Well, i love Bioware games, and i will play them all. But something bothers me deeply, and i see many people talking about it.
Past DA games had no character longevity. In short: you build a character, live the character for about 40 hours and then he "dies" when you finish a playtrough.
Let me elaborate:
1. You finish the build next to the end of the playthrough (you have just a few hours to enjoy the last skills you get, often the most powerful. Then the game ends.)
2. You cannot carry a character to further difficulties.
3. DA games dont have a ng+ and so on...
4. Multiplayer wont use the character you built on storymode. (?)
5. there is no respawn.
The number 1 is the worse for me. I plan a character carefully to make the perfect build (character progression is the main thing to me in any game). But i end playing 80% of the game with half that build, because the full potential and maybe the best skills we get in the end of playthrough, and the character cannot be used in anywhere else after that. I usually only play a game more than once, or for a long time, when i know that i can build a character with long lifespam, and develop it as i want, and play with it for weeks or months.
I like to stick to a character...
Either of the 5 options above could correct this, but i dont know why Bioware refuse it.
A huge amount of Bioware customers play their games because the storytelling, the experience of that playthrough. I know. But not me. And not thousands of people. Some of us play because the gameplay, the build, the progression, the strategy involved (yes, i really dont care about the story, i even skip cutscenes). So we can play for months any MMORPG, or any single player RPG like Souls series and go to ng+++++, but not DA games. DA games hold us to a storyline only, and then we have to abandon our beloved creation to make a new one. Very soon we move to another game and miss the opportunity to live for longer in Bioware worlds. And that is sad.





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