Aller au contenu

Photo

Help a Fellow Keeper: Common Issues/Ask a Question


4576 réponses à ce sujet

#3151
Genj12

Genj12
  • Members
  • 3 messages

Hey guys (:

To start off, this experience has been amazing and I can say I'm a little bit overwhelmed. 
There's stuff I'm still trying to figure out. For example the whole sync thing, that I am yet to do. This is because my games platform is PS3, but I don't think I ever did the whole origin thing on it, and its something I gotts check. Also, I still can't grasp/understand, how I'll manage the information in the keep to pass it to the PS4 -since I ordered the DA:I for PS4 instead of PS3 like the rest of the games-. I guess that's something we'll get to witness as soon as the game comes out. 



#3152
Ranadiel Marius

Ranadiel Marius
  • Members
  • 2 086 messages

Hey guys (:

To start off, this experience has been amazing and I can say I'm a little bit overwhelmed.
There's stuff I'm still trying to figure out. For example the whole sync thing, that I am yet to do. This is because my games platform is PS3, but I don't think I ever did the whole origin thing on it, and its something I gotts check. Also, I still can't grasp/understand, how I'll manage the information in the keep to pass it to the PS4 -since I ordered the DA:I for PS4 instead of PS3 like the rest of the games-. I guess that's something we'll get to witness as soon as the game comes out.

You will transfer data by setting a world state as the one to be"active" (forgot the actual term used) in the Keep and then download it in game in DAI when starting a new game.

#3153
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

You will transfer data by setting a world state as the one to be"active" (forgot the actual term used) in the Keep and then download it in game in DAI when starting a new game.

It's just worded as the game slot world state I don't know if there's a specific term. o.O
 

 

Hey guys (:

To start off, this experience has been amazing and I can say I'm a little bit overwhelmed. 
There's stuff I'm still trying to figure out. For example the whole sync thing, that I am yet to do. This is because my games platform is PS3, but I don't think I ever did the whole origin thing on it, and its something I gotts check. Also, I still can't grasp/understand, how I'll manage the information in the keep to pass it to the PS4 -since I ordered the DA:I for PS4 instead of PS3 like the rest of the games-. I guess that's something we'll get to witness as soon as the game comes out. 

Well if you're still playing with the Keep did you want some tips on how the syncing works?  Did you make any world states yet?

Just to note that one of the reasons the Keep exists is the solve the problem of playing on a different console, you recreate the world state of which ever hero you have and that information can be exported to DA:I on any platform using the export button on the right side menu in the Keep. (click on the globe in the top right corner to get there)

The syncing function just uploads basic data from your games and the older data that was on Legacy Bioware social network website if you had data uploaded to that website. That information includes name, appearance, level, gender, class, achievements and DLC but not choices. That information must still be manually imputed by you. The sync is for Keep aesthetics only.



#3154
Ranadiel Marius

Ranadiel Marius
  • Members
  • 2 086 messages

It's just worded as the game slot world state I don't know if there's a specific term. o.O
.

Game Slot World State is the term then. I just was unable to check the Keep for what was used there when I posted (hurray data limits on phones).

#3155
robi789

robi789
  • Members
  • 3 messages

First i would to commend you on the job you did. This idea is absolutely wonderful and I love it. 

But as it is with everything there are some issues I'm having:

 

- Everytime I log in for the first time it doesn't let me through, but when I visit the log in site again it puts me directly into the tapestry menu and shows a note saying internal server error 500 has occured. While this is kinda annoying it still isn't that big of a problem.

 

-The second thing i've noticed is when I watch the video about my choices it gets to the part where I killed Orsino and then throws me back to the tapestry with the note about error 500

 

-Next problem regards the quest Fool's gold, if you choose to save any of the two brothers on the tapestries it says that choice is in conflict with leaving Nathaniel alive, and I fail to see the connection between those two.

 

-Regarding imported characthers the keep imported them but not their choices, while I myself don't find it a problem to go through all the choices I made (i actually prefer it) some people might want to just import their choices into the keep and send it in to Inquisition and go play without spending too much time on the Keep so I hope you fix these syncing problems.

 

-The last problem I have regards a part of the story. In dragon age origins/Awakening there is an option to kill the Archdemon by sacrificing your hero and then make a new Orlesian warden to do the Awakening campaign and the DLC's that came after that. So I'm wondering why there is no choice to input a second characther into the origin plot and make him a part of the story.

 

I hope you find my post constructive and manage to fix the keep before the game launch. 

Keep up the good work.



#3156
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

First i would to commend you on the job you did. This idea is absolutely wonderful and I love it. 

But as it is with everything there are some issues I'm having:

 

- Everytime I log in for the first time it doesn't let me through, but when I visit the log in site again it puts me directly into the tapestry menu and shows a note saying internal server error 500 has occured. While this is kinda annoying it still isn't that big of a problem.

 

-The second thing i've noticed is when I watch the video about my choices it gets to the part where I killed Orsino and then throws me back to the tapestry with the note about error 500

 

-Next problem regards the quest Fool's gold, if you choose to save any of the two brothers on the tapestries it says that choice is in conflict with leaving Nathaniel alive, and I fail to see the connection between those two.

 

-Regarding imported characthers the keep imported them but not their choices, while I myself don't find it a problem to go through all the choices I made (i actually prefer it) some people might want to just import their choices into the keep and send it in to Inquisition and go play without spending too much time on the Keep so I hope you fix these syncing problems.

 

-The last problem I have regards a part of the story. In dragon age origins/Awakening there is an option to kill the Archdemon by sacrificing your hero and then make a new Orlesian warden to do the Awakening campaign and the DLC's that came after that. So I'm wondering why there is no choice to input a second characther into the origin plot and make him a part of the story.

 

I hope you find my post constructive and manage to fix the keep before the game launch. 

Keep up the good work.

 

To answer a couple of your questions:

  • The only way to get the Fool's Gold quest in DA2 is if Nathaniel died in Awakening.
  • Your choices will never import into the Keep on their own, you will always have to set them manually.
  • The Orlesian Warden is a popular request, but the devs said that the OW will not make it into the Keep before launch. 


#3157
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

First i would to commend you on the job you did. This idea is absolutely wonderful and I love it. 

But as it is with everything there are some issues I'm having:

 

-wall o text-

I hope you find my post constructive and manage to fix the keep before the game launch. 

Keep up the good work.

I just like to add one more thing, the devs won't see this most llkey and if you want them to see your request sooner use the submit feedback button in the Keep. This thread is more so to get help from other Keepers.



#3158
DinX64

DinX64
  • Members
  • 482 messages

The keep in maintenance at the moment. Wondering whats being added? :)



#3159
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

The keep in maintenance at the moment. Wondering whats being added? :)

Or what bugs are going to be fixed? :)



#3160
Ranadiel Marius

Ranadiel Marius
  • Members
  • 2 086 messages

Or what bugs are going to be fixed? :)

Come on item packs and DA2 signature edition fixes. No whammy. No whammy.

#3161
Renata

Renata
  • BioWare Employees
  • 364 messages

The keep in maintenance at the moment. Wondering whats being added? :)

 

No updates to the Keep today, sadly - just making sure things are in good shape for open beta on Wednesday :) 



#3162
DinX64

DinX64
  • Members
  • 482 messages

No updates to the Keep today, sadly - just making sure things are in good shape for open beta on Wednesday :)

vader.jpg

/ jk

Well better to have things in there working correctly first for the public then adding more to the pile.

Congrats to the Keep team!! B)  


  • AnnJuly aime ceci

#3163
Raven_Mage

Raven_Mage
  • Members
  • 2 messages

Yeah except that we don't actually know that is what happened and ineed the two epilogues aren't mutually exclusive.They the Urn vanished eventually but they don't state when if i recall correctly. The temple could easily have become a pilgrimage site like the slide says and disappeared only years later (remember there is a decade between DA:O and DA:I). Personally I wonder if the Urn of Sacred Ashes "vanishing" wasn't the chantry moving it away when they decided to use the temple for the peace summit precisely in case something like the breach happened.

 

But if you do save the ashes and kill the dragon so the ashes become a pilgrimage site, then in DA:2 there is a very small side quest about it, it states that the carta is taking and selling the ashes to the people of Kirkwall, therefore that means that the Urn is still safe during DA:2. and yes there is plenty of time between DA:2 and DA:I I still think it is strange. However I did realize that in  one of the Dev's latest "Update" posts they stated that they are still adding plot points that we the Keepers have requested so who knows what might happen in the future..... 



#3164
Evamitchelle

Evamitchelle
  • Members
  • 1 134 messages

But if you do save the ashes and kill the dragon so the ashes become a pilgrimage site, then in DA:2 there is a very small side quest about it, it states that the carta is taking and selling the ashes to the people of Kirkwall, therefore that means that the Urn is still safe during DA:2. and yes there is plenty of time between DA:2 and DA:I I still think it is strange.

 

... They're selling fake ashes.



#3165
AshenEndymion

AshenEndymion
  • Members
  • 1 225 messages

... They're selling fake ashes.

 

And they're only selling those fake ashes if you let Genetivi live...



#3166
Calijuri

Calijuri
  • Members
  • 3 messages

Hi guys, just an idea here...

 

How about signaling on the tapestry if the choice you're about to make it's overall "good" or "bad".

Just like the Paragon/Renegade system in ME.

 

Let's say someone want's to create a "perfectly good" or a "perfectly bad" scenario.

This little tweak would help gallons.



#3167
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

Hi guys, just an idea here...

 

How about signaling on the tapestry if the choice you're about to make it's overall "good" or "bad".

Just like the Paragon/Renegade system in ME.

 

Let's say someone want's to create a "perfectly good" or a "perfectly bad" scenario.

This little tweak would help gallons.

The problem with this is some choices aren't necessarily good or bad (in fact almost all) and can be interrupted differently depending on the character you play or who you talk to. It also messed with the grey theme of Dragon Age in general.

For example, having Isolde sacrifice herself for Connor is by no means a bad choice, there's just a slightly 'better' one. Plus if you were in that situation would you risk walking all the way to the mages when the demon could do even more harm if you leave? Killing connor is arguably a good choice as well.


  • Shelidon et Calijuri aiment ceci

#3168
DinX64

DinX64
  • Members
  • 482 messages

Hi guys, just an idea here...

 

How about signaling on the tapestry if the choice you're about to make it's overall "good" or "bad".

Just like the Paragon/Renegade system in ME.

 

Let's say someone want's to create a "perfectly good" or a "perfectly bad" scenario.

This little tweak would help gallons.

Where's the fun in that knowing what's good or whats's bad.  :lol: Also Dragon Age doesn't follow the red and blue path like Mass Effect.

 

 

Edit: It seems Devil's Avocado has done it again and has answer a question much better than I did. :(  :D Keep up the good Avocado.


Modifié par DinX64, 27 octobre 2014 - 05:54 .

  • Devil's Avocado aime ceci

#3169
Saibh

Saibh
  • Members
  • 8 071 messages

This probably won't be answered until the game is played, but while there's no specific import of the Orlesian Warden, that doesn't necessarily mean that DA:I won't recognize that the Orlesian Warden made those decisions? That is, do we know whether DA:I will recognize everything post DAO as having been done by another person if the Warden died?



#3170
DinX64

DinX64
  • Members
  • 482 messages

This probably won't be answered until the game is played, but while there's no specific import of the Orlesian Warden, that doesn't necessarily mean that DA:I won't recognize that the Orlesian Warden made those decisions? That is, do we know whether DA:I will recognize everything post DAO as having been done by another person if the Warden died?

I assume so, that if Warden is dead at the end of Origins the game and the keep recognizes that a new Warden participated in the events of Awakening, Witch Hunt, etc.



#3171
Calijuri

Calijuri
  • Members
  • 3 messages

The problem with this is some choices aren't necessarily good or bad (in fact almost all) and can be interrupted differently depending on the character you play or who you talk to. It also messed with the grey theme of Dragon Age in general.

For example, having Isolde sacrifice herself for Connor is by no means a bad choice, there's just a slightly 'better' one. Plus if you were in that situation would you risk walking all the way to the mages when the demon could do even more harm if you leave? Killing connor is arguably a good choice as well.

I can see that.

On a second thought, how about something like a "greater good" and "lesser good". Some choices are better for the community, some choices only for a single person. This way I can choose something and carve my hero's personality even deeper. To be an true altruist (or evil) or to act based on the moment's emotion or something like that.

 

I insist on this topic because, as of now, I don't feel like having a good understanding behind those choices.

I've played both games but can't afford to do this again before DAI (to remember why I chose what I chose).



#3172
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

Where's the fun in that knowing what's good or whats's bad.  :lol: Also Dragon Age doesn't follow the red and blue path like Mass Effect.

 

 

Edit: It seems Devil's Avocado has done it again and has answer a question much better than I did. :(  :D Keep up the good Avocado.

Always good to have another opinion :D  plus I forgot to mention it would be no fun ;)
 

 

I can see that.

On a second thought, how about something like a "greater good" and "lesser good". Some choices are better for the community, some choices only for a single person. This way I can choose something and carve my hero's personality even deeper. To be an true altruist (or evil) or to act based on the moment's emotion or something like that.

 

I insist on this topic because, as of now, I don't feel like having a good understanding behind those choices.

I've played both games but can't afford to do this again before DAI (to remember why I chose what I chose).

Well we don't know whether the choice we made really was the best one, it could have been at the time but in the end was actually worse off. Like who rules Ozamaar, the obvious good choice is Harrowmont cause Bhlen isn't a very nice man, but picking Bhlen ends up being the better choice overall once you see the ending.

Saving connor and Isolde may end up with Connor being a winny and annoying and worse if he lived.

Instead  giving people the impression that if you don't pick the 'good' choice you're worse off, just look to your own character and decide what you think it best for their persona. Like a City elf, especially female, they probably would distrust humans and pick choices that are anti human even if they seem evil.


  • DinX64 aime ceci

#3173
DinX64

DinX64
  • Members
  • 482 messages

I can see that.

On a second thought, how about something like a "greater good" and "lesser good". Some choices are better for the community, some choices only for a single person. This way I can choose something and carve my hero's personality even deeper. To be an true altruist (or evil) or to act based on the moment's emotion or something like that.

 

I insist on this topic because, as of now, I don't feel like having a good understanding behind those choices.

I've played both games but can't afford to do this again before DAI (to remember why I chose what I chose).

That still deals with what Devil's Avocado was talking about: interpretation, if you can develop a reason as why this choice is good or bad that's what Dragon Age is about. I don't think Dragon Age developers want to condition players think that this is good or this is bad. You could always use Dragon Age wiki to get a better grasp on the choices if you're unsure what the greater good or lesser good.


  • Gwyvian et Devil's Avocado aiment ceci

#3174
DAJB

DAJB
  • Members
  • 429 messages

That still deals with what Devil's Avocado was talking about: interpretation, if you can develop a reason as why this choice is good or bad that's what Dragon Age is about. 

Agreed. Bioware tried to clarify this, I think, when it changed the Approval/Disapproval reactions of your companions to Friendship/Rivalry ratings. Personally I think the change made it more confusing. The idea was sound but, to my mind, DA:O gave effect to this aspect far more simply: an action which was approved of by one companion was almost guaranteed to be disapproved of by another, while a third would have no opinion on it whatsoever. In short: right and wrong is all in the eye of the beholder! 



#3175
Setiweb

Setiweb
  • Members
  • 710 messages

For example, having Isolde sacrifice herself for Connor is by no means a bad choice, there's just a slightly 'better' one. Plus if you were in that situation would you risk walking all the way to the mages when the demon could do even more harm if you leave? Killing connor is arguably a good choice as well.

Siding with the templars beforehand helps narrow things down. ;)