Dragon Age... Mage Abilities Part II
#51
Posté 21 septembre 2014 - 02:59
#52
Posté 21 septembre 2014 - 03:27
Where's my entropy/debuff spells
Maybe they are rolled into Necro? Hopefully not, I prefer to play my arcane warriors as debuffing hexblade type of dudes. Speaking of which, have they given any hint they are releasing specialization details before release?
#53
Posté 21 septembre 2014 - 03:29
Fade Step is so going to my abort the mission button for my mage XD
#54
Posté 21 septembre 2014 - 03:30
#55
Posté 21 septembre 2014 - 03:32
Where's my entropy/debuff spells
Maybe they are rolled into Necro? Hopefully not, I prefer to play my arcane warriors as debuffing hexblade type of dudes. Speaking of which, have they given any hint they are releasing specialization details before release?
I hope they release spec details ASAP.
I also strongly believe that spirit damage spells and hexes will be under the necromancy spec.
#56
Posté 21 septembre 2014 - 03:42
I love any and all elemental spells, so fire wall and static charge for this girl right now.
- themageguy aime ceci
#57
Posté 21 septembre 2014 - 03:58
I dont usually play as a mage, but I want one in DAI. Is it a good idea to specialize into one kind of magic ?
Probably if you want to get the most powerful abilities, which are going to require you to learn most of the skill tree to reach... you'll probably have enough talent points to learn 2-3 full trees though. Also, it helps to have at least a couple of different elements mixed in so that you are not totally dependent of one element. If you are a master of fire but run into a rage demon, you're not going to be able to do any damage aside from staff attacks... Choosing specific abilities from different trees is also a viable plan, but you should have a goal in advance before you do that.
- Cadell_Agathon aime ceci
#58
Posté 21 septembre 2014 - 06:52
Where's my entropy/debuff spells
Maybe they are rolled into Necro? Hopefully not, I prefer to play my arcane warriors as debuffing hexblade type of dudes. Speaking of which, have they given any hint they are releasing specialization details before release?
bioware has been moving away from de buffs ever since they abandoned the D&D license. De buffs were superfluous in DAO, and while they were valuable in DA2 they only shined on nightmare.
#59
Posté 21 septembre 2014 - 09:59
that would be cool.
The little wisps in Asunder were kinda cute haha.
#60
Posté 21 septembre 2014 - 10:39
Probably if you want to get the most powerful abilities, which are going to require you to learn most of the skill tree to reach... you'll probably have enough talent points to learn 2-3 full trees though. Also, it helps to have at least a couple of different elements mixed in so that you are not totally dependent of one element. If you are a master of fire but run into a rage demon, you're not going to be able to do any damage aside from staff attacks... Choosing specific abilities from different trees is also a viable plan, but you should have a goal in advance before you do that.
Yep. It is good to specialize in multiple forms of magic.
My mage characters specialized in Fire, Lightning (Firebender ftw !) as well as Spirit magic (focus on DoT and Pet Summoning). Could handle anything and everything.
Most likely I will do the same for DA:I. Be a Necromancer, specialize in Fire, Lightning and Spirit...though I will pick that Fade Step. It might be under the Ice Spell but its too good to pass up.
- themageguy aime ceci
#61
Posté 21 septembre 2014 - 10:40
Guardian spirit. I wonder if its an actual little spirit that comes to your rescue?
that would be cool.
The little wisps in Asunder were kinda cute haha.
We actually had Wisps in DAO as well. Remember the Spell Wisp ability from the Creation Tree in DAO ?
#62
Posté 21 septembre 2014 - 12:10
I hope mages aren't forced into using elemental spells if they want to stay viable now.
#63
Posté 21 septembre 2014 - 12:41
Hmm... I'm going to have a take a good long look at the mage spells before committing to a mage at this point.
Coming from a background of wizards (that is, beings who's most impressive spells are certainly NOT lightning bolts and fireballs) - I'm more interested in things other than being a walking artillery piece.
Still - have to reserve judgement for the actual game.
#64
Posté 21 septembre 2014 - 12:43
I hope mages aren't forced into using elemental spells if they want to stay viable now.
Well, only one general tree won't have elemental spells, plus the specialization. I guess you'll have to put some points in the other trees. Though maybe there are enough non-elemental spells in those (like Fade step) that you can make a build without elemental spells.
#65
Posté 21 septembre 2014 - 04:29
Yep. It is good to specialize in multiple forms of magic.
My mage characters specialized in Fire, Lightning (Firebender ftw !) as well as Spirit magic (focus on DoT and Pet Summoning). Could handle anything and everything.
Most likely I will do the same for DA:I. Be a Necromancer, specialize in Fire, Lightning and Spirit...though I will pick that Fade Step. It might be under the Ice Spell but its too good to pass up.
In DA:O, I tended to favor Fire and Spirit because the Staff of the Magister Lord gave bonuses to those to elements, and Blood Wound did spirit damage... Cold and Earth also worked well due to Shattering, but I usually let Wynne and Morrigan handle that...
Hopefully Fade Step is a tier 1 Ice spell so that any mage can grab it without needing to invest further into the Ice tree. Aside from Barrier, I have no idea what spells I'd choose for a future Inquisitor, since that's going to depend on how Knight Enchanter and Rift Mage work...
- themageguy et Bayonet Hipshot aiment ceci
#66
Posté 21 septembre 2014 - 04:59
Hopefully Fade Step is a tier 1 Ice spell so that any mage can grab it without needing to invest further into the Ice tree. Aside from Barrier, I have no idea what spells I'd choose for a future Inquisitor, since that's going to depend on how Knight Enchanter and Rift Mage work...
Well, if this image from the Combat video is still accurate, it is indeed a Tier One Winter spell.

- The Elder King, Icy Magebane, themageguy et 1 autre aiment ceci
#67
Posté 21 septembre 2014 - 06:18
I can see me using fade step for my Knight Enchanter a lot, get up close to dish out some heavy damage and then dash out of harms way.
For a conventional mage, I hope mind blast is still there.
- Hellion Rex aime ceci
#68
Posté 21 septembre 2014 - 06:44
I can see me using fade step for my Knight Enchanter a lot, get up close to dish out some heavy damage and then dash out of harms way.
For a conventional mage, I hope mind blast is still there.
Oh, dear. You haven't seen?

#69
Posté 21 septembre 2014 - 07:30
Oh, dear. You haven't seen?
*snip*
Excellent!
#70
Posté 22 septembre 2014 - 05:14
Yes i remember that summoning spell wellWe actually had Wisps in DAO as well. Remember the Spell Wisp ability from the Creation Tree in DAO ?
#71
Posté 22 septembre 2014 - 07:45
I think is pretty obvious that circle skills are passives and diamond ones are spells.
Fade Spirit is obviously a passive, if you take too much damage, automatically you get a barrier.
However, Static Charge is really badly written/explained... I guess its always ON around you? Meaning that no one can go away from you?... Supreme Knight Enchanter with Lighting, that charges with Fade Step and then enemy mages/archers cannot go away because they get paralyzed inside the electric field???? Sounds AWESOME
Edit: Maybe there is a typo and Static Charge has the description of Static Cage?
#72
Posté 22 septembre 2014 - 08:03





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