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How do you casual/easy players feel about posting gameplay?


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#76
Ieldra

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Many people here couldn't give a fig for combat, so they just blitzkrieg everything and pray they survive to get to the next story bit.

That's it really.

That's basically it. I can do the combat and don't die on easy as a general rule (but I hate you, Corypheus, and you, Rock Wraith), and I even play the occasional game on harder difficulties - DAO on hard, ME2/3 on Insanity. However, that's not fun for me beyond one game or maybe two. I accept the challenge, but once I've proven to myself I can do it I have no further interest in it. The interesting part, the part where I like to experiment with different possibilities and where I want to see everything the game has to offer even if takes 10 playthroughs, that's the story, and in those subsequent games, as a rule, I want the combat to be over as soon as possible, and for that reason I want a super-easy mode.

 

I should mention that I do like tactical combat. I've played XCOM to excess. So, I have hopes for DAI that I'll find the combat more interesting this time and play a game or two more on at least normal difficulty. However, DAI is a story-driven game and I play it primarily for the story.    

 

Last but not least, combat encounter design is a huge factor. As a rule (and with significant exceptions like the Cadash thaig of Stone Prisoner or Ortan thaig in the main game), I liked DAO's combat and combat encounters, so I usually play on normal. Meanwhile, my hate for DA2's combat encounter design and the parodistic level of action knows no bounds, so I play it on easy with a story mode mod installed just so I have to waste as little time as possible with it.

 

Having said that, if I argue more vehemently for a super-easy mode lately that's because in recent years, I've become more aware of the number of people with some kind of physical limitation who really enjoy Bioware's games for the story but couldn't for the heck of it play on anything but an easy mode that actually is easy. There's another one further up on this thread. What's a preference for me is a necessity for others. Bioware should aim to be inclusive in this, too.


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#77
Bayonet Hipshot

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I just do not continue watching the gameplay video once I see that it was posted by noobs. 



#78
aTigerslunch

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LionHeart was another RPG that didn't have to kill the final boss. 

 

Spoiler

 

  Oh, it is male/female optional and its Spanish Crusaders around the areas. I cant say much more if want to play it.



#79
Starscream723

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I tend to play on casual/easy because for me the purpose of the game is not to spend time balancing the party, juggling statistics, setting up tactics in advance, micromanaging companion tasks, blahblahblah. I get that people enjoy that, and for them that is what makes a good RPG. For me, I couldn't care less about that stuff - it doesn't interest me in the slightest. I want to play through a story, making choices for my character, interacting with others. I want to bring along any companions I choose because I like them, or want to see how they react to a given situation, or with each other. I don't want my party choice to be restricted by careful consideration of who has whichever skills levelled up, how the abilities complement one another, making sure it's balanced. Hell, I was annoyed in DA2 that almost all my parties needed to have Varric just so he could open chests.

 

So I level up, give myself skills that I think will be pretty cool or useful, and do the same with my companions. I tend not to bother with sustained abilities for them, since I can never be bothered switching around and activating things. In battles I tend to just let them get on with it while I control my own character. In DA2 my companions would occasionally be knocked out a little more often than in DAO, which was my cue that I needed to put more points into their health/defense. Otherwise points went into whatever they used to gain improved weapons or skills. That was about the extent to which I considered the levelling.

 

Having said that, I didn't die very often either. You could say this meant it was too easy, but to be honest I don't share the fascination with struggling through an area after dying multiple times. I don't want to keep replaying the same bit. So by and large I played through and was something of a juggernaut. Occasions when I *did* die, and found I had to be a little more tactical with my approach were these:

- Fighting Flemeth (had to switch up the party, set some companion tactics to be less suicidal)

- Fighting the High Dragon (DAO - had to switch up the party, adjust tactcs again)

- Fighting the High Dragon (DAII, didn't need to do much other than come back with fire-resistant items)

- Fighting Corypheus (Actually, I never died here, though all the rest of my party is wiped out by the rotating flames 100% of the time)

- Fighting the altar sky demon thing (Caught me off-guard first time with how tough it was, lost party members quickly before I realised, struggled from there. Next time I was ready and made sure I had a healer and potions).

 

Other than that I don't think I died at any other point in Dragon Age.


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#80
Kaiser Arian XVII

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One should feel ashamed.

 

For what reason do you want to post your rookie gameplay over youtube or somewhere else? Unless it's a really hilarious fail, no one wants to watch a not-professional gameplay video.



#81
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Meh, I used to play RPGs on the highest difficulty levels back in the ps1 days, but now I couldn't care less. I just want to chill out enjoy some story, characters, and the occasional puzzle.

And I think more casuals should upload for the fun of it.

#82
Kaiser Arian XVII

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Meh, I used to play RPGs on the highest difficulty levels back in the ps1 days, but now I couldn't care less. I just want to chill out enjoy some story, characters, and the occasional puzzle.

And I think more casuals should upload for the fun of it.

 

I prefer to play a difficulty level which is challenging but not mentally painful/irritating. Like Hardcore on ME2 or Normal on DA:O.

And... easy difficulty is plain boring (Age of Empires 2 anyone?)



#83
Nefla

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When I first played Origins, my previous game experience had been around 20 years of turn based (like Final Fantasy) and action (like Zelda) JRPGs. You never had party tactics to worry about. I died a lot even on casual because I thought my party would automatically use the new abilities they learned and didn't know I had to set a tactic to make them use health and mana potions, I also wasn't used to cooldowns. :lol: I was so in love with the story, the characters, the world, the lore, the role playing aspect, the customization, and the fact that we could even have romances so I struggled through and eventually learned ^_^ now I can play on nightmare without breaking a sweat.

 

I finally convinced my friend to play SWtOR with me and she has never really played video games of any kind. It's definitely been an exercise in patience because she can't figure out how to do ANYTHING. Things we take for granted as being easy and simple like looking at two pieces of armor and telling which is better (or class appropriate) or setting abilities to a hot bar, she has no clue about.



#84
Dr. Rush

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I don't know, I've min/maxd the hell out of DAO and stomped the Golems of Amgaraak solo on nightmare. So its not to brag, but I mean, I think the gameplay is whatever you want to make it. Personally, I do find the gameplay of any hotbar/strategy game to be a bit slow and sluggish. I would rather play on casual and just steamroll through for the roleplaying.

 

I guess I don't understand why people get fussy about this topic at all. Let people play how they want to. I've got dozens of great playthroughs of DAO/DA2 just using "killallhostiles" through the entire game. And it was great, because I was roleplaying different characters and having a great gaming experience. 

 

I don't think people should worry about how other people play their games, if people can find fun and value in a product, regardless of how they find it, then that is a success. I will play DAI on normal my first playthrough, then maybe hard or nightmare, then like my next 10 playthroughs will all be on casual so I can skip the gameplay parts and explore more of the story and roleplaying.


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#85
9TailsFox

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Witcher 2 had (to me) the best final boss fight. You did not have to do it. Need more fights like that.

Spoiler



#86
XMissWooX

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I'm the type of person who hates numbers but loves words. So, naturally, I prefer to be challenged by the story and the characters over the combat.
That's not to say I don't enjoy the combat - I just prefer for the encounters to be short and sweet, with as little dying-and-reloading as possible.
And the odd thing is, no matter what game I play, I always seem to suck at the combat - Dragon Age, Mass Effect, Elder Scrolls, Witcher, Assassin's Creed, Fable, that one Gears of War game I played and that Call of Duty demo I tried - in every game and every combat system, I've always been awful. I do tend to get a little better the more I play, but I'm still nowhere near perfect. And that's fine, really, because if it were easy everyone would be an expert and no one would ever get anywhere in MP because they'd constantly be evenly matched.

So if someone wants the most challenging experience available, they can play on Nightmare. If someone wants the most relaxed experience available, they can play on Easy. Different people will always want different things, and I don't see why that wouldn't apply to video games too.
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#87
frankf43

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I die on easy because I'm too lazy to take cover/ didn't level up/ refuse to let my Cousland wear anything but her family sword/ ...

I am one of those scandalous gamers who only play for the story. My time is too precious to waste on boring fights. Wasn't there a Bioware developer who suggested a mode to skip the fighting? That'd be smashing. In DAO it's skip fight mod all the time. DA2 had some more interesting battles but I missed the fight skipping still, what with all the senseless space filler fights. 

 

I must admit in DA:2 after the third or fourth wave of mindless mobs I wouldn't have minded the option to skip the rest of the waves myself.


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#88
Reaverwind

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I must admit in DA:2 after the third or fourth wave of mindless mobs I wouldn't have minded the option to skip the rest of the waves myself.

 

Yea, DA2 combat was mind-numbingly tedious. And boring. 


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#89
Neverwinter_Knight77

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I generally play games on "normal" when I can help it. I don't play a game for "a challenge" as many Nightmare/Insanity players say. I play a game for fun. For this reason, I hated most NES games, despite growing up with them. There are certain fights in DA:Origins where I had to turn down the difficulty in order to survive. Flemeth is one. I don't even bother to fight the High Dragon anymore, thanks to my metagaming of that epilogue slide. The drakes are more than a challenge on normal mode. There are some overpowered attacks that the AI likes to spam. Overwhelm, Fireball, and Scattershot. And of course, it's pretty much 20 vs. 4 in every battle.

As for DA2, I play on casual because I can't be bothered to slay 40 mooks and then another wave of 40 mooks, and then another wave of 40 mooks. I hate being massively outnumbered in Dragon Age games, and that one takes the cake.

I heard a rumor that there are no healing potions, healing spells, or out-of-combat health regen in Inquisition. If that's true, then I will not play the game above casual mode, thanks.

I will admit that I play on Hardcore in Mass Effect 3, however. After playing through the multiplayer in Silver, I was forced to become a better player. I hate that, because normal is easy as pie now. A little bit of challenge is desirable, yes, but I'm not the "soul crushing, Nintendo-Hard" type.

#90
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In arcanum, I can debate the final boss to giving up.



#91
Neverwinter_Knight77

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Oh, I just remembered why I hated the Deep Roads in DA:O. Three maps of non-stop battles. Some of which include gigantic spiders with Overwhelm.

Or is that four maps?

#92
Pommelhorse

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One should feel ashamed.

 

For what reason do you want to post your rookie gameplay over youtube or somewhere else? Unless it's a really hilarious fail, no one wants to watch a not-professional gameplay video.

 

If only you had the choice of what to watch on youtube. I just hate how they railroad you into watching said persons DA footage without the ability to skip or stop altogether. Someone should do something about it!!! The outrage!


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#93
rashie

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This thread frustrates me -- people bought a party based, tactical combat game but they can't be bothered to actually employ tactics?

 

I'm frustrated because I represent the opposite extreme -- I only play on Nightmare, so I simply cannot wrap my head around people struggling on Easy/Normal; even though I've read every explanation in this thread...

 

The story alone isn't strong enough to carry this franchise on its shoulders -- it's the masterful combat plus the respectable story that separates Dragon Age from the other games sitting on the shelf.

 

I wish I could come to all of your homes for just 15 minutes -- I'd show you how this series works; then you could all enjoy the smug sense of self-satisfaction that comes from beating these games even when everything is stacked against you...oh yea and there's a story too.

I'm like you in this regard, I have a hard time imagining what someone that finds easy or normal in a Bioware game challenging is actually doing during combat even after explanations given but i suppose its my multiple-year mmo raiding experience that kicks in and makes it easy for me to see what to do efficiently.

 

Actually getting some degree of challenge from the enemy also enhances the immersion level the story bits is giving me due to enemies simply not bending over, i suppose those of us that enjoy both sides of the game and think they enhance each other are in the minority though.



#94
Freedheart

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If some people had read the thread through, they would see that Easy/Casual mode is plenty challenging for some of us.  To be so smug and patronizing as to say that we don't enjoy the entire game or are not playing it properly does you no credit.  Accessibility is a real issue for a lot of gamers...should those with limited abilities just not play games because they are not playing them 'right'?

 

I started gaming at 47...sorry if I didn't come out of the womb with a controller in my hands.  Talking down to your fellow forumites because you cannot fathom an experience that is different than your own says a lot more about you and your 'experience' than you know.  I pray I never encounter some of you on MP - you suck the fun out of gaming for someone like me who does not define themselves by their gamer score.

 

*sorry for the above hissy fit, but ugh...*  :angry:


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#95
Pommelhorse

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I don't mind that there are gamers out there that enjoy the challenge of the hardest difficulty. Good for them.

 

What does annoy me are the elitists who have to come out of the woodwork and tell everyone how they beat the game on Nightmare with one hand behind their back and everyone else should just stop playing the game because they're not worthy. Do they expect me to stand up at my computer desk, start a slow clap and marvel at their achievement?

 

I'm both excited and dreading the DAMP. It looks crazy fun, I just hope I don't play with the elitist crowd.


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#96
veeia

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I'm like you in this regard, I have a hard time imagining what someone that finds easy or normal in a Bioware game challenging is actually doing during combat even after explanations given but i suppose its my multiple-year mmo raiding experience that kicks in and makes it easy for me to see what to do efficiently.

 

Actually getting some degree of challenge from the enemy also enhances the immersion level the story bits is giving me due to enemies simply not bending over, i suppose those of us that enjoy both sides of the game and think they enhance each other are in the minority though.

 

 

I agree that getting a degree of challenge enhances the immersion level. I get that degree of challenge from a lower level. I also find that I can RP in a deeper way on lower difficulties, because I don't have to worry about the perfect team or equipment, I use the team that suits my Warden and put them in gear and spec them according to their personalities. That's more immersive to me. 

 

 I honestly don't understand why people find it exciting to sit around and talk about how far they can push specs or min/max damages or whatever. To me, that would break my immersion because it's so focused on the mechanical gameplay issue of it. But that's just me! I 'm not going to make any claims on other people because I respect that people play games differently. And Its Okay. My style of playing is not better or worse than anyone else's. 


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#97
Kaibe

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I imagine it'll be manageable. In DAI, for the first time ever, I'll start on Normal.

#98
wildelight

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I played DAO/2 and the ME series on my beater laptop.  I was also to lazy to plug in a mouse.  Easy/Normal modes were HARD.

 

First time I ever played with an actual controller, I was like  :blink: omg this is actually really easy and upped the difficulty level.  It was like learning to play a pipe organ before switching to piano.  My point is, lack of familiarity with controls/controller, or even a slower pc/console, can result in game play seeming much trickier than it actually is.  (Another example: SWTOR with a slow internet connection, when it takes my Bounty Hunter several minutes to realize she's been killed).

 

Give someone a state of the art machine, and let them autolevel the companions.  Most people, even so-called "casual gamers," will be just fine on Normal.



#99
foxfeathers

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I play on Easy/Casual because I'm lazy and combat in Dragon Age is pretty slow (Origins) or repetitive (II). If I ever die its because I'm being too lazy to go into tactical camera/mess with tactics.

 

Edit: Its also nice to be able to take any party members out with you without having to live (or die, hah) with the consequences of not having a tank/healer/whatever.


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#100
Shaftell

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I mean casual as in the difficulty setting casual/easy/novice.

Not true. I usually do my first gameplay of any game on the easiest level.