Hmmmm.
I just did a test. After about 1 hour, the tiles (Marjorlaine, Alistairs sister, etc...) didn't change, but after 3, they reverted. Probably should report it.
Hmmmm.
I just did a test. After about 1 hour, the tiles (Marjorlaine, Alistairs sister, etc...) didn't change, but after 3, they reverted. Probably should report it.
If any tile should be added to the DAA tapestry it should first be the Orlesian Warden and then Sigrun/Velanna/Justice.
Well to be fair the dworkin glavonok choice is sort of covered already by the "save amanarthine and vigil's keep" choice which can only occur if you get all the upgrades for the keep which I believe includes glavonok's explosives
Justice? Not Oghren?
in my Opinion the Justice and Anders Awakening Choices are pointless after DA 2.
I meant the Awakening companions in general. And Oghren already has his own tiles in Awakening.
Hmmmm.
I just did a test. After about 1 hour, the tiles (Marjorlaine, Alistairs sister, etc...) didn't change, but after 3, they reverted. Probably should report it.
Yeah, there seems to be a delay with them changing, unlike with the bonepit dragon which (at least for me) happened rather immediately, if I were to refresh the page.
Took their advice and completely deleted my worldstate, and made a new one last night. After refreshing the tiles seemed to work as intended. Logged back on earlier today and they reverted back to default. :\ I did play the ISS between checking to see if they worked the first time, and logging back on today (though, I know my worldstate was locked when I played the ISS - so I doubt it's an issue where the narration was swapping choices around) - other than that I don't believe I did anything.
Did anyone else have the conflict issue between Nathaniel and Yehven? Nathaniel was alive in Awakenings, yet in DA2 I was given the Yehven quest instead of the 'Find Nathaniel' Quest. Apparently there was a glitch and Nathaniel was recognized as dead if you didn't have him in your final party.. which is why the quest triggered. But, unless there's some reason why it's not possible, I would obviously like to have both my actions in Yehven's quest reflected as well as Nathaniel alive o_o. There was a tile saying 'didn't encounter Nathaniel' in DA2 and I thought that would fix it, but apparently not?
Did anyone else have the conflict issue between Nathaniel and Yehven? Nathaniel was alive in Awakenings, yet in DA2 I was given the Yehven quest instead of the 'Find Nathaniel' Quest. Apparently there was a glitch and Nathaniel was recognized as dead if you didn't have him in your final party.. which is why the quest triggered. But, unless there's some reason why it's not possible, I would obviously like to have both my actions in Yehven's quest reflected as well as Nathaniel alive o_o. There was a tile saying 'didn't encounter Nathaniel' in DA2 and I thought that would fix it, but apparently not?
The Keep exists to prevent bugs and that was a bug. So, I don't think it should. If Nathanial is alive, you don't meet Yehven.
I am using chrome. I still can not get the new plot choices to stick. They stay for the initial day even after logging out, but then they reset the next day.
under maintenance huh? I wonder if its for getting syncing back up
You can prepare the village for the attack but if you leave before triggering the nightfall attack yourself, you have abandoned the village and when you return everyone will be dead.
Not everyone, as seen in the Keep options, Bella will still survive. I guess she hides in Lloyd's cellar? In fact, I did that as one of my playthroughs, so I was happy to see it as an option here. My mage helped them prepare, then was like "Great, now I've got other things to do" and I went to Orzammar. LOL So, I look forward to seeing what letting most of the town die, what is Bella gonna say? Hehe
I am using chrome. I still can not get the new plot choices to stick. They stay for the initial day even after logging out, but then they reset the next day.
It's a known bug. Keep team are aware.
It's a known bug. Keep team are aware.
although report it anyway via the tool
I meant the Awakening companions in general. And Oghren already has his own tiles in Awakening.
Only his personal quest has a tile. The other is from Origins. Bug?
Oghren Fate however isn´t the Keep. Dead, Grey Warden, didn´t recruited him.
And like i said the Anders und Justice Awakening choices shouldn´t be in the Keep. In DA 2 they were ignored by Bioware.
So Anders handed over the Templer or not and Justice recruited or not makes no Sense.
Only his personal quest has a tile. The other is from Origins. Bug?
Oghren Fate however isn´t the Keep. Dead, Grey Warden, didn´t recruited him.
And like i said the Anders und Justice Awakening choices shouldn´t be in the Keep. In DA 2 they were ignored by Bioware.
So Anders handed over the Templer or not and Justice recruited or not makes no Sense.
Which is more than Sigrun and Velanna have. Oghren's personal quest is in the Keep, Velanna and Sigrun aren't even mentioned, which is why I think they should be prioritized, certainly above 'Did Alec the sheepherder become a famous knight or not ?', which is what I was responding to.
So let me make my original point clearer : if tiles were added to DAA then the order of priority should be 1) Orlesian Warden and 2) Companions. And then within 'Companions' I'd prioritize Velanna and Sigrun, who have nothing in the Keep, above Oghren, who does have his personal quest. I agree that Justice and Anders don't need to be in the Keep.
The Keep exists to prevent bugs and that was a bug. So, I don't think it should. If Nathanial is alive, you don't meet Yehven.
The funny thing is, If you use console to go around that bug. You'll then meet one of Yehven's sons in the Deep Roads in Act 3 during the "Finding Nathaniel" quest. He tells you he joined Grey Wardens. Now, I would really like to know why they decided to go with "you just get one of these two", it's not like they didn't have the other option all voiced and everything.
Also, now I know it's not possible in game but they could give us the option to have both in the Keep.
Now, I would really like to know why they decided to go with "you just get one of these two"
Probably because going into the DR too often looks kinda weird? Especially with Anders in party, man really hates it there. And Hawke's not a Warden, after all. ![]()
Re: The Nathaniel-Import-Yevhen Bug
I think the most reasonable way to deal with the situation and interpret your games if you got hit with the Nathaniel bug, is to just assume that Nathaniel was killed 'off-stage' sometime during the course of DA2.
The funny thing is, If you use console to go around that bug. You'll then meet one of Yehven's sons in the Deep Roads in Act 3 during the "Finding Nathaniel" quest. He tells you he joined Grey Wardens. Now, I would really like to know why they decided to go with "you just get one of these two", it's not like they didn't have the other option all voiced and everything.
Also, now I know it's not possible in game but they could give us the option to have both in the Keep.
They didn't want those who had Nathaniel dead in their import to get less content to play. Even if they'd have offered both, that would still leave those with Nathaniel alive with one more quest to experience than those who imported him dead. Having them mutually exclusive made it fair.
That's curious, I've never been able to pass the torch to Alistair or Loghain with a male Warden, Morrigan either demands the Warden himself does the ritual or just walks out. No options to think it over. Do you remember more or less the line of dialogue you followed to get this option? I thought I'd explored all the branches in that dialogue, but maybe there was something I missed there.
I just loaded up an old save to test this. When I choose the option "No. I won't agree to this," Morrigan says, "I see. There is, of course, another option" and then suggests convincing Alistair to do it. Pretty sure Morrigan was at full approval, though I don't know if that makes a difference.
They didn't want those who had Nathaniel dead in their import to get less content to play. Even if they'd have offered both, that would still leave those with Nathaniel alive with one more quest to experience than those who imported him dead. Having them mutually exclusive made it fair.
That's not really a good reason though, given that you still get more quests if you don't kill Zevran, if you make Behlen king, if you don't kill everyone in the Keep... so they weren't really trying to balance things out here.
It's a very well known issue, along with Felsi, Cullen's friendship and Kitty tile are also affected.
Yeah it happens with those too. Good to know I'm not the only one then. Thanks!
That's not really a good reason though, given that you still get more quests if you don't kill Zevran, if you make Behlen king, if you don't kill everyone in the Keep... so they weren't really trying to balance things out here.
Agree. Also unlike the other quests the Yebhen quest feels very unrelated.
They didn't want those who had Nathaniel dead in their import to get less content to play. Even if they'd have offered both, that would still leave those with Nathaniel alive with one more quest to experience than those who imported him dead. Having them mutually exclusive made it fair.
Maybe if they hadn't made it exponentially worse in other ways... They put one of Varric's armor upgrades in the Finding Nathaniel quest, and one of Isabela's armor upgrades in the Zevran quest. Meaning that if either of them was dead (or even worse, both) you were screwed out of one of Varric and/or Isabela's upgrades. Plus, speaking of the Zevran quest, what quest replaces it? Those who had Zevran survive STILL have a quest up on those who let him die.
So quick question. I've been playing with the YOLO button a lot recently and I've been noticing that clicking it results in impossible situations (i.e. Didn't encounter Mardy, but the next tile still says Mardy has a son with the Warden, who happens to be a female City Elf). I think this has been pointed out before, but is it something I should be reporting just in case?
So quick question. I've been playing with the YOLO button a lot recently and I've been noticing that clicking it results in impossible situations (i.e. Didn't encounter Mardy, but the next tile still says Mardy has a son with the Warden, who happens to be a female City Elf). I think this has been pointed out before, but is it something I should be reporting just in case?
The yolo button is known not to be perfect and more times that not will end up with an invalid world state/situation. I'm unsure how they can fix this so best to say use the yolo button with caution.