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Choosing the "bad" choice in the origin


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#51
Kenshen

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I've played as various evil Wardens and maleficarum, but I never abandoned Redcliffe either.  Even on characters who enjoy being cruel, I simply don't see any point in doing so.  You lose exp (training opportunities if we want to remain in character), loot, and the favor of the townspeople, many of whom will die and no long be able to provide you with goods and services.  There's just no reason to do this... you gain absolutely nothing but you lose a lot.

 

I abandoned Redcliffe once by accident but I can say I did it!  What I do now is start the fight and put my team on hold and just watch and loot.  Technically the town will be saved but at the cost of pretty much every guard/soldier.  Poor Earl is the first to die but never the last, least when I am feeling a little evil.



#52
Dutchess

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^Who's Earl?

I abandoned Redcliffe once as well on my super evil playthrough to see what would happen. The villagers attack you as undead when you enter the castle. Other than that it's not very interesting.



#53
Kenshen

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Earl is the guy that runs the only bar in town.  He will hide once the battle starts unless you convince him one way or the other to fight.  Once on the field of battle Earl won't last long but fear not because there is a lovely young lady willing to take over the pub in his place.  I have always thought it would have been cool if we could invest in that pub once Earl is gone but no luck.  



#54
Icy Magebane

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Earl is the guy that runs the only bar in town.  He will hide once the battle starts unless you convince him one way or the other to fight.  Once on the field of battle Earl won't last long but fear not because there is a lovely young lady willing to take over the pub in his place.  I have always thought it would have been cool if we could invest in that pub once Earl is gone but no luck.  

*cough* Lloyd... *cough*  :P

 

I used to intimidate him into fighting, but these days I respect his right to be a spineless coward... plus it is easier to get a flawless victory without having to worry about him dying from a few hits.


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#55
Jester

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I was just wondering if you've played characters that went with the bad/evil option when given the choice in one of the origins story and how you've had that affect the character. Not every origin gives you the chance to do this, but the city elf and the dwarven noble can end up with a difficult decision. The mage maybe as well, depending on how wrong you consider it to inform Irving of Jowan's plans.

I consider it wrong not to inform Irving about Jowan's plan. To be honest, I never went with Jowan's plan.

Why would I? "Good" Warden would inform Irving about it, because I believe that Jowan could only lose on leaving the Circle (being a hunted apostate, along with his lover) + it was highly unlikely he'd even manage to escape, and Templars would likely kill him. Jowan's plan is utterly stupid - besides there must be a reason why Templars didn't want to go with his Harrowing, and it turns out that there is...

"Evil" or more likely "Pragmatic" Warden, would not do it, because it endangers his newly gained position in the Circle (perfect Harrowing, fresh Mage). 

 

The "evil" option in City Elf Origin was undoable for me. Not because of Shianni or your new wife (though she was kinda nice and pretty...), but because of sheer arrogance of this bastard, who ruined your wedding. He just had to die. 

 

As for Dwarf Noble, I didn't do it, because it was my first playthrough, and I tried to play a very noble character. 



#56
Kenshen

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Earl = Lloyd

 

Hmm I wonder who I am confusing this with because I can see the name Earl in my head clear as day.  I hate when this happens but yeah anyway Lloyd folds like a lawn chair at the first sight of danger so if you want a flawless battle let him hide or force him to fight and sell his dagger sells for a few silver.



#57
Doominike

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I consider it wrong not to inform Irving about Jowan's plan. To be honest, I never went with Jowan's plan.

Why would I? "Good" Warden would inform Irving about it, because I believe that Jowan could only lose on leaving the Circle (being a hunted apostate, along with his lover) + it was highly unlikely he'd even manage to escape, and Templars would likely kill him. Jowan's plan is utterly stupid - besides there must be a reason why Templars didn't want to go with his Harrowing, and it turns out that there is...

"Evil" or more likely "Pragmatic" Warden, would not do it, because it endangers his newly gained position in the Circle (perfect Harrowing, fresh Mage). 

I go along with it cause I roleplayed my mage wanting to escape too



#58
Dabrikishaw

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I've abandoned Redcliffe 9 times now. 


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#59
Kenshen

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I've abandoned Redcliffe 9 times now. 

 

Do you sacrifice Isolde and accept the demons offer in the fade for Connor?  I have never done all 3 and I can't think that makes anyone around there happy at all.



#60
Doominike

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I went to the Circle 1st to get lyrium for the "perfect solution" a few times but usually I just share Morrigan's view "we have a solution that requires a sacrifice and a willing sacrifice". Other times I just clear the castle, sock Isolde in the face and murder her dumb brat. It's a bit mean but it's expedient



#61
Kenshen

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Oh I forgot that option as well.  Now I know what I will do once I finish FF13 again.



#62
Dabrikishaw

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Do you sacrifice Isolde and accept the demons offer in the fade for Connor?  I have never done all 3 and I can't think that makes anyone around there happy at all.

Once, in that specific combination.



#63
Doominike

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Wouldn't it be cool if the backlash of doing that happened it during DAI ? We do go to Redcliff...



#64
Lostangele7

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Lol I'm I the only one who stop to care after a while weather the decisions I'm evil of not. I Just tell myself that I can start the game again and go the other way.

#65
Dutchess

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I consider it wrong not to inform Irving about Jowan's plan. To be honest, I never went with Jowan's plan.

Why would I? "Good" Warden would inform Irving about it, because I believe that Jowan could only lose on leaving the Circle (being a hunted apostate, along with his lover) + it was highly unlikely he'd even manage to escape, and Templars would likely kill him. Jowan's plan is utterly stupid - besides there must be a reason why Templars didn't want to go with his Harrowing, and it turns out that there is...

"Evil" or more likely "Pragmatic" Warden, would not do it, because it endangers his newly gained position in the Circle (perfect Harrowing, fresh Mage). 

 

Except if you accept that Jowan is your friend and find it horrifying that he is going to be made tranquil. If you ask Irving he admits that's what's going to happen. For my last elven mage that was reason for her to walk out of Irving's office and tell Jowan she'll help him. I don't consider that morally wrong. In the mind of many being an apostate probably beats being tranquil. It did for Jowan.



#66
Doominike

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Lol I'm I the only one who stop to care after a while weather the decisions I'm evil of not. I Just tell myself that I can start the game again and go the other way.

Nah I don't either. Though I'm an heartless b-witch, so most of the "bad" choices are what I'd do personally because I'm selfish and lazy 



#67
gnewna

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Heh, it didn't occur to me that killing Trian was the evil choice, although I wasn't playing his sister as particularly nice (she took the side of the researcher guy and then quietly had the other dude killed off...) The other brother was fairly persuasive and had presumably been playing the long game, being generally the nice, supportive brother as opposed to the arsehole that Trian blatantly was. She'd probably resented Trian for years (as he fairly clearly did seem to resent her in other ways) and wasn't particularly surprised/difficult to convince of what he was supposedly up to.

 

There's no way I'd ever take Vaughan up on his offer, though, he's just a complete moustache-twirling villain, why on earth would I take his word for anything, much less leave three (or was it more?) women in his clutches overnight, when one was already dead. Also, you know, pretty full of adrenaline by that point, and did he just LAUGH at me? Nope. (I've only completed the game once, did the City Elf origin months ago and then got frustrated by the unfamiliar combat system and just came back to it recently, so anyway, my dwarf commoner met Vaughan, I only dimly remembered who he even was, somehow missed finding Soris, but I still shanked him, because he's so CLEARLY a complete scumbag. "Elves thinking they're people", huh, buddy? Pretty bold words for a man in a cage talking to a dwarf and an elf, both carrying serious blades, and whoever it was we were with.

 

(And I didn't realise, although having played the game and learned about the society it should probably have been obvious, that there was a different beginning for mages - shows how often I play them, I guess... I'm more of a spellsword type, though having discovered Arcane Warrior is a late-game option I'm more inclined to give it a go next time.)



#68
Dutchess

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^If you don't tell Behlen that Trian needs to die and stick to a wait-and-see approach, you'll find Trian's body in the Deep Roads and don't get to fight him. Trian is definitely a jerk, but that doesn't mean it all that nice to kill your own brother. :P



#69
themikefest

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I've never done an "evil" playthrough in DAO. I did kill Leliana after defiling the ashes and keeping the anvil just to get the trophies, but I went back to a save and went from there. I might do one before DAI comes out.

 

I've done an "evil" playthrough of DA2 and a "evil", though I wouldn't call it evil or bad, playthrough of the ME trilogy



#70
gnewna

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^If you don't tell Behlen that Trian needs to die and stick to a wait-and-see approach, you'll find Trian's body in the Deep Roads and don't get to fight him. Trian is definitely a jerk, but that doesn't mean it all that nice to kill your own brother. :P

 

Sure, but if you're pretty convinced it's him or you... It's admittedly not a *good* choice, either morally or, you know, in terms of being sensible and well-thought-out, though, no, but it wasn't so plainly wrong as 'take more money than your neighbours have seen in total, in their lives, to let your cousin, bride and other cousin's bride be raped a bunch more times' (yeah, yeah, 'save the Alienage', as if I'd trust that shem...)



#71
Bhryaen

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Yeah, it gets tiresome hearing the term "pragmatic" bandied about as a catch-word to forestall critical judgment of one's actions. Whenever folks want to rationalize their brutal acts they tend to bring out the p-word. I'm not a big fan of the terms "good" and "evil" either given how miserably subjective they are, but calling something "pragmatic" neither makes it so nor provides a more respectable replacement of "evil." Pragmatism does not require selecting the most harmful alternative, only the most effective on a practical level. It is also a morally ambivalent term. One can pragmatically seek to save Ferelden or pragmatically seek to squeeze the most XP and gold from every situation for oneself. The Connor killing is probably the most pragmatic "rescue" application since, unless you employ metagame information about Connor staying put while you seek the Tower mages (or just play someone who can't bring themselves to kill either one and would rather potentially sacrifice a powerful mage or oneself just to spare one kid), you really have no way to ensure Redcliff survives your departure. Killing Connor or Isolde are the most pragmatic choices- immediately effective and assured of success. The Tower purge is arguably another of these- immediately and effectively deals with the situation and guarantees success without risking one's life and others' to save potentially demon-infested mages. Plus, is there really time for all these side-ventures with Archy looming over every decision? (I always save the mages regardless...)

 

It is simply not enough to say, "But I'm being pragmatic!" The ends and means are all on one continuum in estimating a decision. And the variables are not always certain. No one knows for sure what the Dark Ritual does before they let Morry do it- other than sex with Morry- and she's not exactly forthright about her own intentions. Sparing Loghain and jeapordizing Alistair's contribution- the "evil" choice? Pragmatic? It's just a judgment call based on preferences and your character's tendencies. If the only way to gain dwarf forces vs Archy was to support Bhelen, the pragmatic choice would necessarily take you down the road of manipulating Orzammar's public officials with forged documents and enduring that smarmy whelp's voice. With both options open (and no metagame knowledge of the epilogue slides) there's no clear pragmatic choice... except that Harrowmont just wants a Provings win while Bhelen requires a more time-costly venturing into the Deep Roads as well, so the fast and effective (and far less lucrative) pragmatic route gives it to Harry... (Actually even that becomes irrelevant: the final choice of Orz King is made regardless of prior support, but still...)

 

That said, I've gotten most of the badges for both paths- albeit using my character's Power of Reload to change history after. (Bad guys never count on me having that power...) There's only one I can't bring myself to do: killing the Dalish for a werewolf "army." The main reason appears to be that all the other "evil" choices are relatively quick and easy to play through. Leaving Redcliffe is just a run to the exit and a departure- done. Reload save from before. Even the CE Origin one- you have to fight your way to Mr. Rapehappy anyway, so all you have to do to get the badge is select a conversation option a couple times and click through the cutscenes- done. Reload save from before. Maybe playing out the whole series of events involved in killing the Dalish- somehow convincing the Lady and werewolves that temporary revenge is better than a permanent cure, trekking back to the elf camp with ill intent, starting the fight, and then engaging in the slaughter itself- only takes 15 min- maybe only 10- but it's longer and more involved than I can bear doing something so stupid, particularly to the elves who suffer enough by DAO's storyline... and particularly to get a useless badge of dishonor for doing it.

 

Arguably the Anvil fights are both hard as well- taking perhaps as much effort as raiding the elf camp- but making it happen is only a quick few conversation selections in a conversation that was inevitable anyway... and, meh, golems. I think I accidentally fought on Branka's side the first time simply because I tried to discuss it with Caridin longer than he apparently had patience for.

 

The "evil" stuff in DAO is either not that bad, bad but not clearly or decisively so if you're roleplaying your character to be ignorant of metagame info, or, lastly, clearly just bad (say, needlessly destructive and harmful without even any great advantage to be gained from it). In the former category you might add, say, killing the bandits outside Lothering- needless since you can bypass them violence-free... but, heh, a bit spineless. Most situations are in the middle category and are generally the most gripping situations to endure because they involve a lot of genuine decision-making on the player's part. The Vaughan murder is kinda there- depending on if your character spoke to Soris first and chose the conversation options that make it clear what Vaughan had done. Even then though, you knife him needlessly while he's defenseless and not hurting anyone. (I haven't played a character who doesn't...)

 

The latter situations are fewer- unsurprisingly most often to do with the elves: taking Vaughan's bribe in the CE Origin, killing the Dalish camp, killing the few human explorers in the DE Origin, trapping the ancient elf in that Elven Ruins stone forever, murdering that dying elf out in the woods (just robbing him before helping him is in a different category), killing the Alienage folks held by the Tevinter slavers for a measely +1 CON... The devs really want to keep your most wantonly destructive options open when it comes to elves... Might throw in poisoning the Urn as well, but I've never gone far with that path (just got the Reaver spec from it and reloaded), so I'm not sure if Eamon dies this way or what.

 

I'd put the Anvil in the latter camp as well, but I think it's probably feasible to play a character who may very well be disgusted by the decision to give Branka (who killed everyone in her own House in her greed) the power to turn people into golem drones... yet who also is just as naive as the historical dwarven golem fans who thought the Anvil's ultimate effect would be to win a final victory over the darkspawn rather than further ruin and demoralization for dwarven society. Tough call though. This is where "pragmatic" can arise, but only subjectively qualified: i.e., role-playing someone naive or somewhat foolish and desperate for solutions in a pressured situation or someone calloused enough to care nothing for others or for dwarves (a weak character), it can seem the most promising of bad alternatives. It is not ultimately the most pragmatic solution to give Branka (of all people) the Anvil if the idea is to defeat the darkspawn completely: the epilogue slides make this fairly unequivocal in every eventuality- never ultimately goes well, even if you do get a few golems for the end game vs Archy. (One doesn't need to kill folks as golem-creation fodder to take down Archy...)

 

Not going to categorize every "evil" choice in the game, but I did play a fairly ruthless character once- an elf (*evil grin*) Tower mage who I let be aware of the very real game aspect of XP. If killing stuff grants her XP, and XP grants her more power, she's all for it. And dead folks also drop loot, do they not? So I did a lot of things that aren't official "morally despicable" game choices, but... For instance, the battle for Redcliffe. Oh, she fought it. Hell, yeah, with all the undead XP to be reaped. Ever notice that you also get XP if you kill allies with friendly fire? Mage AoE blasts- especially elemental- are the most effective. Well, the well-grouped villagers outside the Chantry temple made for easy targetting. No one survived... not even the knights or Dwyn at the top of the hill. Oops. But we won! Hurrah! At least they don't make chuckling or scoffing a dialog option when they do the eulogy later. No approval loss from Alistair or Leliana for it either... and the Hero of Redcliffe demanded compensation for the "rescue." But no official badge to "earn" from it... shucks.



#72
Merle McClure II

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It's been a LONG while but if I remember correctly, both Branka and Carildin struck me as being more then a little "off" and Golems were pretty much described as nigh unstoppable engines of destruction, and with Shale as an example I wasn't about to pass up the ability to make more.