Many people here couldn't give a fig for combat, so they just blitzkrieg everything and pray they survive to get to the next story bit.
That's it really.
That's basically it. I can do the combat and don't die on easy as a general rule (but I hate you, Corypheus, and you, Rock Wraith), and I even play the occasional game on harder difficulties - DAO on hard, ME2/3 on Insanity. However, that's not fun for me beyond one game or maybe two. I accept the challenge, but once I've proven to myself I can do it I have no further interest in it. The interesting part, the part where I like to experiment with different possibilities and where I want to see everything the game has to offer even if takes 10 playthroughs, that's the story, and in those subsequent games, as a rule, I want the combat to be over as soon as possible, and for that reason I want a super-easy mode.
I should mention that I do like tactical combat. I've played XCOM to excess. So, I have hopes for DAI that I'll find the combat more interesting this time and play a game or two more on at least normal difficulty. However, DAI is a story-driven game and I play it primarily for the story.
Last but not least, combat encounter design is a huge factor. As a rule (and with significant exceptions like the Cadash thaig of Stone Prisoner or Ortan thaig in the main game), I liked DAO's combat and combat encounters, so I usually play on normal. Meanwhile, my hate for DA2's combat encounter design and the parodistic level of action knows no bounds, so I play it on easy with a story mode mod installed just so I have to waste as little time as possible with it.
Having said that, if I argue more vehemently for a super-easy mode lately that's because in recent years, I've become more aware of the number of people with some kind of physical limitation who really enjoy Bioware's games for the story but couldn't for the heck of it play on anything but an easy mode that actually is easy. There's another one further up on this thread. What's a preference for me is a necessity for others. Bioware should aim to be inclusive in this, too.





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