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Help a Fellow Keeper: Common Issues/Ask a Question


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#2626
DionysusDreams

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Is there currently any way to see a percentage of choices that have been approved/unapproved on a save state? If not, I think this would be a very handy feature to include. Right now (as far as I know) the only way to double-check you've approved everything is to individually go onto every choice yourself. If there was a percentage next to the Tapestry logo, for example, that could also take you automatically to choices that haven't been approved yet it would save time and just be a lot more efficient.
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#2627
rprm1987

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Is there currently any way to see a percentage of choices that have been approved/unapproved on a save state? If not, I think this would be a very handy feature to include. Right now (as far as I know) the only way to double-check you've approved everything is to individually go onto every choice yourself. If there was a percentage next to the Tapestry logo, for example, that could also take you automatically to choices that haven't been approved yet it would save time and just be a lot more efficient.

 

I think the problem with this is that we are starting with a default state so it is already 100% done , we are only changing as per our world.



#2628
Raphaei

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I think the problem with this is that we are starting with a default state so it is already 100% done , we are only changing as per our world.

It seems to track whether or not you've actively changed/confirmed a choice, which I use as a cheap alternative to see how far I've come with my world state. I think it's a good idea to track these states, so you can know if you've gone through (and verified) all choices. Right now it's like trying to maneuver a jig saw puzzle. I'd frankly much prefer a slide by slide, from 0% to 100% of manually going through every single choice, but I don't expect many to favor that approach.



#2629
Evamitchelle

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Is there currently any way to see a percentage of choices that have been approved/unapproved on a save state? If not, I think this would be a very handy feature to include. Right now (as far as I know) the only way to double-check you've approved everything is to individually go onto every choice yourself. If there was a percentage next to the Tapestry logo, for example, that could also take you automatically to choices that haven't been approved yet it would save time and just be a lot more efficient.

 

When you've approved a choice the tile turns from black to grey. Unfortunately you have to go into each section (Companions, Act I etc.) to see this change, you don't see it from the Tapestry. 



#2630
DanH

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Don't want to jinx it, but the Goldanna, Marjolaine, etc. choices which have been so problematic seem to be sticking for me.

 

Same here. Has been 7 hours and they are still sticking so fingers are crossed!


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#2631
DionysusDreams

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When you've approved a choice the tile turns from black to grey. Unfortunately you have to go into each section (Companions, Act I etc.) to see this change, you don't see it from the Tapestry. 

Yeah I think even just changing this would help. If you could see from the main tapestry section which ones have been approved and which ones haven't it would make things easier.



#2632
TheKomandorShepard

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I have question about merril why i can't pick up that merril and her clan is dead couldn't we kill clan and then merril "betray" us if we pick up templars and don't have full friendship or rivalry?I don't recall exactly so maybe someone can confirm. Also wasn't merril forced companion?



#2633
Kantr

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I've already sent feedback on this bug, but to anyone who happens across it like i did; here's what I've discovered:

 

If you choose to have Loghain executed by Alistair (in the companions section), and have Alistair and Anora marry (in the landsmeet section), Keep will freeze for a few minutes and freak out. In DA:O (the actual game) the warden would not be able to arrange the marriage between Alistair and Anora if Alistair dealt with Loghain. The warden has to kill Loghain his/her self. The keep has an issue where it seems to know something is wrong, but not quite what it is wrong. Various elements of your world story will be changed, and wont be able to be changed back unless the conflict is resolved.

Sounds like the autosolver isnt showing up

 

I have question about merril why i can't pick up that merril and her clan is dead couldn't we kill clan and then merril "betray" us if we pick up templars and don't have full friendship or rivalry?I don't recall exactly so maybe someone can confirm. Also wasn't merril forced companion?

You could really answer that yourself by reading the wiki on her quest options



#2634
TheKomandorShepard

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You could really answer that yourself by reading the wiki on her quest options

I checked wiki at least merril page and her quest in thrid act but it said that until you did quest that require full riv or friend with her and her quest done.But problem with wiki is that it not always says truth so prefer check it first.So if wiki says truth it should be possible to kill merril and her clan.  



#2635
DionysusDreams

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I'm not sure where else to put this so I'll just add it here - there's a grammar mistake on Act 3 of DA2 "What did Hawke do with Keran?"

 

The summary says "A group of mages was kidnapping templar recruits..." - it should say were instead of was.



#2636
crowskin

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I'm not sure where else to put this so I'll just add it here - there's a grammar mistake on Act 3 of DA2 "What did Hawke do with Keran?"

The summary says "A group of mages was kidnapping templar recruits..." - it should say were instead of was.

You can submit that via the beta feedback button. That's what I've done for grammar issues I've spotted.

 

Edit: Whoops, I didn't read the sentence correctly. The post below mine is right. "Was" is correct. But my point still stands. Submit any spelling/grammar mistakes via the feedback button. There are some spelling typos here and there...


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#2637
Evamitchelle

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I'm not sure where else to put this so I'll just add it here - there's a grammar mistake on Act 3 of DA2 "What did Hawke do with Keran?"

 

The summary says "A group of mages was kidnapping templar recruits..." - it should say were instead of was.

 

I don't see anything wrong with this sentence. The subject here is "A group" not "mages".


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#2638
DionysusDreams

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I don't see anything wrong with this sentence. The subject here is "A group" not "mages".

It doesn't sound right. If you were to say 'they' as a replacement, as if you had talked about the group in a previous sentence, "they was" isn't right at all. It kind of works if you were to take out the word 'mages' but "were" still fits much better.

 

It's not a big deal at all and it wouldn't bother me all too much if it wasn't changed, it just didn't sit right with me so I brought it up. I've sent it as feedback in any case, so it's up to them if they change it or not.



#2639
Evamitchelle

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It doesn't sound right. If you were to say 'they' as a replacement, as if you had talked about the group in a previous sentence, "they was" isn't right at all. It kind of works if you were to take out the word 'mages' but "were" still fits much better.

 

It's not a big deal at all and it wouldn't bother me all too much if it wasn't changed, it just didn't sit right with me so I brought it up. I've sent it as feedback in any case, so it's up to them if they change it or not.

 

Well I wouldn't be using 'they', I'd be using 'it'.

 

The Internet tells me that American English tends to use the singular, while British English tends to use the plural. Maybe that's the issue. 



#2640
copernickers

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I'm not sure where else to put this so I'll just add it here - there's a grammar mistake on Act 3 of DA2 "What did Hawke do with Keran?"

 

The summary says "A group of mages was kidnapping templar recruits..." - it should say were instead of was.

 

Actually, the summary is correct in this instance, because "a group" is singular (there is only one group); "Mages" is plural, but in the sentence you referenced they are only mentioned as a description of the group (which is singular). If you remove the "of mages" part you end up with "A group was kidnapping Templar recruits", which is grammatically correct. "A group were kidnapping Templar recruits" is not correct.
 

 

It doesn't sound right. If you were to say 'they' as a replacement, as if you had talked about the group in a previous sentence, "they was" isn't right at all. It kind of works if you were to take out the word 'mages' but "were" still fits much better.

 

In this case, "they" is not the correct replacement for the subject, which is "a group (of mages)". The correct pronoun would be "it" - as in, "It (the group) was kidnapping Templar recruits."

Hope this clears things up and hasn't made you more confused :)

 

Edit: I don't think American/British English is the issue, as the correct replacement for a singular noun will be "it" in either case (though bear in mind that the grammatically correct form may not be the same as what's used in everyday speech).


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#2641
DionysusDreams

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Well I wouldn't be using 'they', I'd be using 'it'.

 

The Internet tells me that American English tends to use the singular, while British English tends to use the plural. Maybe that's the issue. 

Yes, that definitely seems to be the issue here. I would be using 'they' and that must be why the sentence sounds so odd to me. I see a group as multiple people rather than a singular group so I would be referencing the people as 'they' rather than the group as 'it'.

 

I guess In this case both instances are correct and it's just a matter of where you're from that decides which you use. I didn't know that though, so thanks for informing me. Language can be very confusing at times.



#2642
Evamitchelle

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Edit: I don't think American/British English is the issue, as the correct replacement for a singular noun will be "it" in either case (though bear in mind that the grammatically correct form may not be the same as what's used in everyday speech).

Yes, that definitely seems to be the issue here. I would be using 'they' and that must be why the sentence sounds so odd to me. I see a group as multiple people rather than a singular group so I would be referencing the people as 'they' rather than the group as 'it'.

 

I guess In this case both instances are correct and it's just a matter of where you're from that decides which you use. I didn't know that though, so thanks for informing me. Language can be very confusing at times.

 

Treating a group as multiple people vs a single unit is the difference here. For example I pulled up articles from British vs American websites on the same subject, the British websites say "Scotlard Yard are talking to reporters" while the American ones say 'Scotlard Yard is investigating". 



#2643
Ranadiel Marius

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Greetings. My question relates to Awakening in general. I have been lurking around and there is suprisingly little to the whole expansion in the Keep.

Will there really be no mention of Silver Order, sheepherder-turned-soldier Alec, Vigilance weapon made from Eldest Dragonbone (even though it is present in DA2) and the Messenger ?

Currently looks like no. If ou think those plots should be in, submit a plot request. They won't impact DAI (unless they are already panned and just not live), but they could potentially be used in the future.

 

Edit: Oh yeah put me down as having the "new" choices staying put while I was asleep (8+ hours). They might have finally removed the curse of the undying dragon!



#2644
rprm1987

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The new choices are sticking for 18+ hours now. Keeping everything crossed. :)



#2645
copernickers

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Treating a group as multiple people vs a single unit is the difference here. For example I pulled up articles from British vs American websites on the same subject, the British websites say "Scotlard Yard are talking to reporters" while the American ones say 'Scotlard Yard is investigating". 

 

Interesting - in Australia we would usually go with the British example, though I always assumed it was one of those slightly incorrect colloquialisms (given "Scotland Yard" is a single entity). That said, I think "A group are investigating" would still sound weird (like in the example from the Keep) so I guess it's all pretty subjective.

 

Anyway, back to Thedas - does anyone remember if it's possible to support the Templars but keep Irving alive (given "support" for Keep purposes also means "recruit into army")? I've set that in the Keep and it's not auto-solving, but I seem to recall Irving being alive automatically means the mages join your army so I think it's a bug.



#2646
Ranadiel Marius

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Interesting - in Australia we would usually go with the British example, though I always assumed it was one of those slightly incorrect colloquialisms (given "Scotland Yard" is a single entity). That said, I think "A group are investigating" would still sound weird (like in the example from the Keep) so I guess it's all pretty subjective.

Anyway, back to Thedas - does anyone remember if it's possible to support the Templars but keep Irving alive (given "support" for Keep purposes also means "recruit into army")? I've set that in the Keep and it's not auto-solving, but I seem to recall Irving being alive automatically means the mages join your army so I think it's a bug.

According to the wiki it is possible. Irving dying means you can't support the mages but inverse is not true
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#2647
AcidRelic

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I was wondering where the Wardens ending choice is. The choice, if alive, where the warden was offered a boon from the King/Queen. My warden chose "leniency for the mages in the tower" and I think I even heard it mentions in DA: 2 in the Tavern. Shouldn't that be something you maybe at least hear about in a comment or two. That goes for all the choices really, like the one about easing up or abolishing the Alienage in Denerim.


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#2648
DionysusDreams

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Interesting - in Australia we would usually go with the British example, though I always assumed it was one of those slightly incorrect colloquialisms (given "Scotland Yard" is a single entity). That said, I think "A group are investigating" would still sound weird (like in the example from the Keep) so I guess it's all pretty subjective.

 

Anyway, back to Thedas - does anyone remember if it's possible to support the Templars but keep Irving alive (given "support" for Keep purposes also means "recruit into army")? I've set that in the Keep and it's not auto-solving, but I seem to recall Irving being alive automatically means the mages join your army so I think it's a bug.

Yeah I guess it's a mix of being subjective and also how you were taught. In school we were always taught the way I've been speaking about and that's why it comes across as wrong to me. I would've been told to correct it in school, heh. I never even thought that other English speaking places would have it another way but now I know.

 

This situation confused when playing through Origins (I only finished it last weekend). I went through the Circle intending to save as many mages as I could and when Cullen asked me to kill them all I refused. I got to the top and killed Uldred and then realised there were no mages left to save and Irving was apparantly already dead. I don't even understand what happened there, I guess I accidentally killed them? I didn't want to replay it though and decided to just keep true to what happened in my game. 



#2649
Evamitchelle

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Interesting - in Australia we would usually go with the British example, though I always assumed it was one of those slightly incorrect colloquialisms (given "Scotland Yard" is a single entity). That said, I think "A group are investigating" would still sound weird (like in the example from the Keep) so I guess it's all pretty subjective.

 

Anyway, back to Thedas - does anyone remember if it's possible to support the Templars but keep Irving alive (given "support" for Keep purposes also means "recruit into army")? I've set that in the Keep and it's not auto-solving, but I seem to recall Irving being alive automatically means the mages join your army so I think it's a bug.

 

I just replayed this section (I'm a compulsive saver) and it is indeed possible. If the Warden sides with the Templars Irving will just go along with it and says he's placing his life and that of the other surviving mages in Greagoir's hands. Greagoir says he'll send word to the Chantry so they can deal with it. 


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#2650
JumpTheGoombas

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I was wondering where the Wardens ending choice is. The choice, if alive, where the warden was offered a boon from the King/Queen. My warden chose "leniency for the mages in the tower" and I think I even heard it mentions in DA: 2 in the Tavern. Shouldn't that be something you maybe at least hear about in a comment or two. That goes for all the choices really, like the one about easing up or abolishing the Alienage in Denerim.

I don't think it's in there.  Plot request maybe?  Even if the other choices don't play out in Inquisition, maybe they'll have an effect in later games?