than DA:O as having an implicit "on levels higher than easy" in it.  Because there is literally no reason for Bioware to do otherwise.  



#93
Gingin

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Then take it as a challenge!


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#94
Mihura

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I doubt they would make the easy difficulty difficult lol I mean what is the point then, to have a easy mode? it goes against everything that I learned about usability in media. 

 

On other hand I am gonna to enjoy it on higher lvls and since it appear that I can have a more action base game with the controller is right on my alley. 



#95
Ieldra

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ME3's 'Narrative' mode was excellent for this kind of thing. I also have zero interest in a challenge (at least, let's say, for my first few runs). I don't get the elitism behind this or the point of it; just because you think the game should be challenging, having an easy option will not affect your challenge in any way.

I don't get that attitude either.

Also, there have been several posts by people with physical limitations, who really *need* easy to be easy in order to play the game at all. Are the elitists going to say these people have no business playing videogames, or what?

#96
Jeremiah12LGeek

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OP, I believe the statement that you're referring to was intended to convey that the "normal" difficulty will be more challenging than it was - which I'm pretty sure was to address the way the game played on PC (my understanding is that DA:O was much easier on PC, though I personally only played it on Xbox.)

 

I'm pretty sure that the Easy difficulty will still serve your needs. Given some of the limitations of the Console interface, historically, if I get the game for Xbox, I'll most likely play it on easy or normal, depending, for my first playthrough, and only increase the difficulty once I've finished the game once.



#97
Silent Rogue

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I don't get that attitude either.

Also, there have been several posts by people with physical limitations, who really *need* easy to be easy in order to play the game at all. Are the elitists going to say these people have no business playing videogames, or what?

I don't think anyone here is being an elitist. 



#98
Jagaro

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I remember my first time playing Origins. Since in every fantasy game I ever played, I always create a heroic knight figure.

So I made a male Cousland warrior with sword and shield. I got my butt handed to me and died in EVERY BATTLE. Just in the prologue alone! This was Normal difficulty by the way.

Eventually I managed to slog through the whole game only because of Wynne.

At this point I hated the whole experience I just had. After some time later, I felt disappointed in my performance in the game and came to the conclusion I didn't play the game as it was intended. I guess the Bioware party based system was too difficult for me even though I played Mass Effect without much of a problem. Although KOTOR gave me trouble.

I deleted that Cousland since I was so disappointed in my playthrough. Performance wiofe it was terrible and I didn't have full understanding of the world and the choices I made.

I read a bit on the forums here and from a few suggestions that a mage was the way to go. So I did some wiki reading and tried to get into the mindset of a mage since playing that kind of class was uncharted territory for me, especially in a different kind of game that Origins was.

Once I did that the experience was a total 180 for me. Funny that the same exact thing happened in DA2.

OK I lost my train of thought but I guess I just wanted to present my experience of the DA series when it came to the difficulty.

#99
Mr.Hmm

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Not really worried about the difficulty setting since my first playthrough will be on normal for the story then i will go hard/nightmare(if its still there) for everything else



#100
AutumnWitch

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I am worried about this as well. It will just be our luck this great comes out and is too hard for the "non-gamer" crowd that follows and plays DA games. Let's hope it's not as bad as what we imagine.


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