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What kind of RPG Theme should BioWare do next?


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#51
the_last_krogan

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its been 10 years since jade empire

just hurry up and make jade empire 2 



#52
TheChris92

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You can write science fiction without in-depth science. Just look at Mass Effect. 

 

Likewise, you can write historical fiction without in-depth history.

What exactly IS in-depth science? I don't know about you but I'd say that L'Etoile and the others took a lot of time with writing some nifty exposition for the world's scientific boondoggles, like Mass Relays, the stealth drive of the Normandy, Eezo in ME1 etc.

 

I'd hazard to say that Star Wars is sci-fi without the science if that's what we are talking about, anyway.

 

I'll agree though that as the sequels came, the science was more or less diminished, but I've been reading Chris L'Etoile's journals on the science of Mass Effect and the lore he worked on and I'll say there was a lot at least.



#53
Seboist

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There's science in ME? Since when?

 

me2_stupid.jpg


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#54
Guest_TrillClinton_*

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There's science in ME? Since when?
 
me2_stupid.jpg

That boss fight was so stupid. I liked the game but Jesus christ.
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#55
Dean_the_Young

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A romance sims game. 

 

You laugh, but I'd argue that romance games are a quintessential RPG archetype. You tend to have a diversified cast of supporting characters based around the PC, a broadly bland-slate protagonist to be projected upon and whose charicterization is fleshed out by the player, companion arcs that are developed and expanded upon via PC interaction, Meaningful Choices for inter-charater relationship development, and the use of plot flags and other reactivity devices to determine multiple endings.

 

Sure, they tend to be light on the fighting and inventory and typical customization/combat mechanics... but those have never been what a RPG is about. Player-defined characterization, choosing the role to play, is. You can have an RPG without combat mechanics, but you can't have it without characterization discretion.

 

 

 

Now, do I want Bioware to do 'The Love Interest Game,' in which the only characters who are non-romanceable are wing-men (or wing-women) like Varric who exist to help you hook up with the LI cast? Not really. But it'd be an RPG, that's for sure.



#56
Mr.House

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There's science in ME? Since when?

 

me2_stupid.jpg

Oh there was science in Mass Effect, the first game at least.



#57
Dean_the_Young

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There's science in ME? Since when?

 

Psychic beacons. Totally legit science.


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#58
Jalil

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What exactly IS in-depth science? I don't know about you but I'd say that L'Etoile and the others took a lot of time with writing some nifty exposition for the world's scientific boondoggles, like Mass Relays, the stealth drive of the Normandy, Eezo in ME1 etc.

 

I'd hazard to say that Star Wars is sci-fi without the science if that's what we are talking about, anyway.

 

I'll agree though that as the sequels came, the science was more or less diminished, but I've been reading Chris L'Etoile's journals on the science of Mass Effect and the lore he worked on and I'll say there was a lot at least.

in-depth is absolute science, as opposed to prima facie plausibility.



#59
slimgrin

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That boss fight was so stupid. I liked the game but Jesus christ.

 

Roger Corman material right there. It's funny, the rest of the game is good enough I rarely recall the end boss. Black it out, mostly.



#60
TheChris92

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in-depth is absolute science, as opposed to prima facie plausibility.

I don't think that's something you'll find in a video game.

 

The closest would be within the cyberpunk genre, but it's called "fiction" for a reason.


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#61
Mr.House

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Roger Corman material right there. It's funny, the rest of the game is good enough I rarely recall the end boss. Black it out, mostly.

lol



#62
Jalil

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I don't think that's something you'll find in a video game.

 

Indeed! And LIKEWISE, a HISTORICALLY based video game will not need complete HISTORICAL fact to be a good and enjoyable game. Which was the original point.



#63
Guest_TrillClinton_*

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Roger Corman material right there. It's funny, the rest of the game is good enough I rarely recall the end boss. Black it out, mostly.


The mission before was executed really well too(although I do hate those shepard speeches, I find them extremely cheesy). Then a "human reaper" up. It's like "robot zombies" or "cyborg vampires"

#64
Seboist

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Psychic beacons. Totally legit science.

 

Compared to giant baby arnold , yeah.



#65
Dean_the_Young

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Compared to giant baby arnold , yeah.

 

My favorite is the cypher. Culture in a bottle, the 'essence' of a thing... and transmitted by Asari mind sex.

 

To this day I'm surprised that the narrative never dwelt on how Shepard had an entirely separate cultural upbringing plugged into their skull. That would have made a legit plot in and of itself.


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#66
Seboist

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lol

 

ME2's a fun game but i wouldn't call a TPS where you can't roll or go from cover to cover necessarily a "good" game. Not to mention the A.I straight out of the 90s and the choices that don't affect gameplay(or story for that matter).

 

ME3's the best of the three in terms of being a game out of the three.



#67
TheChris92

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Indeed! And LIKEWISE, a HISTORICALLY based video game will not need complete HISTORICAL fact to be a good and enjoyable game. Which was the original point.

What original point? I was responding in regards to your talks of sci-fi not historical fiction. Perhaps I should have made that clearer myself.



#68
Guest_TrillClinton_*

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I don't think that's something you'll find in a video game.
 
The closest would be within the cyberpunk genre, but it's called "fiction" for a reason.


Most Cyberpunk i have seen is plausible on topic of cyber security

#69
TheChris92

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Well, this discussion essentially went nowhere if over some heads, so I'm leaving it be.



#70
Mr.House

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Well, this discussion essentially went nowhere if over some heads, so I'm leaving it be.

Go back in the Persona thread so we can mock ep11 to pieces.



#71
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I think Bioware should do a non-serious game; like the Citadel DLC, only full-length. That way, they could focus on characterization and dialogue and the like, but wouldn't have to worry about plot holes. This would also give them the opportunity to parody their own overused tropes and cliches, which could be fun.


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#72
SlottsMachine

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I think Bioware should do a non-serious game; like the Citadel DLC, only full-length. That way, they could focus on characterization and dialogue and the like, but wouldn't have to worry about plot holes. This would also give them the opportunity to parody their own overused tropes and cliches, which could be fun.

 

Yeah, it should be a rite of passage that every game developer eventually parodies there own work. Some truly glorious content could be created. 



#73
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I have never played a bioware game that allowed me to create and control multiple characters. Although I hate how shallow their rpg mechanics are, I have to admit they have a robust dialogue system. They already have the capability to implement party based combat so incorporatin that into a multi character scheme shouldn't be too bad.

#74
Jalil

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I think Bioware should do a non-serious game; like the Citadel DLC, only full-length. That way, they could focus on characterization and dialogue and the like, but wouldn't have to worry about plot holes. This would also give them the opportunity to parody their own overused tropes and cliches, which could be fun.

 I support this. 



#75
wolfhowwl

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Hopefully no overpowered world threatening nemesis that has the story blow its load way too early and clashes with how you play the game (rtwp party, tps) and the episodic nature of their games.