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Inn Resting Baldur's Gate movie animation


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#1
Kaldor Silverwand

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Sometime within the last year or so I am fairly certain someone posted a link to a cutscene they had developed for NWN2 that mimicked the Baldur's Gate Inn resting movie, right down to the rat running across the room.  I'd like to get a look at it. I'm thinking it may make a worthwhile enhancement to BGR since currently resting in the Friendly Arm just fades currently and I find I miss that daring little rat.

 

Unfortunately I cannot find it. If anyone knows where it is, please post a link to it.  Thanks.

 

Regards



#2
andysks

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That would be Tchos' Black Scourge of Candle Cove.

 


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#3
Tchos

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Alas, I'm sure that if the scene is added to BGR, it being a much more popular module than my own, then it will likely result in irate players erroneously complaining about me copying another NWN2 module's scene into my own.



#4
Dann-J

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Alas, I'm sure that if the scene is added to BGR, it being a much more popular module than my own, then it will likely result in irate players erroneously complaining about me copying another NWN2 module's scene into my own.

 

You could always write "TM Tchos 2013" on the rat. :)

 

I saw a few things in The Black Scourge of Candle Cove that were similar to features I was including in a module I'm working on. It took me a while to realised I'd probably mentioned them in passing in various NWN2 threads. If my own module ever gets released, people might think I copied your work (something the release dates would seem to confirm). It's not like my ideas weren't based on things I'd seen elsewhere though. All art is derivative.



#5
kevL

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imagine how the guy who invented the wheel feels ....

 

or, pottery.

 

 

I wonder what the guy who first put toothpaste into a tube is doing these days,



#6
Tchos

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I'm not concerned about credit.  I'm just dreading getting accusatory comments.  For anything other than BGR, with its tens of thousands of downloads, I wouldn't expect any backlash.  It was more a commentary on the nature of success than anything else.



#7
Shallina

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I wanted to do it for BGR, but if iI implemented everything I wanted to do in BGR, it wouldn't be finished yet :P



#8
Dann-J

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I'm not concerned about credit.  I'm just dreading getting accusatory comments.  For anything other than BGR, with its tens of thousands of downloads, I wouldn't expect any backlash.  It was more a commentary on the nature of success than anything else.

 

Accusatory comments mean that people are actually playing your campaign. They're better than no comments at all... :)



#9
Tchos

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Indeed, as Oscar Wilde said, "The only thing worse than being talked about is not being talked about."



#10
Guest_Iveforgotmypassword_*

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Loads of things in modules are copied from other modules and even other games, the whole of the Baldurs Gate remake is one big copy !

 

I've used that sort of thing with the bed for the "romantic moments" in my modules ( without the rat of course ) and focused the camera on various items on tables in cutscenes and nobody's ever said anything about me ripping off Baldurs Gate so I wouldn't worry about it. It's such an insignificant thing that happens in a module that nobody's likely to get up in arms about who invented it and if they do they're just really pathetic.

 

Most stuff in what we make has been done before it's just a matter of how you put it all together and you can't expect everybody playing your games to think they're having some kind of unique experience at your hands the whole time their PC is wandering around.

 

If you want to be different, because you must've copied the original Baldur's Gate, scrap the rat and stick in a wandering thief who shrugs and says peasants as he walks out or a dog chasing a cat that's chasing a mouse then a bear after them all.

 

It's actually all really simple and just involves a small area with a camera set up at the right angle that you just go to during the conversation and the table stuff involves a camera above the table so it's not like it's some great secret. Moving creatures just get spawned and walk to waypoints, how about some ghosts too ?



#11
kevL

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well put.



#12
Kaldor Silverwand

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Well, I will look at it, but not do anything about it without Tchos' permission. With said permission I would probably just make it part of my unofficial Silverwand BGR Enhancements, that way if there are any unexpected issues Shallina can blame me and keep working on SOAR :)



#13
Tchos

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You're welcome to do so, Kaldor.



#14
Guest_Iveforgotmypassword_*

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Mr Silverwand it's no big deal and doesn't involve any custom scripting at all, just a couple of cameras set up that you switch to during the conversation and a rat moving can be done on the generic scripts in the conversation too. If you want it to walk in a particular path you could even cut up the walkmesh and just use one waypoint that it negotiates it's way to. So there's not much to look into, the whole thing's in the toolset all you need do is extend the area if there isn't a vacant room in the tavern or plate of food on the table that isn't the scabby placeable that looks like a pile of worms ( if you want to do the meal thing although a pizza with six pack of beers photo could be far more amusing ).



#15
Tchos

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Tsongo, from your responses, you seem to have the misapprehension that I consider the scene to be a grand, unique accomplishment, and/or that any of my comments were meant to tell anyone that they should not copy things from my module.  Please re-read them with the knowledge in mind that none of that is the case.  Over and over throughout my production diary and elsewhere I have said that I want people to use the things that I've created in their own modules.  I have repeatedly invited people to make use of whatever they find in my work, and continue to do so.  As I said, I was only lamenting a hypothetical hostile response, which I have received in the past from other things, and of which I am weary.

 

Although the effort required to make this scene was trivial (only an hour or two on a whim), I think it would be a waste of Kaldor's effort to rebuild it from scratch, since it is already about as close a match as can be made using the stock resources to the scene from BG, which I understand you haven't played.

 

He would likely not be interested in using the meal scene, as that is not from BG.



#16
Guest_Iveforgotmypassword_*

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Whatever, but I was just explaining how to do it so he didn't have to dig around in your module and rebuilding it really isn't an issue time wise for somebody of Mr Silverwand's capabilities. If people give you hostile responses for having something in your module that somebody else had then just tell them where to go and don't worry about the comments of pathetic idiots we all use the same things because we have the same toolset.



#17
Kaldor Silverwand

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Well, I hadn't intended this to become a discussion about fair use, but it is something I do have a stance on myself so...

 

It is certainly true we all have the same toolset and that we can all see each others areas and scripts and that is one of the things I love about NWN2. If you see something that inspires you then you can take a closer look and see how it was done.  However, there is a big difference between being inspired by someone's work and copying it entirely. All of my work is free for the community to use, and I write my scripts with that in mind, but I would not be pleased if someone took my OC Makeover, made a few modifications to it, and then repackaged it as the "new and improved OC Makeover", even if they had in fact improved upon it.

 

Now in this case I just find that the BGR team did such a great job of recapturing the original BG feel that anytime something is even slightly different than I remember it jars me a bit. I expect some differences are intentional design choices, and that makes sense.  I remembered seeing Tchos' reproduction of the BG rest animation and just thought that if it could be added in easily without changing design elements of BGR then it would be a worthwhile.  So I do intend to try essentially copying it into BGR. For my own amusement I don't think I need ask anyone's permission. But I would not release it without the permission of the person who did the original work.

 

Regards



#18
Tchos

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I agree with everything Kaldor just said. 

 

Similarly, I provide extensive documentation and comments in my scripts, which are intended to help whatever user may be trying to use them in another module.  The permissions section of my module's description explicitly states that all original content (scripts, textures, models, systems, sounds) can be used in anyone else's module.  My policy on repackaging is also essentially the same as Kaldor's.


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#19
Eguintir Eligard

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I'm not concerned about credit.  I'm just dreading getting accusatory comments.

That's 3 replies where you've said dread, lament, grow weary. Do user comments really keep you up at night?



#20
rjshae

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Copying the work of one person is called plagiarism;

copying from twenty people is called research.

 

Ergo, I'm doing research... :whistle:


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#21
Tchos

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Do user comments really keep you up at night?

 

I don't know you well enough to talk about what keeps me up.