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This is huge for us: Character lifespam


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13 réponses à ce sujet

#1
Hamztein

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Well, i love Bioware games, and i will play them all. But something bothers me deeply, and i see many people talking about it.

 

Past DA games had no character longevity. In short: you build a character, live the character for about 40 hours and then he "dies" when you finish a playtrough.

 

Let me elaborate:

 

1. You finish the build next to the end of the playthrough (you have just a few hours to enjoy the last skills you get, often the most powerful. Then the game ends.)

2. You cannot carry a character to further difficulties.

3. DA games dont have a ng+ and so on...

4. Multiplayer wont use the character you built on storymode. (?)

5. there is no respawn.

 

The number 1 is the worse for me. I plan a character carefully to make the perfect build (character progression is the main thing to me in any game). But i end playing 80% of the game with half that build, because the full potential and maybe the best skills we get in the end of playthrough, and the character cannot be used in anywhere else after that. I usually only play a game more than once, or for a long time, when i know that i can build a character with long lifespam, and develop it as i want, and play with it for weeks or months.

 

I like to stick to a character...

 

Either of the 5 options above could correct this, but i dont know why Bioware refuse it.

 

A huge amount of Bioware customers play their games because the storytelling, the experience of that playthrough. I know. But not me. And not thousands of people. Some of us play because the gameplay, the build, the progression, the strategy involved (yes, i really dont care about the story, i even skip cutscenes). So we can play for months any MMORPG, or any single player RPG like Souls series and go to ng+++++, but not DA games. DA games hold us to a storyline only, and then we have to abandon our beloved creation to make a new one. Very soon we move to another game and miss the opportunity to live for longer in Bioware worlds. And that is sad.



#2
Icy Magebane

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Well, they have said that we can continue playing after defeating the final boss, and that there would be some high level enemies in the world that we might not be able to tackle until we're at or around max level...  so technically the game isn't over until you get bored with it.


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#3
pengwin21

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There will probably be postgame DLC at some point as well.


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#4
Hyperion

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Well, they have said that we can continue playing after defeating the final boss, and that there would be some high level enemies in the world that we might not be able to tackle until we're at or around max level...  so technically the game isn't over until you get bored with it.

Yeah, I can't remember where, but I do remember hearing something about how you will be able to continue playing with your character even after the main story is finished. I think that something like that is sort of a natural evolution for a series that is "going open world" so to speak. When designers create and populate big, open worlds with lots of content, it's pretty normal to want to give the player time to really explore that world even if they decide to rush through the story (see Skyrim).

 

Unfortunately, I can't think of where I heard that tidbit from, or if i'm thinking of some other game, so feel free to disregard what I just said...



#5
Hamztein

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There will be respawn? Or not (like Origins)? 

If not, will not change anything. Finish story and then clean up a few places that was left behind will not make the content much longer. 

What i wanted was a real long lifespam... respawn would help, carry player to difficulties or ng+ system too



#6
Icy Magebane

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Here we go... an old twitter Q and A with Mark Darrah:  http://forum.bioware...dai-twitter-qa/

 

From that thread...

Q: From Polygon: Really? "continue adventuring after the game's main story has finished." Maybe about... pic.twitter.com/aGc67plMWk
A: the game will not end when the main story does

 

Q: You mean it will continue like it did in DAO and DA2. Returning us to a time before the final game events?
A: no, the world continues post story completion

 

Now, keep in mind that this thread is from February, but it's consistent with the latest reports... I can't find anything related to respawn, but it would be boring as hell if we could completely clear the world of hostiles.  That can't be how it works.


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#7
9TailsFox

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Well, they have said that we can continue playing after defeating the final boss, and that there would be some high level enemies in the world that we might not be able to tackle until we're at or around max level...  so technically the game isn't over until you get bored with it.

Optional boss Dumat.


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#8
Icy Magebane

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Optional boss Dumat.

Maybe Blue Lyrium Weapon and Red Lyrium Weapon?



#9
Falcon084

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We need face creation codes like in ME2 and 3 (See HERE) it's not really NG+, but it helps. I'd love an NG+ though.

 

Bottom right corner:

53cc76743d19886a688b4571.jpg


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#10
Shinobu

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"We are not having the iifespan talk!"

 

But I hear what you're saying, OP. It's sad not to be able to use your brand new maxed powers for long.


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#11
prosthetic soul

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mmmm spam


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#12
aTigerslunch

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Its a lifespam.  So, either a lifetime of spam or its a live spam.  One of the two, neither sound good.  :P


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#13
Tarvesh

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I would like them to implement starting a new game and importing a character you've already beaten it with ala Mass Effect.i think that would be nice.

#14
Setiweb

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Lifespam?  Pre-order cancelled.


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