I want this for my first Toon : Female Mage Qunari

I want this for my first Toon : Female Mage Qunari

I usually wing it until I get a feel for the CC. Then I start to create people from different areas of media for example my second Inquisitor will be a mix of these two
Usually I base it off someone. I'm not good at just making something from nothing really.
Totally basing my first Inquisitor off Bigby Wolf. Thank you GenericEnemy's avatar for reminding me. ![]()
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A follow up on my "How do you determine the personality of you characters" thread.
So when it comes to customizing the look of your character (both in the initial character creator and in what they may wear) do you:
1.) Let the characters race/culture/class guide you
2.) Take influence from a character outside of the game (books,movies, other games)
3.) Base their look off of yourself
4.) Just wing it once you get a hold of the game
or
5.) A little of everything
My Inquisitor physically, will be a mix of these two:
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i make my character look good in my opinion. i ended up using the default hawke in dragonage 2.
With Origins, I based the look on the parents if they were available; otherwise, I just messed around with the character creator to see what I liked.
I let the race and backround of my characters guide me, along with the personality I plan for them to have. But a good part of it is still just winging it until the character doesn't look like a zombie ![]()
Conventional appearance, unconventional personality.
What I do is I randomize the settings then make whatever I get look as good as can.
I'm not ashamed to admit I am one of those people who will spend at least an hour and a half in the CC.
Yea nothing irritates me more than starting my playthrough then realizing after seeing my character from a bad angle, that i messed up something. I immediately have to restart all over again
I usually just wing it and see what I get, then spend 10 mins deciding on which slightly different coloured shades I think works best.
Though I do have some basic concepts I tend to use; the dark beauty, the mighty bearded one, the veteran soldier, the unkempt one, the ghost, the stone face, the cheeky monkey and the rebel.
I actually don't do a whole lot with the sliders, I don't think it honestly makes much of a difference. I mostly concentrate on hair (I pick a color than a style), eyes, and mouth.
Although I always shrink the nose: They always seem huge in every game I play, not just Bioware games.
I actually don't do a whole lot with the sliders, I don't think it honestly makes much of a difference. I mostly concentrate on hair (I pick a color than a style), eyes, and mouth.
Although I always shrink the nose: They always seem huge in every game I play, not just Bioware games.
I think it depends on the extent of the character creator system of the game in question. The past DA and ME games i always found myself making the same person, but after the last demo its clear that we'll have a significantly larger variety to choose from
I tend to pick themes when creating characters that started when DA2 came out and I'm going to continue the tradition with DA:I. Like for my super evil male rogue world states are very ugly/push the CC to it's limits. My canon are all female mages that strangely look alike (I like to headcanon that there some weird hero cloning going on). I have another themed making sure all my characters are red heads with unusual eye color.
Just depends on roleplay I'm going for at the time. ![]()
You couldn't see yourself as someone's hero?
Never.
I wing it, but I try to make all my many characters look as different and distinct from each other as possible. It's boring to me if my characters all look the same, so I will have blondes with blue or green eyes or grey eyes, redheads with blue, green or grey eyes, and characters with black hair and striking blue eyes, etc. The only look I'm not partial to is brown hair with brown eyes, because it feels plain to me. No offense to the many people who have this combo of hair and eyes. lol It can be really beautiful in real life, but in game it feels kinda boring.
Same answer as in the other thread, just wing it with whatever looks nice enough to me, no preconceived ideas at all.
I usually base it off of an idea, like for a necromancer i want a female(because reasons), and a dark look and a dark aura around that character. My profile pic is a slight example of what i would want in a dark magic type of character. (Btw, my profile pic is from new tv series called Penny Dreadful, really good)
And for the characters that i want to base off some romance, i create a character that would look good/cute with that LI.
I generally have an idea of what my character would look like, based on character designs that I've created for myself, and then see how closely I can get the CC to replicate it.
Don't really care about aesthetics to my character. Just a little tinkering to my character and I'm off to play.
A lot of ugly PC's came as a result of my apathy.
I generally wing it. I might have an idea of some features I would like a character to have such as their hair color or skin tone freckles,but since I don't know what I want in a character until I see it I generally fiddle until I find something I like.
Usually this happens, though. I think I'll raise the cheekbones. Now the cheeks look too shallow, so I'll lower them. Now the cheeks resemble a bull dogs. Let's try to lengthen the chin. Now there's a strong resemble Joey Wheeler doing this face:

In Origins I generally just set all the face sliders back to the middle and called it a day. In Dragon Age II I went back to default Hawke and called it a day. Maybe I'll be able to get it right in Inquisition.
Usually I just wing it but sometimes I try and intentionally base them off of someone a character, historical figure, celebriety....with mixed results. I was trying to create my bro Shepard modeling him after Ben Browder/ Cameron Mitchell...he ended up looking like Lou Diamond Phillips...but on the flip side my Obi-Wan Warden came pretty close to accurate, except now he is forevermore lost in the Fade...