I always thought if they included it in a game they could try having it be a story decision rather than a class of it's own.
Blood Mages?
#26
Posté 22 septembre 2014 - 12:59
#27
Posté 22 septembre 2014 - 01:00
I always thought if they included it in a game they could try having it be a story decision rather than a class of it's own.
It's possible Mage Inquisitors will get the chance to bleed on things to advance the plot.
#28
Posté 22 septembre 2014 - 01:01
its too cost prohibitive still its easer to just make new class for the darker aspect fans. That said we could even have "evil" talent just in new schoolsYeah, it would require so much story content to properly portray being a Blood Mage, that the Player Character who have to be restricted to just that class in order to justify the expense. That being said, I could see some interesting story potential where, for whatever reason, you start the game as a Blood Mage and have to roleplay it from there.
#29
Posté 22 septembre 2014 - 01:04
Well, I'm sticking with my belief that Blood Mage will return as a player spec when we have a game set in Tevinter, where it's decriminalized and generally encouraged among the highest ranks of the Magisters. Anywhere else in Thedas, it would make very little sense without appropriate consequences, but in Tevinter there would be little need to alter the storyline much based on this decision.
#30
Posté 22 septembre 2014 - 01:06
i wouldnt say decriminalized or outright encouraged. More of a strictly regulated field of study just my own thought *nervously scratches head*Well, I'm sticking with my belief that Blood Mage will return as a player spec when we have a game set in Tevinter, where it's decriminalized and generally encouraged among the highest ranks of the Magisters. Anywhere else in Thedas, it would make very little sense without appropriate consequences, but in Tevinter there would be little need to alter the storyline much based on this decision.
#31
Posté 22 septembre 2014 - 01:14
i wouldnt say decriminalized or outright encouraged. More of a strictly regulated field of study just my own thought *nervously scratches head*
The Magister Lords openly use blood magic, and they rule the nation...
#32
Posté 22 septembre 2014 - 01:19
im not disputing just airing on caution. We only seen the bad ones and im sure there are a fair amount of none BMs in tevinter. So while i know tevinters use BM i kepp a moderate viewThe Magister Lords openly use blood magic, and they rule the nation...
#33
Posté 22 septembre 2014 - 01:26
im not disputing just airing on caution. We only seen the bad ones and im sure there are a fair amount of none BMs in tevinter. So while i know tevinters use BM i kepp a moderate view
Well, it would still require less work on the part of the writers to incorporate Blood Mage into a Tevinter storyline than anywhere else in the world...
#34
Posté 22 septembre 2014 - 01:29
they will have to balance it like hell to make fair(gameplay persective)Well, it would still require less work on the part of the writers to incorporate Blood Mage into a Tevinter storyline than anywhere else in the world...
#35
Posté 22 septembre 2014 - 01:34
Honestly, I think the only way to properly incorporate being a Blood Mage into the story is to make it the story. Basically, Dragon Age: Blood Mage, where your PC starts as a Blood Mage and role plays how they use (or don't use) their power.
- Icy Magebane et sarbas aiment ceci
#36
Posté 22 septembre 2014 - 01:36
I can understand that they took out blood mage due to lore reasons, not doing it proper justice with everyone's reaction and the class itself should be broken but if you think about it, it sounds like the inquisitor is the only person who can stop the main conflict with the fade rifts. If you ask me, blood mage or not, people won't be too picky if their only hope is a blood mage with a magical glowy hand.
I think the reason why there's no blood mage specialization is because of a story reason, we cannot be the blood mage for whatever reason due to what happens to the inquisitor. (maybe we lack blood/made of stone idk) Maybe there's even a chance for the inquisitor to mention he/she once knew blood magic but can't seem to use it.
#37
Posté 22 septembre 2014 - 01:44
they will have to balance it like hell to make fair(gameplay persective)
True. Blood magic in the lore is ridiculously OP... even more than in DA:O, which is hard to believe considering it was basically god mode.
#38
Posté 22 septembre 2014 - 01:45
i have a intimate understang of court procedure but am i lawyer. I like that the pc couldve been a BM in the past but sadly headcanon timeI can understand that they took out blood mage due to lore reasons, not doing it proper justice with everyone's reaction and the class itself should be broken but if you think about it, it sounds like the inquisitor is the only person who can stop the main conflict with the fade rifts. If you ask me, blood mage or not, people won't be too picky if their only hope is a blood mage with a magical glowy hand. I think the reason why there's no blood mage specialization is because of a story reason, we cannot be the blood mage for whatever reason due to what happens to the inquisitor. (maybe we lack blood/made of stone idk) Maybe there's even a chance for the inquisitor to mention he/she once knew blood magic but can't seem to use it.
#39
Posté 22 septembre 2014 - 01:47
deliberatly killed my warden during battles just to help the A.I. it was too much then DA2 came and i still was op... maybe cause im a consoler but really it was sadTrue. Blood magic in the lore is ridiculously OP... even more than in DA:O, which is hard to believe considering it was basically god mode.
- Icy Magebane aime ceci
#40
Posté 22 septembre 2014 - 02:40
I'm fine with blood magic not being in the game for now since it can't be done properly. I do hope it makes a return in another game though, I had fun being a blood mage
.

- RobRam10, Aimi et Pantalaimon aiment ceci
#41
Posté 22 septembre 2014 - 02:50
oh maker noooo its all over the place XO *bandages the wounds* *sigh* time to clean up now *puts on clean suits and gets bleach an mop*I'm fine with blood magic not being in the game for now since it can't be done properly. I do hope it makes a return in another game though, I had fun being a blood mage
.
#42
Posté 22 septembre 2014 - 03:19
oh maker noooo its all over the place XO *bandages the wounds* *sigh* time to clean up now *puts on clean suits and gets bleach an mop*
Slit your wrists and join in on the fun, don't clean up XD
#43
Posté 22 septembre 2014 - 03:37
This thread has become unsanitary.
#44
Posté 22 septembre 2014 - 03:39
When has using blood magic ever sounded like something you would want to do anyway?
We know it grants power. PCs are supposed to be powerful.
True. Blood magic in the lore is ridiculously OP... even more than in DA:O, which is hard to believe considering it was basically god mode.
I don't find it hard to believe at all.
Blood Magic being stupidly OP in the lore is partially because Blood Magic allows for a whole lot of utility spells that we weren't allowed. Summoning demons, making phylacteries, and its original use of just making a spell you could have cast without using your blood stronger than it's supposed to be, for instance. And while we had mind control (or hacking peoples' bodies, at least), we weren't able to use it the way a Tevinter magister would: we had to wait for the spell to wear off before whacking our thrall, rather than making him step off a cliff or stab himself or just put his head on a convenient chopping block in front of one of the warriors.
Then there's the fact that you're aiming whatever you do at softer targets in the lore: as far as we can tell in the other media, Dragon Age's humans in the lore aren't the indestructible behemoths you play as. They're more the soft squishy bags of mostly water you see in murder-knife cutscenes.
(And now you know why everyone's scared of the Tevinter Magisters.)
#45
Posté 22 septembre 2014 - 03:40
#46
Posté 22 septembre 2014 - 04:15
So does crack and LSD.We know it grants power. PCs are supposed to be powerful.
#47
Posté 22 septembre 2014 - 04:29
No, because the player is going to work for divine and templars as a chantry puppet. All your companions are either chantry zealots or their henchmen. Enjoy.
Not true. The Inquisitiion starts off with a lot of forces that are ex-seekers, ex-templars, and other chantry tied soldiers and I get the feeling that people that believe in Andraste and the Maker are going to make up the bulk of the forces of the Inquisition even late into the game so something like blood magic is going to turn people away from the organization.
#48
Posté 22 septembre 2014 - 04:46
So does crack and LSD.
This actually grants power, rather than just powerfully punching the user in the organs.
#49
Posté 22 septembre 2014 - 04:47
Eh don't mind blood mage is going I GOT NECROMANCER NOW! Still I wonder how it works I mean I assume it has to do with messing around with spirits(I consider demons spirits) like putting them in a corpse and manipulating it. Who knows we have to wait and see until they release more information on the class.
Still I am in agreement with David in DAO I picked up blood mage as my first spec I expected to get a lot of flak from certain groups and party members and then nothing happened... I was like wha? No one cares I am a blood mage? Right... still I think we might be able to use blood magic to solve certain situations but as a spec? I don't want it if no one is going to bother reacting to it.
I am also quite interested on how we will become a reaver in DAI as well since where are we going to get dragon blood?
#50
Posté 22 septembre 2014 - 04:48
This actually grants power, rather than just powerfully punching the user in the organs.
Blood Magic does still have some nasty side-effects, at least for NPCs.





Retour en haut






