I died tons of times on easy, i was new to the game, i had no idea what i was doing. I died so much in the fade i wanted to scream but after a couple play throughs i stopped dying, i learned what spells to use, what to have my companions do, so with me at least it was just learning. thats what makes the games fun.
How do you casual/easy players feel about posting gameplay?
#26
Posté 23 septembre 2014 - 01:38
#27
Posté 23 septembre 2014 - 01:48
I often switch to easy on the big boss fights if I lose them after a couple of tries, simply to move the story along (I don't care much for big boss fights, as they seem to be to involve as much luck as skill, though that might simply be my lack of skill showing). And a couple of those fights are still pretty tough in Easy (not most, but some: Flemeth comes to mind), depending on your party, and so occasionally I'll die on the first attempt for those as well. I do pay attention to tactics -- in fact I love tactics and strategy more than brute force, though I tend to focus on positioning over buffing -- but on a couple of the fights, it all comes down to the random numbers...
(OTOH, some of the big boss fights actually already play as if they were on Easy even if you are at normal, a la the end game of DA:O, although that's another story.)
That being said, after several playthroughs of DA:O, I've learned enough that I don't have to crank down the difficultly on any fight anymore except for Flemeth. But it takes me a while, and I (alas) don't have a lot of time to spend truly grokking a fight most of the time.
#28
Posté 23 septembre 2014 - 02:20
I love the combat in Mass Effect, in general. That, I crank to insanity for the glee-factor. I'm very aggressive in most of my games (I find that fun) so I tend to play tanks where that's an option.
I found out the hard way if I just let the NPCs autolevel, their damage will be a sad, sad thing. That, and I'm not addicted to micromanaging gear (I'll do that when I'm playing WoW, dagnabit!). I can't say I really had trouble with normal or easy, but I died a few times in both games.
I will also echo that I don't find Dragon Age:Origins combat very fun. Or Dragon Age 2's combat. It's kind of a slog. It doesn't 'feel' particularly strategic. Neither of them really have a WOW, FUN AWESOME factor for me personally. It's like the combat is a chainlink fence between me and the next bit of story. It's too high to get over quickly, but not worth trying to circumvent or break. So I just climb it and it's kind of boring. But whatever.
Granted, it might be more fun if I cranked the difficulty. But bleeeeehhhh....
I do have great hopes of Inquisition because I am an optimist. And I'll enjoy it, even if I feel kind of like the combat is a tooth cleaning from a dentist that talks a lot. Not bad, just a little dull and painful.
#29
Posté 23 septembre 2014 - 02:40
Many people have to adapt to a new game and I think DA:I will be no different. I died a lot on DA:O on easy because my combat tactics were all messed up; people using abilities when I didn't want them to and stuff. But yeah, the whole new game thing takes a while to get a hold of how you want to play the game and concentrate on your particular style of play. The way I see it the more builds that are viable while giving a challenge to combat for those that want that are what's the most important in a game IMO.
#30
Posté 23 septembre 2014 - 02:44
I wouldn't be interested in watching others play a game like this one where it has many decisions to make.
EDIT:
By the way, everyone is a gamer, casual vs hardcore is the samething, they are both gamers. Would be nice to omit casual off the title. Easy and casual are not the same thing or work together the same way. I am a gamer that doesn't spend a lot of time gaming but play on hard+ levels. ![]()
- Ajna et AlexiaRevan aiment ceci
#31
Posté 23 septembre 2014 - 02:48
Man, I've been playing Dragon Age since it came out and I still die all the time on easy. There are several reason for this, I get distracted easily and don't pay attention to what's going on or my companions, I have no mind-frame for tactics AT ALL (this would be the main reason), I don't equip my people the best way I could because I can't be bothered to read through every piece of equipment, I don't understand how to use potions/salves/battle items effectively, etc. etc. I honestly love the DA games for the story and characters, but combat in video games has never been my forte and probably never will.
#32
Posté 23 septembre 2014 - 03:27
This thread is far too casual, I won't post in it.
- AlanC9, Raikas et Umbar aiment ceci
#34
Posté 23 septembre 2014 - 03:42
You've got to take into account there are basically two different groups of people who play the Dragon Age series;
1) Those who want to play primarily for the combat and tactics side of the game. They like the challenge of the hardest difficulty level to prove themselves.
2) Those who want to immerse themselves into the world and the story. The combat just gets in the way.
That latter group may just want to by-pass the combat all together, and therefore they don't possess the skill level of the former group.
Actually there is a third group who like both aspects of the series the same. I'll put myself in this group.
- rashie et Umbar aiment ceci
#35
Posté 23 septembre 2014 - 03:59
I play on causal/easy and occasionally die, this mostly because roleplay is more important to me than combat in this game.
Not all games, have played video games since I was a nipper in the long long ago, the before time when tvs were black and white, and combat is important to me in lots of them, but bioware games are all about the story for me.
So in my mage playthrough with a character who resents being there at all and isn't actually all that good at anything but healing, I gimped her by not spending points and not taking spells outside what I decided she would know.
I will also only take companions which fit with the roleplay personality of the PC, so if I have a mage hating PC then I have no healers or mage dps for that playthrough.
The only fights that were really tough and I had trouble with was the dragon near the bone pit in DA2 and trying to keep all the soldiers and NPCs alive in the Redcliff attack.
- Lebanese Dude aime ceci
#36
Posté 23 septembre 2014 - 04:15
I consider myself a casual level of player with Dragon Age games. I don't usually die (I think maybe in 1 playthrough, where I rushed the Reaver guy at the Sacred Ashes temple... oops?) and neither does my party. I remember 1 or 2 injuries with Zevran before I got him levelled up a bit, and same thing with Isabela. I think I am less adept with levelling a rogue than other classes.
Anyway, as I mentioned in another thread about difficulty, I think casual/easy/novice difficulty should make it very tough for the player character to die. I feel it should be more like god-mode after a few levels, because people new to party-based games are trying to learn the ropes on the lowest difficulty, or they don't like combat and want to get through it quickly, or combat is physically difficult or painful due to injury or disability. All very good reasons to keep the casual difficulty level TRULY casual. Let's hope it has in DAI.
As to the OP's question of would I ever record my gameplay... Heck no! The internet is a cold and cruel place. I have already heard lots of "LOL, learn to play NOOB!" right here on this very forum.
I'm not the worst player in the world, but I'm certainly not the best either and would hate to be scrutinized by those who are truly proficient at combat. ![]()
- Ajna et humanatee aiment ceci
#37
Posté 23 septembre 2014 - 04:32
I dislike when the game is too hard. I want challenging, not tedious "oh I had to restart this boss fight for the 511th time, yay". Boss fights should be hard. nothing else. I do not want to get my behind kicked by a rat or a bat at lvl 1 (oh joyful memories of Daggerfall first dungeon...) Games that have this kind of annoying game play I avoid like the plague. Or I do nowadays anyway.
I prefer to be overpowered. I wan to be that dark cloaked figure with claws and a giant two-handed sword, flinging dark spells that disintegrate and crush ordinary enemies by the hundredths at a time. While my companions are the ones that struggle. I stand back and smile at the weak fools who dare to challenge me. Yes, just like a boss type enemy. Is why I mod single player games so I can make myself this overpowered.
This ain't gonna fly in DA:I. I know. I will have to struggle against a bat and a rat and their dragon friend who want to roast me and her little friends want to eat my feet. Maybe there's a console I can use... heh.
- Neverwinter_Knight77 aime ceci
#38
Posté 23 septembre 2014 - 05:32
I consider myself a slow learner when it comes to picking up games so I suppose I could share my combat tactics.
About midway through DA:O is where I can actually start implementing my actual strategy for tactics.
I usually have Wyne as a healer and as such I make sure she has an auto Lyrium potion when mana is at 10% or less (sometimes 25%) in the second slot just after lesser health poultice at 25% or less health. She is a heavy support player and I can't remember exactly but I think I usually only have one specialization for her which is the healing one. After she has taken care of herself with a healing spell I take care of the others with healing, healing regeneration (which is almost always on Alister) and stamina regeneration. She also has rock armour and shield defence active at all times as well as all the sustains and spells for spirit healer (I down a lot of lyrium potions because of this). She also usually has 1-3 spells that deal damage as well at the end of the game when she has 12 tactic slots. for my other characters I always have Health > 10% (or 25% in some situations and on my tank) but this is mostly a safeguard if I forget to take a health potion or Wyne's healing spells are on cooldown. My sustains always come after taking care of the characters' self with "Self >Any" attached to it. For Warriors and Rogues, my tank who is almost always Alister and usually the only warrior, I try to get Shield Wall, Taunt and Disengage as fast as possible. I try to set my tactics up for Alister so that when there is 3 enemies or more present I use Taunt and use Disengage only once in a while when its really looking hairy for him. All Character attack the enemy with the least health, this means when they all attack the same enemy. Liliana, my Lock opener concentrates on Archery and passives mostly and is usually a ranger as well as being a bard. She often softens up an enemy or kills one before they reach the rest of the group.when there are many enemies present I will do her AoE attacks as a high priority. That leaves the PC. I either play mage or Rogue depending. I often don't have many tactic slots for this character because I play most with them and am usually issuing commands for that character. If I'm a mage I usually have more tactics which usually go to Self > Any > sustained abilities because I usually play as an Arcane Warrior. For whatever reason I never really got into playing Morrigan or Dog much.
I play a very defensive style that makes it easy to out survive the enemy. Things are going to change in the next game.
#39
Posté 23 septembre 2014 - 06:28
Combat is like my least favorite part of Dragon Age games, especially Origins where it was just so clunky and boring. So I'm not ashamed of turning the difficulty down just so that I can rush through the combat quicker and get to the story and interactions.
However, I am different from some folks here in that I actually do quite like boss fights. Corypheus is fun, and it's actually a really easy fight even on normal or hard, once you know what to do. Boss fights do actually take a bit of strategy. That is more fun to me than smashing a bunch of weak enemies. In MMOs, there is a word for these enemies: trash mobs. And just like in real life no one likes taking out the garbage right? It's a boring chore.
If anyone cares, this is how I usually set my difficulties:
DA:O - Can play normal with no problems but tend to prefer easy to get through tiresome combat quicker.
DA2 - Can play on the hard difficulty but will switch to normal if I want things to go faster.
ME1 - This to me is the hardest of the Mass Effect games, because the combat to me is just clunkier in general than its sequels. In fact, it feels like with each game Mass Effect got easier so that ME3 is actually the easiest of the trilogy. So I play the first game on easy usually.
ME2 - Prefer to play on normal or easy.
ME3 - Prefer to play on veteran or normal.
#40
Posté 23 septembre 2014 - 06:51
I really sucked on my first run of DAO on Easy, since I didn't really realise I should set up tactics or upgrade armour/weapons as often as I should. I also picked a party based on who I liked the most, rather than who was the most practical. Not being able to direct the party out of the way didn't help either. As for ME1, the strange overheating system, lack of aim on biotic powers and poor cover system really threw me for a loop there. I was much better on ME2. I am able to play those games on Normal though (and DA2 as well).
That said, there can be any number of reasons why someone might still struggle on easy - slow reflexes, inability to multi-task, etc. They could simply be more familiar with other styles of game.
#41
Posté 23 septembre 2014 - 06:55
I die on easy because I'm too lazy to take cover/ didn't level up/ refuse to let my Cousland wear anything but her family sword/ ...
I am one of those scandalous gamers who only play for the story. My time is too precious to waste on boring fights. Wasn't there a Bioware developer who suggested a mode to skip the fighting? That'd be smashing. In DAO it's skip fight mod all the time. DA2 had some more interesting battles but I missed the fight skipping still, what with all the senseless space filler fights.
#42
Posté 23 septembre 2014 - 07:12
like many others have said, when you first play the game it is very easy to die on casual... however usually after an hour or so i pick it up quick and dont die, i usually play on normal, until after about 6 playthroughs.... then i go to nightmare.... and usually have to go to the hospital for brain trauma after beating my head against the wall in frustration.
#43
Posté 23 septembre 2014 - 07:51
I tend to die on easy only if I'm not paying attention. Or I rush head long into a situation that I shouldn't rush into (like the fight with Kolgrim). And like everyone else, I died a lot when I first started, too
I also didn't notice that I had injuries. Oops!
I only play on easy when I'm trying to get through the game quickly, too. When you've played it a bajillion times... it becomes old. I have 6 wardens that I've completed with all DLC. And several others that I've dropped off during certain parts of the game. I have to really be in the mood to play. DA2, though, I'll play that on higher difficulties!
It's really all about what you have fun with, though. I, for one, am really grateful for the Dragon Age Keep. Because it means I don't have to play through it for bajillionth and first time!
#44
Posté 23 septembre 2014 - 08:09
Eventually, you'll become an OLD gamer like me ... then you'll understand. ![]()
- john-in-france et Ajna aiment ceci
#45
Posté 23 septembre 2014 - 08:21
This thread frustrates me -- people bought a party based, tactical combat game but they can't be bothered to actually employ tactics?
I'm frustrated because I represent the opposite extreme -- I only play on Nightmare, so I simply cannot wrap my head around people struggling on Easy/Normal; even though I've read every explanation in this thread...
The story alone isn't strong enough to carry this franchise on its shoulders -- it's the masterful combat plus the respectable story that separates Dragon Age from the other games sitting on the shelf.
I wish I could come to all of your homes for just 15 minutes -- I'd show you how this series works; then you could all enjoy the smug sense of self-satisfaction that comes from beating these games even when everything is stacked against you...oh yea and there's a story too.
- rashie, sarbas et Pommelhorse aiment ceci
#46
Posté 23 septembre 2014 - 08:21
I have to agree with drummerchick; I never encountered that type of gameplay before and kept dying even on easy. However, once I played through the game and figured out strategies for scenarios with certain team members, I was able to scale up the levels.
This is pretty much it for me. Both of my first plays of DAO and DA2 were on easy/casual. I did die a lot, but in subsequent plays I was more familiar with mechanics, tactics, my class and abilities, that enabled me to play on harder difficulties. The first time I killed the Archdemon I had numerous deaths and it took about an hour. Nowadays I can knock it out in less than 10 minutes.
I will be doing the same thing for DAI as well, and I can guarantee that I will enjoy my second play much more because of it, just as I did with DAO and DA2.
Another reason I play on easy is because I am more interested in the story than in the combat. Don't get me wrong, blowing up mobs can be quite fun. I especially felt that the trek through the Deep Roads as a Grey Warden in DAO was important for the story and my character as a Warden. I don't want combat to be eliminated, and even if there were to be a story mode I probably would not play it. That said, combat, strategy, and "challenge" are not the primary reasons I play these games.
I was wondering if any of these gamers would be interested in making a video of them playing? Many here may want to offer a few pointers on how you could improve or better ways to set things up? I wouldn't troll anyone or anything, I'm just intensely curious as to how this happens.
People play for different reasons, with different goals, and with different avenues of enjoyment. There is nothing to "understand." I enjoyed watching Curling during this past winter Olympics, but it is largely considered a silly sport by most Americans and made a joke of in the media. People like different things.
I do find your tone rather patronizing. People might not care for "pointers" from folks who think they are playing a game wrong. Once the game launches there will be dozens of threads about beating this or that fight, various "how to melt/smash/shred faces" class guides, and many places on these forums and elsewhere where people can go for help if they need it. There certainly is no need for folks to subject themselves to the cesspit of internet comment threads by uploading a video of themselves failing at a video game they are trying to enjoy, and you are being naive if you think abuse and ridicule will not happen. Perhaps not from yourself, but by others certainly.
- Freedheart et Lil Green Vivi aiment ceci
#47
Posté 23 septembre 2014 - 08:26
The story alone isn't strong enough to carry this franchise on its shoulders...
For YOU. What is hard to understand about that? Many people don't give a damn about combat and the story IS enough for them. Learn to accept it.
I don't play shooters like Call of Duty, but I certainly don't go around wondering why people enjoy them. They just do and it has nothing to do with me, the games I play, or how I play them.
- DalishRanger, Gold Dragon, LastFadingSmile et 16 autres aiment ceci
#48
Posté 23 septembre 2014 - 08:29
This thread frustrates me -- people bought a party based, tactical combat game but they can't be bothered to actually employ tactics?
I'm frustrated because I represent the opposite extreme -- I only play on Nightmare, so I simply cannot wrap my head around people struggling on Easy/Normal; even though I've read every explanation in this thread...
The story alone isn't strong enough to carry this franchise on its shoulders -- it's the masterful combat plus the respectable story that separates Dragon Age from the other games sitting on the shelf.
I wish I could come to all of your homes for just 15 minutes -- I'd show you how this series works; then you could all enjoy the smug sense of self-satisfaction that comes from beating these games even when everything is stacked against you...oh yea and there's a story too.
You do know what the R and P in RPG stand for right? I think you'll find the majority who play the Dragon Age series are in it for the story and the world immersion, not the combat. It's not just the main story, it's the side quests, the world, the characters, the fantasy. If I wanted just combat and tactics I'd play Xcom or Total war games.
EDIT: I accidentally liked your post. Take it as a freebie ![]()
- AlexiaRevan aime ceci
#49
Posté 23 septembre 2014 - 08:37
That would mean actually playing DAO, sorry mate, I already went through that mess one time, no need to spank myself any more.
- Maria Caliban et AlexiaRevan aiment ceci
#50
Posté 23 septembre 2014 - 08:58
If a companion dies i take it that i have failed and do the fight again.
- Zjarcal aime ceci





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