No. What I am being is having a opinion and defending it. I´ve seen those comments from devs about the game/lore/story/gameplay, BUT, as a individual I make my own judgement from the bits of information available. Time will tell who is right won´t it? It´s not like Bio doesn´t have a recond of stating something and doing something else so I wouldn´t take everything they say like a word of god. My main argument is that blood magic is not much more diffucult to implement than any other magic branch. Story and gameplay can be finetuned so that using blood magic is possible (I´ve explained it before) and it works well with the rpg spirit. You use something people don´t like? Tought luck, then work with the tools you have. People and factions may leave but why is it that you can´t replace them with someone more acceptable? It might be because if you have already railroaded storyline with a specific faction then it comes more clear why such thing like blood magic is banned. And what faction in the gameworld hates most blood magic, thats right, andrastian chantry.
They don't have unlimited resources though. It costs both time and money to implement any game feature, so you have to ask yourself is it worth it for the game to incorporate multiple factions that are only accessible based on the player's choice of a certain specialization. While you might say yes, it seems likely that the developers would say (and have said, apparently) no... that time and money can go towards features that a wider group of players would be able to access, and the storyline doesn't need to undergo major alterations simply for the sake of one specialization. At the very least, you should accept that the writers are telling the story they want, and if blood magic isn't a part of it, so be it. At least they had the courtesy to explain themselves. A lot of companies don't bother to do that, no matter what changes they make to a series.
But, I guess you're right that this won't be settled for sure until November...





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