More individual damage per pulse, or more pulses?
Power Damage in passive?
Don't play Juggernaut?
More individual damage per pulse, or more pulses?
Power Damage in passive?
Don't play Juggernaut?
the one that's never used
More individual damage per pulse, or more pulses?
Power Damage in passive?
I'd like to know this, too, as I've never quite managed the offensive output that the best Juggy players I know are capable of. I'm not sure how many of the good Juggy players are still around the forums to let us know, though!
http://kalence.drupa.../me3-builder#2B!3005565!2308515!34T53364!9A3DC :-з
If serious, I using this one.
I think that the reason for going to 4 siege pulses would be if you want to store them for DR. Otherwise you'd go for damage, surely.
i do know that BSN has done it's job. The Juggs I've seen recently all spam siege pulse constantly, never set up a shield even in front of a device under fire, don't use the turret, and resist melee to the last. The results are predictably awful.
Do explosion based weapons prime better than non-explosion based weapons? You'd think an acolyte would have a hard time priming consistently enough for good damage.
More individual damage per pulse, or more pulses?
Power Damage in passive?
Don't play Juggernaut?
1. Damage, DR, number of pulses
2. Power, power, weapon
3. Play juggernaut.
1. Damage, DR, number of pulses
2. Power, power, weapon
3. Play juggernaut.
Number of pulses for more combos seems like it might make more sense to me as well.
What weapons do people like these days? I like Crusader on Juggernaut but you can't recharge pulse as fast. Not that it matters a lot since Crusader kills everything.
I know people have advocated Venom, Arc Pistol and Executioner in the past. GPS would be nice for class consistency, but it seems like it always needs to reload. As per a post above, Power Mag Acolyte probably makes sense, but I doubt I would go that route. ![]()
I like GPS. If you time your charged and uncharged shots, you can always reload hide with siege pulse (either shooting it or generating the charges).
The stagger and very good ammo procing nature of the gun comes in handy too.
If memory serves, Siege pulse 6b is bugged and doesn't give as big a boost to resistance damage as it should.
Since 6a's fourth shot is effectively a 33% multiplicative damage boost per cooldown the difference in damage against bosses isn't that big.
Add in the fact you can get one extra TB/FE per cooldown, and potentially one extra mook kill per cooldown (assuming you can kill with one shot and a pulse), and 6A wins out for me.
And since a siege pulse spammer will often use a non-hitscan gun such as the GPS (what I used to use when I played regularly) for better stagger and ammo priming, I'd say 4b and 5a make more sense in passives.
Most of the damage a Juggernaut does stems from the fact that you don't have to run away, kite or dodge. You can devote more time than anyone else to doing damage. After that your damage depends a lot on your weapon. The higher the difficulty, the more important the DR becomes because Siege Pulse isn't enough to suppress all enemies and the last thing you want is to stand naked in front of them.
I use this build for Gold,on host only.It makes for some good pug scorewh0ring once you get a feel for it.
I also like to use the PPR a lot too,but the Hurricane with the power mod seems to be the best balance with SP spam IMO.And you cant forget incendiary rounds for the FE's ![]()
And don't stay in one spot too long.You'll die ![]()
If memory serves, Siege pulse 6b is bugged and doesn't give as big a boost to resistance damage as it should.
Since 6a's fourth shot is effectively a 33% multiplicative damage boost per cooldown the difference in damage against bosses isn't that big.
Add in the fact you can get one extra TB/FE per cooldown, and potentially one extra mook kill per cooldown (assuming you can kill with one shot and a pulse), and 6A wins out for me.
And since a siege pulse spammer will often use a non-hitscan gun such as the GPS (what I used to use when I played regularly) for better stagger and ammo priming, I'd say 4b and 5a make more sense in passives.
You're right. The 6b bonus damage to protections is only 40% instead of the listed 60%, so I much prefer the extra shot instead. I normally use the GPS or Falcon for consistent priming and stagger with Disruptor ammo.
Geth Juggernaut with Venom
http://kalence.drupa...34T53364!8A.EFG
Really a fun build. Lots of Fire Explosions, Hex Shield to tank some gunfire, and the Venom to stagger multiple enemies. In my opinion, the one true fun way of playing a Juggernaut.
This is the build I am using:
http://kalence.drupa...13T53364!38GECG
Shoot -> Siege Pulse -> Fire Explosion
That's basically everything I am doing with this build.
I prefer 4 Siege Pulse shots because this also means more Fire Explosions.
Weapon or power damage is a tough choice. I would go for power damage though if you want to spam Siege Pulse.
Megabeasts Juggy+Krysae+Disruptor Rounds build is also great. I prefer three shots with this build because the Krysae has three shots as well.
More individual damage per pulse, or more pulses?
Power Damage in passive?
Don't play Juggernaut?
I take the resistance damage, as you still have a pretty good cooldown with Venom X and 4b in passives (175% I think?)- meaning that extra pulse isn't as crucial- but I had never heard this bit (mentioned by Evil) about it doing less damage than its supposed to. If that's true, I'll probably respec. Can anyone confirm whether that's accurate?
Anyways, 4b, 5a, 6b in passives. I wish he didn't pretty much require AMIII since throwing on a Power Amp on top of power damage passives and 6b in Siege Pulse is very appealing. And eff not playing the Jugg, the Tower of Stagger Siege Pulse/Venom build is one of the funner kits in this game IMO- and a perfect dose of revenge against his cheating POS cousin, the Geth Prime.
Can anyone confirm whether that's accurate?
It doesn't do much more damage.I always take the 4th charge and use 5a for the extra DR,because on host SP cools down almost instantly.No need for 5b.
Edit:The damage also seems way better using 4 charges instead of going with 6b.
I like the , Damage, DR, Number of Sots build.
If I'm spamming Siege Pulse, I might use the Arc Pistol, Geth Pulse Rifle of the Falcon. Anything that primes Incendiary or Disruptor Ammo well.
But I like to leave Siege Pulse on and just go to town with a Pirahna + AP IV and an Adrenalin Mod 3. Just zip around the map head-shotting everything. (Well as much as a Juggy can zip). The Raider or Claymore are pretty good, but I prefer the Pirahna.
Siege Pulse spamming can be a pain off-host.
You're right. The 6b bonus damage to protections is only 40% instead of the listed 60%, so I much prefer the extra shot instead.
Didn't see this the first time, thanks. Will definitely be speccing him differently from now on.
Don't play Juggernaut?
Don't play Juggernaut?
All the a options for Siege Pulse, 4b, 5a, 6b for the passives. GPS is a solid choice for this build, but I personally prefer a weapon with a better efficiency against big bosses on the Juggy.
Not playing a character with unique abilities would be too bad.
Don't play Juggernaut?
I don't get it.
I don't get it.