The previous games had the following structure:
- Difficulties: Casual > Normal > Hard > Nightmare
- Player cannot carry character to one another
- story mode is a completely singleplayer campaign
- You chose one difficulty and play the whole game. For a new difficulty, make a new character. And nothing from previous playthroughs follows you.
- When story is complete (or a little bit before) you can do your unfinished business, and since the game have no respawn, the game is over.
Inquisition follow the same structure?





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