if you don't like it just use the default world state, that simple.
Help a Fellow Keeper: Common Issues/Ask a Question
#3501
Posté 30 octobre 2014 - 05:43
#3502
Posté 30 octobre 2014 - 05:57
Alright so i dont know if the keep is messing up or im just noob, but here is my problem.
I uploaded my origins and DA2 data, but while i was watching the video i noticed the narration was getting a few things wrong that i knew i did for that particular character. For instance, my warden is alive, romanced morrigan, had god baby, gave sword to sten, didn't destroy anvil and a few other things appeared wrong as well. When i gotto change them, such as giving sten his sword or my warden being alive, it doesn't allow me to, because im guessing the option isn't unlocked? Does anyone know what is happening?
#3503
Posté 30 octobre 2014 - 05:57
I wouldn't called that what they did fixing. They just cut it out like with the art of mages. There was a bug that the ISS always shown elf mage, even if it was human. And what they did? Insted of fix the problem, they put a circle symbol. And the same is here with the dark ritual - instead of fixing it, I mean that it should recognize who did the ritual (Loghain, Alistair or the Warden), they put sth like nobody died, because of dark ritual. It's not fixing, its whitewashing
If you notice, they seemed to have set up the ISS based upon your gender and Origin, problem is only the mage Origin can be two different races and I'm guessing they can't detect race exclusively.
The dark ritual they can't change the dialogue since that requires re-recording so they simply change the art so it's more reflecting of the dialogue yet universal.
- movieguyabw aime ceci
#3504
Posté 30 octobre 2014 - 05:58
Alright so i dont know if the keep is messing up or im just noob, but here is my problem.
I uploaded my origins and DA2 data, but while i was watching the video i noticed the narration was getting a few things wrong that i knew i did for that particular character. For instance, my warden is alive, romanced morrigan, had god baby, gave sword to sten, didn't destroy anvil and a few other things appeared wrong as well. When i gotto change them, such as giving sten his sword or my warden being alive, it doesn't allow me to, because im guessing the option isn't unlocked? Does anyone know what is happening?
*points to my signature*
Choices don't get uploaded, you must manually enter them yourself once your at the tapestry.
Try changing the Morrigan's baby tile first since that effects many other tiles. The locking feature is prevents you from changing if it's locked, not unlocked. Are you getting confused by the autosolver?
#3505
Posté 30 octobre 2014 - 06:55
No one knows for sure, but it's assumed that particular tile will simply reflect how Cullen speaks of the Champion in DAI. During the closed beta, people reported that Cullen is generally pleasant to Hawke and maybe a tad friendlier if you take the time to speak with him in every Act, but there's no one moment where you become Cullen's friend or enemy in DA2. He will always defend Hawke against Meredith.
Someone mentioned in the Cullen thread that he calls Hawke a friend in one of their conversations if you are nice to him / support him.
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I have a question: Are there still some bugs with Varric's voice over in the Keep (ISS)? My Warden is a human mage but if I click on the "play" button she becomes a Dalish elf. Is it just me or do others have encountered a similar problem? (Sorry if someone has asked this before, I couldn't be online as much as I wanted).
#3506
Posté 30 octobre 2014 - 06:58
Someone mentioned in the Cullen thread that he calls Hawke a friend in one of their conversations if you are nice to him / support him.
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I have a question: Are there still some bugs with Varric's voice over in the Keep (ISS)? My Warden is a human mage but if I click on the "play" button she becomes a Dalish elf. Is it just me or do others have encountered a similar problem? (Sorry if someone has asked this before, I couldn't be online as much as I wanted).
You should feedback this, because its bug for sure.
#3507
Posté 30 octobre 2014 - 07:10
If you notice, they seemed to have set up the ISS based upon your gender and Origin, problem is only the mage Origin can be two different races and I'm guessing they can't detect race exclusively.
The dark ritual they can't change the dialogue since that requires re-recording so they simply change the art so it's more reflecting of the dialogue yet universal.
I actually personally prefer it this way. One thing that always bugged me was how the heck did Varric know that the Warden (or Alistair/Loghain) perform the Dark Ritual with Morrigan, anyway? For that matter, how would he know that a Warden has to sacrifice their lives in order to stop an Archdemon? I thought that all was supposed to be some sort of Grey Warden secret. 0o
#3508
Posté 30 octobre 2014 - 07:15
You could just look at Brian Bloom's voice over as a generic narrator instead of being Varric himself. He doesn't mention knowing anyone personally like he does in the main game. Or that it is "Narrator Varric" who knows things Varric wouldn't know in the same way "Narrator Duncan" can narrate things that happened after Duncan's death.
Someone mentioned in the Cullen thread that he calls Hawke a friend in one of their conversations if you are nice to him / support him.
I'm pretty sure he acts the same, no matter what you say to him.
#3509
Posté 30 octobre 2014 - 07:46
Here is what David Gaider had to say about the US choice vis-a-vis DAA import and DA2. This was written during DA2 development. "Your Warden was not resurrected in-game. If you imported a DS Warden into Awakening, then you chose to un-do your earlier decision. As to whether you can un-un-do it again when importing into DA2, I really don't have an answer for that yet, sorry."
I don't know how DA2 handles an Orlesian Warden DAA import as I've never done it. Since the Warden is never mentioned by name, and the DAO codex entries are broken and incomplete, it shouldn't really matter. The choices are still represented via the quest results like Finding Nathaniel and that is essentially all that matters.
If in DAI there is reference to the Warden and the Ultimate Sacrifice, the game might assume that the Orlesian Warden completed the events of DAA. And because this Orlesian Warden isn't the "Hero of Ferelden" there might not be a reason to mention them at all. [Sorry to those who like their OWs.]
Has this gotten a response yet (my search-fu failed to yield an answer)? If I make choices in the Keep for my Ultimate Sacrifice (US) Warden, and they are not the default ones the Orlesian Warden uses, will this overwrite the US when playing DAI? I guess it isn't a HUGE deal if it never comes up in game, but basic things like whether or not the Warden died when killing the Archdemon matter somewhat.
#3510
Posté 30 octobre 2014 - 07:51
A couple of things I did to get things the way I liked:
- Because I had to take off mods, my in-game character ended up having no skull, just floating eyeballs and teeth on a face (which was a weird face). But since I didn't want that to be the avatar that I saw in the Keep, I made my avatar Read-Only in the main character folder. This prevented the game from updating it, and the Keep uploads the correct avatar. I tried previously just saving over the updated avatar with my old one quickly, but the Keep still got the weird one doing it that way.
- The Keep was not updating a character that was already synced correctly. I deleted the character and reuploaded...but this wasn't working. What I did was make a new file in my Characters folder named [CharacterName]2 or 3 or 4 or whatever works best, renamed anything else similarly (like the avatar), and then went into that file and saved. This worked in getting my correct character to show up. So in this case, Elaine3 was what I named my Character folder. This doesn't affect the actual name of the character in the Keep.
- Inessy aime ceci
#3511
Posté 30 octobre 2014 - 08:40
So if the Keep is not for DA:I only, but for any future titles, does that mean some or many of the choices in it, might not even affect DA:I at all?
#3512
Posté 30 octobre 2014 - 08:46
So if the Keep is not for DA:I only, but for any future titles, does that mean some or many of the choices in it, might not even affect DA:I at all?
Correct.
And the Keep will be adding more tiles in the future across all games.
#3513
Posté 30 octobre 2014 - 08:48
So if the Keep is not for DA:I only, but for any future titles, does that mean some or many of the choices in it, might not even affect DA:I at all?
Very possible, in my opinion.
The working assumption during the Closed Beta was that the tiles for choices which were in the early build of the Tapestry were probably the ones that will affect things in DA:I (because they knew they would be needed). Throughout Beta, however, people have been asking for more tiles to be added because they want the Tapestry to reflect their full DA experience.
Even now people are still asking for tiles to be added to reflect, for example, what happened to Velanna and Sigrun in DA:O Awakenings. Some of these newer tiles will, presumably not affect DA:i. They may or may not affect future games, add-ons or DLC. (We won't know until we get there!) Either way, a full DA story is what many people want to see in the Tapestry.
- GimmeMoney aime ceci
#3514
Posté 30 octobre 2014 - 08:52
Has this gotten a response yet (my search-fu failed to yield an answer)? If I make choices in the Keep for my Ultimate Sacrifice (US) Warden, and they are not the default ones the Orlesian Warden uses, will this overwrite the US when playing DAI? I guess it isn't a HUGE deal if it never comes up in game, but basic things like whether or not the Warden died when killing the Archdemon matter somewhat.
I'm not sure I understand your question... but if you have the US tile keyed in the Keep, then that will be recognized in the game (if it's referenced at all). Any choices you set in the Awakenings tiles you can pretend are done by the OW.
#3515
Posté 30 octobre 2014 - 09:20
I'm not sure I understand your question... but if you have the US tile keyed in the Keep, then that will be recognized in the game (if it's referenced at all). Any choices you set in the Awakenings tiles you can pretend are done by the OW.
Basically it has been officially stated by Bioware that if you load your Warden into Awakenings it un-does your decision to perform the Ultimate Sacrifice, and since the OW makes certain decisions about what choices are possible, then certain Keep states aren't actually achievable in the games without mods. Namely, if you choose anything that wasn't a default choice for the Ultimate Sacrifice Warden (eg having Allistair and Anora rule jointly), then you couldn't play the Orlesian Warden (as this choice assumes a default canon), and if you played an US warden and imported them in Awakenings it's been stated by Bioware that THIS choice nullifies the US.
My question is: does the Keep follow the same 'rules' as what is achievable in game (without mods), or does it finally allow us to shore up world consistency with a US Warden who made choices different from the starting world state of the Orlesian Warden?
If the Warden is never mentioned in DAI, then it isn't even remotely an issue, but if they ever mention anything about the Warden (which seems plausible given Leliana) then it would be nice to have some kind of answer.
#3516
Posté 30 octobre 2014 - 09:26
I'm pretty sure the devs have said something like there are 200 out of 300 choices will affect Inquisition.
#3517
Posté 30 octobre 2014 - 09:28
Basically it has been officially stated by Bioware that if you load your Warden into Awakenings it un-does your decision to perform the Ultimate Sacrifice, and since the OW makes certain decisions about what choices are possible, then certain Keep states aren't actually achievable in the games without mods. Namely, if you choose anything that wasn't a default choice for the Ultimate Sacrifice Warden (eg having Allistair and Anora rule jointly), then you couldn't play the Orlesian Warden (as this choice assumes a default canon), and if you played an US warden and imported them in Awakenings it's been stated by Bioware that THIS choice nullifies the US.
My question is: does the Keep follow the same 'rules' as what is achievable in game (without mods), or does it finally allow us to shore up world consistency with a US Warden who made choices different from the starting world state of the Orlesian Warden?
If the Warden is never mentioned in DAI, then it isn't even remotely an issue, but if they ever mention anything about the Warden (which seems plausible given Leliana) then it would be nice to have some kind of answer.
The Keep only has options that were intended as valid choices in the game. So if you imported a dead Warden into Awakenings that's an invalid world state and bugs up your DAO save. The Keep eliminates that bug. The events of Awakenings (as far as the Warden relates to them) will probably not be referenced. I mean, I fully expect for the Architect or talking darkspawn to be mentioned or encountered perhaps but I don' t think the Warden's actions about them will be spoken of, hence avoiding the need for an OW reference in the Keep before launch.
#3518
Posté 30 octobre 2014 - 09:36
The Keep only has options that were intended as valid choices in the game.
Yeah, OK, but invalid choices in the game include any combination of Ultimate Sacrifice non-default choices in DAO combined with non-default Awakenings choices as this produces a DAI World State that is not a valid choice currently achievable in-game. Even if you say the Orlesian Warden does the non-default choices in Awakenings (in your headcanon), because you made non-default choices in DAO as the Warden, you'd never actually be able to create a world state without manually editing plot flags in save files to get non-default DAO choices with the Ultimate Sacrifice and non-default DAOA choices with the OW. Since it isn't possible in-game... that is the source of my concern.
#3519
Posté 30 octobre 2014 - 09:39
looks like they fixed the bug in the ISS that states the warden took part in the dark ritual with Morrigan even if the warden was female lol, so very happy about that.
Could 'taking part' mean:
Persuaded Alistair or Loghain to do it ? ![]()
#3520
Posté 30 octobre 2014 - 09:51
Keep won't accept my "Alistair became a king, married female Warden, had a baby with Morrigan through the ritual, killed the acrhdemon and lived" version of events.
Wasn't it possible?
I made all the choices (and locked them all) in DAO before getting to the Battle of Denerim part. It was set to "Warden killed the archdemon". When I tried to change it, the Keep asked me to make 23 changes about things that had nothing to do with Alistair such as Zevran's and Isolda's fate or dwarf Warden's baby. However, there were no changes mentioned, just a list of choices with lock icons. I clicked 23 lock icons, they disappeared but the choice wasn't made. I tried it again and then it asked to me to make 6 or so changes about Alistair's fate which rendered him dead.
OK, fine, I agreed.
Then I decided to undo these changes manually one by one. When I tried the first one (Alistair's life/death), Keep once again asked me about thouse 23 choices irrelevant to Alistair. I once again cliked 23 lock icons, then the Keep once again offered me to alter some other choices, one of them - make Warden instead of Alistair kill the archdemon.
How do I make it work? ![]()
#3521
Posté 30 octobre 2014 - 09:56
Sorry if this has been asked but I can't get my warden to synch and I think its because I haven't been able to register my game on bioware social. I got the free origins, dao, download an I've tried entering that product key but it doesnt work. And since I can't reigister it, it won't synch right? Is there a way around that or has someone experienced somthing similar?
#3522
Posté 30 octobre 2014 - 10:01
Sorry if this has been asked but I can't get my warden to synch and I think its because I haven't been able to register my game on bioware social. I got the free origins, dao, download an I've tried entering that product key but it doesnt work. And since I can't reigister it, it won't synch right? Is there a way around that or has someone experienced somthing similar?
You can get it to sync without registering it (as this happened to me). I didn't register my free Origins copy on Bioware's website, but here's what I did:
1) Update DAO, make sure it is the correct version (should be if you grabbed it from Origins but always a good idea to check).
2) Log-in my origin account in DAO, make sure to have upload player whatever ticked.
3) Load a save.
4) Take a screenshot.
5) Try to upload a screenshot, if there is an error (like you aren't logged in) this gives you a hint as to what is going on.
6) After uploading a screenshot, unequip an item and save then re-equip it and save.
This worked for all of my characters, and before that I was having a VERY hard time getting them to sync. You can check if they sync through the method linked elsewhere in the forum that tells you to get to the diagnostics page. If that works then you go to the Keep and chose the replay sync and hopefully it works.
#3523
Posté 30 octobre 2014 - 10:04
Keep won't accept my "Alistair became a king, married female Warden, had a baby with Morrigan through the ritual, killed the acrhdemon and lived" version of events.
Wasn't it possible?
The reason that you're running into problems is because if you do the dark ritual the Warden always kills the arch demon. No one else can. That's the rub. Everything else in your world state is doable aside from Alistair killing the AD.
#3524
Posté 30 octobre 2014 - 10:05
Keep won't accept my "Alistair became a king, married female Warden, had a baby with Morrigan through the ritual, killed the acrhdemon and lived" version of events.
Wasn't it possible?
I made all the choices (and locked them all) in DAO before getting to the Battle of Denerim part. It was set to "Warden killed the archdemon". When I tried to change it, the Keep asked me to make 23 changes about things that had nothing to do with Alistair such as Zevran's and Isolda's fate or dwarf Warden's baby. However, there were no changes mentioned, just a list of choices with lock icons. I clicked 23 lock icons, they disappeared but the choice wasn't made. I tried it again and then it asked to me to make 6 or so changes about Alistair's fate which rendered him dead.
OK, fine, I agreed.
Then I decided to undo these changes manually one by one. When I tried the first one (Alistair's life/death), Keep once again asked me about thouse 23 choices irrelevant to Alistair. I once again cliked 23 lock icons, then the Keep once again offered me to alter some other choices, one of them - make Warden instead of Alistair kill the archdemon.
How do I make it work?
I had the same problem. Unlock your choices first in the appropriate sections of the Tapestry and try again. It should work now. You can lock your choices later again. Let's say your Warden is alive and well, you locked that choice and now want to move on to Alistair. If you want to make him king the Keep tells you that you have to change the previous choices (which you locked). Unlock it and try again. Maybe you have to refresh the website, too (F5).
Also: The list of 23 choices that you've mentioned ("Confirm World State") usually tells you where a conflict is, e.g. "change choice 23". Scroll down to 23 to have a look. You only have to change that one choice, not the others.
Edited to clarfiy
Modifié par Caja, 30 octobre 2014 - 10:14 .
#3525
Posté 30 octobre 2014 - 10:14
The reason that you're running into problems is because if you do the dark ritual the Warden always kills the arch demon. No one else can. That's the rub. Everything else in your world state is doable aside from Alistair killing the AD.
Oh, I'm sorry, that's slipped my mind. ![]()
I believed that the one who had sex with Morrigan was the one who received the immunity against the death caused by killing the archdemon and was therefore the one who had to kill .... ehmmm him... or it.
Anyway, thank you for reminding me about that. ![]()





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