BW games in general, especially the Mass Effect series, try too much to cater player's power fantasy; that is, whatever decisions you make are correct and without 'real' consequences; you can always predict the outcome and you never get penalized for wrong decision for there are no wrong decisions.
This leads to three problems. Decisions are largely pointless other than shaping your world as you see fit and piling renegade/paragon points. In BW games you are not an actor in a play but a demi-god with invincible plot armor and unfair advantage. Why should my protagonist prevail through every trap that he was tricked into?
The second problem is that there is no sense of danger or weight felt on making decisions.
Lastly, many decisions are parallel and mirroring of one another; you save A or B; you help A or B. The results are the same all but in the character present in the next scene. I don't understand why Kaiden had to act like a clone Ashley if we save him in ME1.
The Witcher 2 is a good example that does much better job on this. In Act 2 I decided to insult Iorveth when I was surrounded by his lackeys, and the result was an instant death with arrows through Geralt's chest. In the same act, I was investigating the poisoning of Saskia; I had choices to interview over 10 individuals. (two character who reveal important secrets are not even on the scene nor hinted at. You have to THINK for once by yourself and search them out at their place without the game holding your hand if you want truth) I walked up to a guy, and started asking questions. I exhausted all the dialogue trees to extract as much information as possible. When I tried to talk to a second witness, bam! Peasants started a riot and dragged Prince Stannis out of his quarter, forcing me to make a decision on spot without knowing ANYTHING about the situation; I dragged on my first interview for too long and the time ran out without the game hinting me about this. Both cases were pleasant surprises and I felt Geralt as more of a living character than a demi god of Bioware games protagonists.
I think Bioware games lack bad/unpredictable consequences in choices. Thoughts?





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