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Help a Fellow Keeper: Common Issues/Ask a Question


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#3551
DAJB

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Well, if you've had to start over completely, that's not the same as a few decisions being invalid.   There is also I heard currently a bug that got introduced recently where it's impossible to side with the Templars without killing Wynne, something that was possible in game.

Well, if it's the same issue that I (and at least one other person) had, it's not just a "few" decisions. It flags 24 tiles as having conflicts (even though they don't!) which certainly feels as if it's everything!

 

If it really is absolutely everything that requires resetting, I wonder if maybe Gen philips hadn't locked the choices? Something to check when re-doing theTapestry, anyway.



#3552
AbsolutGrndZer0

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Well, if it's the same issue that I (and at least one other person) had, it's not just a "few" decisions. It flags 24 tiles as having conflicts (even though they don't!) which certainly feels as if it's everything!

 

If it really is absolutely everything that requires resetting, I wonder if maybe Gen philips hadn't locked the choices? Something to check when re-doing theTapestry, anyway.

 

Hmm... I DID have a point where it listed off a bunch of changes like this...

 

 

Warden Dead >>>> Warden Dead

First Enchanter Dead >>>> First Enchanter Dead

 

etc. like it wasn't changing anything, just.. so is that what it's doing, or is it actually forcing changes? Cause if it's the former then it's not quite as bad, it's just weird.  If it's the latter, then you need to look at why those changes are conflicting.   Like for example, I had a setup where I had tried to say DIdn't have baby with Marda, didn't meet Marda's Son.  Well, um That doesn't work.  So when they fixed it it was forcing all kinds of crazy changes like bringing back Alistair (I had him executed), killing Loghain  and killing me because now it also decided that Loghain hadn't done the ritual... I had to go manually correct all of those.

 

I really wish they had it point out invalid states and not let you import them, then give you a heads up on where the conflict is, then give you OPTIONS... instead of how it is now, it just forces you to accept what it feels is the "best" way to resolve your conflict(s).



#3553
DAJB

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Hmm... I DID have a point where it listed off a bunch of changes like this...

 

 

Warden Dead >>>> Warden Dead

First Enchanter Dead >>>> First Enchanter Dead

 

etc. like it wasn't changing anything, just.. so is that what it's doing, or is it actually forcing changes? Cause if it's the former then it's not quite as bad, it's just weird.  If it's the latter, then you need to look at why those changes are conflicting.   Like for example, I had a setup where I had tried to say DIdn't have baby with Marda, didn't meet Marda's Son.  Well, um That doesn't work.  So when they fixed it it was forcing all kinds of crazy changes like bringing back Alistair (I had him executed), killing Loghain  and killing me because now it also decided that Loghain hadn't done the ritual... I had to go manually correct all of those.

 

I really wish they had it point out invalid states and not let you import them, then give you a heads up on where the conflict is, then give you OPTIONS... instead of how it is now, it just forces you to accept what it feels is the "best" way to resolve your conflict(s).

i think - no official word on this yet, as far as I know - it's not just flagging conflicts (even though that's what they're described as).

 

It's also flagging tiles where the choices have been changed behind the scenes, to make sure you revisit them. In most of those 24 tiles, it was quite happy for me to make the same choices as before.


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#3554
AbsolutGrndZer0

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i think - no official word on this yet, as far as I know - it's not just flagging conflicts (even though that's what they're described as).

 

It's also flagging tiles where the choices have been changed behind the scenes, to make sure you revisit them. In most of those 24 tiles, it was quite happy for me to make the same choices as before.

 

Yeah, like if they added a new option then this is like "HEY GO LOOK AT THIS YOU MIGHT WANT TO CHANGE YOUR MIND!" ? Seems reasonable.

 

The night before the game comes out I'm gonna hop on and go over my first world state that I plan to import, make sure everything is right before I leave for Gamestop (hopefully they will do a midnight release!):D


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#3555
AshenEndymion

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Yeah, like if they added a new option then this is like "HEY GO LOOK AT THIS YOU MIGHT WANT TO CHANGE YOUR MIND!" ? Seems reasonable.

 

The night before the game comes out I'm gonna hop on and go over my first world state that I plan to import, make sure everything is right before I leave for Gamestop (hopefully they will do a midnight release!) :D

 

I'm not doing that... I'm going to wait until I get back from Gamestop to double-check my world state.

 

After all, I'll need something to do while I wait the hour and a half for the game to install to my 360...



#3556
DAJB

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The night before the game comes out I'm gonna hop on and go over my first world state that I plan to import, make sure everything is right before I leave for Gamestop (hopefully they will do a midnight release!) :D

Oh yes!

 

I'm going to be sitting with my laptop poised, even as I put the disk in the slot! Not going to fire anything up until the World State is 100% confirmed and there's no chance of it being changed before I hit the Start button!



#3557
AbsolutGrndZer0

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I'm not doing that... I'm going to wait until I get back from Gamestop to double-check my world state.

 

After all, I'll need something to do while I wait the hour and a half for the game to install to my 360...

 

 

Oh yes!

 

I'm going to be sitting with my laptop poised, even as I put the disk in the slot! Not going to fire anything up until the World State is 100% confirmed and there's no chance of it being changed before I hit the Start button!

 

Haha, true I'll be double-checking while I install (I am getting the PC version).    Although, now I wonder... assume that you have an invalid world state already copied into your DAI slot.  You never return to the Keep... what will happen? Will DAI be like "Um dude, the world state you are trying to import is invalid, please go to the Keep and fix it" or will it import it anyway because it's already copied into the world state?  I Just thought of this, kinda curious now LOL.



#3558
Hydwn

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Weird question I haven't been able to find an answer to - does a Warden have to have completed the game to be uploaded?

 

I'd assumed "no" because people are uploading from character-creator demos, and the Keep is only supposed to upload characters and not save states.  But since my one and only Warden who will not sync no matter what is the one who 's only three-quarters through Origins, I thought I'd double-check.



#3559
AbsolutGrndZer0

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Okay, they seriously need to fix it so that you can disagree with Cullen, yet still 'accidentally' forget to use the Litany and Wynne lives.  I understand that being able to remove her from the party before the conversation with Cullen was a bug, but the other was to my knowledge never known to be a bug so I have no idea why it's now impossible to have Wynne as the only survivor.



#3560
AshenEndymion

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Haha, true I'll be double-checking while I install (I am getting the PC version).    Although, now I wonder... assume that you have an invalid world state already copied into your DAI slot.  You never return to the Keep... what will happen? Will DAI be like "Um dude, the world state you are trying to import is invalid, please go to the Keep and fix it" or will it import it anyway because it's already copied into the world state?  I Just thought of this, kinda curious now LOL.

 

You can't export the worldstate from the Keep to the servers unless it's considered valid by the Keep.  So the only way you can import an invalid world state into Inquisition would be if someone on the Keep team makes a mistake, and allows those mutually exclusive choices to be made(for example, being a non-mage Warden and resolving Redcliffe with a possessed Connor).

 

The only good news to be taken from the Broken Circle bug, is that the results are still valid world states... They're just leaving out a bunch of other valid world states...



#3561
AshenEndymion

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Okay, they seriously need to fix it so that you can disagree with Cullen, yet still 'accidentally' forget to use the Litany and Wynne lives.  I understand that being able to remove her from the party before the conversation with Cullen was a bug, but the other was to my knowledge never known to be a bug so I have no idea why it's now impossible to have Wynne as the only survivor.

 

You think the former is a bug(that Wynne being able to be removed from the party I mean).  The whole Cullen's Request thing hasn't been commented on by anyone associated with DA... I'm hoping they take a question on it during the Twitch stream....



#3562
AbsolutGrndZer0

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Weird question I haven't been able to find an answer to - does a Warden have to have completed the game to be uploaded?

 

I'd assumed "no" because people are uploading from character-creator demos, and the Keep is only supposed to upload characters and not save states.  But since my one and only Warden who will not sync no matter what is the one who 's only three-quarters through Origins, I thought I'd double-check.

 

Yeah, it doesn't matter.  A few things to check, are you using the developer console? If so, turn it OFF.  You might also remove any mods that you aren't 100% sure are needed for what you want (like look at my avatar, that's a player created dress she's wearing, and player created hairstyle, it uploaded fine, but I had to remove my "no helmet" hack to get it to upload).  Basically cosmetic stuff should be okay, stuff that changes game functionality might not.   Then after you are sure you have no conflicting mods and the developer console is NOT ENABLED then go into each save and unequip your weapon, save the game, then reequip your weapon and save again.  This should force an upload (though it will take time, an hour or more depending on server load)



#3563
AbsolutGrndZer0

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You can't export the worldstate from the Keep to the servers unless it's considered valid by the Keep.  So the only way you can import an invalid world state into Inquisition would be if someone on the Keep team makes a mistake, and allows those mutually exclusive choices to be made(for example, being a non-mage Warden and resolving Redcliffe with a possessed Connor).

 

The only good news to be taken from the Broken Circle bug, is that the results are still valid world states... They're just leaving out a bunch of other valid world states...

 

Well, I already had a pre-Broken Circle bug world state in my DAI slot.  Now, what would happen if I hadn't logged into the Keep today, they decided to leave it 'bugged' (or say it's not bugged) then what would happen to that save that is in the slot? You can't modify a save in the slot, you need to edit it, then export it again.



#3564
DAJB

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Weird question I haven't been able to find an answer to - does a Warden have to have completed the game to be uploaded?

 

I'd assumed "no" because people are uploading from character-creator demos, and the Keep is only supposed to upload characters and not save states.  But since my one and only Warden who will not sync no matter what is the one who 's only three-quarters through Origins, I thought I'd double-check.

Apparently not. As well as those uploaded from the CC, I've just read a post from someone else (possibly Dhuri?), saying they'd uploaded a Level 5 character.



#3565
Hydwn

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Yeah, it doesn't matter.  A few things to check, are you using the developer console? If so, turn it OFF.  You might also remove any mods that you aren't 100% sure are needed for what you want (like look at my avatar, that's a player created dress she's wearing, and player created hairstyle, it uploaded fine, but I had to remove my "no helmet" hack to get it to upload).  Basically cosmetic stuff should be okay, stuff that changes game functionality might not.   Then after you are sure you have no conflicting mods and the developer console is NOT ENABLED then go into each save and unequip your weapon, save the game, then reequip your weapon and save again.  This should force an upload (though it will take time, an hour or more depending on server load)

 

It's PS3, so developer's console isn't a risk.

 

I've gone over every troubleshooting guide here and elsewhere, and spent about 30 hours in the last two weeks just trying to upload this damned Warden.  All Origin/PSN/legacy BSN accounts are associated, all uploading permissions have been granted on both the PSN and in-game, all internet connections have been checked and tested with different connections WiFi and ethernet.  

 

Things successfully have uploaded from DA2, and I've successfully downloaded promo items DLC from the legacy BSN, but it's been two weeks and this Warden will not upload no matter what :(

 

I guess it doesn't mater much since not one of my portraits have uploaded for Wardens either, so at this point he'd just be a unique name.  But after spending so long beating my head against the Keep's brick wall, I'd just like some closure :(



#3566
AbsolutGrndZer0

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You think the former is a bug(that Wynne being able to be removed from the party I mean).  The whole Cullen's Request thing hasn't been commented on by anyone associated with DA... I'm hoping they take a question on it during the Twitch stream....

 

It's been a known bug for a long time, long before even DA2 was released.  You leave the Sloth Demon chamber then reenter and the party selection screen pops up and you can remove her.  But, when you get up to the room before the Harrowing Chamber and talk to Cullen, you hear Wynne's disembodied voice objecting, but since she's not there, you can't fight her.  So you don't.  Then you go to the Harrowing Chamber.  SO yeah, it's a bug.  Don't need the Keep staff to verify that.  However, that only matters with the "sided with Cullen" part, if you "try" to save the mages but don't cause you 'forgot' to use the Litany, they don't force you to kill Wynne, and Wynne accepts that you tried.  It's all there in the dialogue.

 

Here is the Wiki page (and remember, while it is a wiki, they are very strict about things being accurate, moreso than the normal wikipedia) http://dragonage.wik...rrowing_Chamber Just scroll up slightly an it talks about the party change bug.



#3567
AbsolutGrndZer0

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It's PS3, so developer's console isn't a risk.

 

I've gone over every troubleshooting guide here and elsewhere, and spent about 30 hours in the last two weeks just trying to upload this damned Warden.  All Origin/PSN/legacy BSN accounts are associated, all uploading permissions have been granted on both the PSN and in-game, all internet connections have been checked and tested with different connections WiFi and ethernet.  

 

Things successfully have uploaded from DA2, and I've successfully downloaded promo items DLC from the legacy BSN, but it's been two weeks and this Warden will not upload no matter what :(

 

I guess it doesn't mater much since not one of my portraits have uploaded for Wardens either, so at this point he'd just be a unique name.  But after spending so long beating my head against the Keep's brick wall, I'd just like some closure :(

 

Hmm, try removing your armor, saving and then putting it back on and saving again.  Basically, you have to "force" something that is actually uploaded to change.  So, like the portrait has to change. 



#3568
Hydwn

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Hmm, try removing your armor, saving and then putting it back on and saving again.  Basically, you have to "force" something that is actually uploaded to change.  So, like the portrait has to change. 

 

I've tried that.  I get an error message that the servers could not be reached, though I can't see any reason why they wouldn't be.  All accounts are the same, all permissions have been given, and all connections are fully functional :(

 

EDIT: I should note as proof that all systems are a-go that both ME3 and DA2 are sharing perfectly well to the BSN and to the Keep respectively.  Well, DA2 has missing trophy and DLC but we're all getting that.  It's just DAO, with all permissions enabled that isn't.



#3569
AshenEndymion

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Well, I already had a pre-Broken Circle bug world state in my DAI slot.  Now, what would happen if I hadn't logged into the Keep today, they decided to leave it 'bugged' (or say it's not bugged) then what would happen to that save that is in the slot? You can't modify a save in the slot, you need to edit it, then export it again.

 
I don't understand your question.
 
When the Keep exports World State One, World state One is considered valid(otherwise it wouldn't be allowed to be exported). If the Keep team edits the Keep, that fixes/causes issues, your original World State One is still on the servers, waiting to be uploaded, and completely unchanged by whatever edit occurred.  That only changes if/when you select "export to DAI" again with any of your world states...
 
 

It's been a known bug for a long time, long before even DA2 was released.  You leave the Sloth Demon chamber then reenter and the party selection screen pops up and you can remove her.  But, when you get up to the room before the Harrowing Chamber and talk to Cullen, you hear Wynne's disembodied voice objecting, but since she's not there, you can't fight her.  So you don't.  Then you go to the Harrowing Chamber.  SO yeah, it's a bug.  Don't need the Keep staff to verify that.  However, that only matters with the "sided with Cullen" part, if you "try" to save the mages but don't cause you 'forgot' to use the Litany, they don't force you to kill Wynne, and Wynne accepts that you tried.  It's all there in the dialogue.

 
Whatever.  While I'd prefer to hear what you're saying, if it is true, from someone who actually works on DA in some capacity, I'm not going to argue about it anymore.
 
So long as I am still able to kill Wynne, Refuse Cullen, and Kill Irving, I'll be happy(and since that's currently in my exported world state, I am).



#3570
AshenEndymion

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THAT is what I mean... as of now, that world state is invalid IN THE KEEP.  So, if Bioware doesn't decide to allow that to remain IN THE KEEP... will DAI know that the world state sitting in your copy slot is invalid? That was what I was wondering.

 

No.  DAI assumes any world state sitting in the servers waiting to be uploaded is a valid world state.  Why should it expect different?  The Keep shouldn't let invalid world states through.

 

While I don't expect the Keep team to wipe our world states clean before DAI launches, I do expect them to wipe the server, and force everyone to reupload a world state.  That way, no one has the opportunity to import a worldstate that has been rendered invalid by changes to the Keep.  And, honestly, I would expect them to do that every time they make changes to the choices within the Keep.

 

Edit:  I would probably send a feedback note suggesting that...  But I really don't want my Broken Circle options removed before it's fixed...


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#3571
AbsolutGrndZer0

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No.  DAI assumes any world state sitting in the servers waiting to be uploaded is a valid world state.  Why should it expect different?  The Keep shouldn't let invalid world states through.

 

While I don't expect the Keep team to wipe our world states clean before DAI launches, I do expect them to wipe the server, and force everyone to reupload a world state.  That way, no one has the opportunity to import a worldstate that has been rendered invalid by changes to the Keep.  And, honestly, I would expect them to do that every time they make changes to the choices within the Keep.

 

Edit:  I would probably send a feedback note suggesting that...  But I really don't want my Broken Circle options removed before it's fixed...

 

Well, that's just it what i want to do is be able to REFUSE CULLEN, KILL IRVING, and RECRUIT WYNNE. As that is what I did in my playthrough.  I told Cullen he was wrong, but then didn't use the Litany.  So, all those tiles being so inextricably intertwined has me ?_?

 

As for DAI assuming that any world state sitting there is valid, yeah that's my point.  We don't know that, and we also don't know if they will wipe all of our world state from the export slot or not.   We can assume they will, but we don't know, hence why i wondered.



#3572
Kaidan Fan

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It's a bug.  All three options are tied together for some reason.  In the keep, agreeing with Cullen's Request kills Irving(and Wynne if you recruited her), and denying Cullen's Request keeps Irving alive and keeps Wynne alive by forcing you to say you didn't recruit her(if you killed her at the start of Broken Circle).

 

I'm hopeful that they'll fix it shortly(within a week).

Thanks for the answer.  I did send in the report so hopefully it will get fixed soon. 

 

Oh, AbsolutGrndZer0, you are having the same problem in the keep as me?  The Cullen/Irving/Wynne choices? 


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#3573
AshenEndymion

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Well, that's just it what i want to do is be able to REFUSE CULLEN, KILL IRVING, and RECRUIT WYNNE. As that is what I did in my playthrough.  I told Cullen he was wrong, but then didn't use the Litany.  So, all those tiles being so inextricably intertwined has me ?_?

 

As for DAI assuming that any world state sitting there is valid, yeah that's my point.  We don't know that, and we also don't know if they will wipe all of our world state from the export slot or not.   We can assume they will, but we don't know, hence why i wondered.

 

The good news:  DAI is still 3 weeks away(17 days,13 hours, 47 minutes MST, but who's counting?)...  So there should be more than enough time for them to fix that specific problem.  As far as I know, other than that and Alistair being able to have a mistress who didn't romance him, there aren't any real "big" bugs left in the Keep that affect the world states(they're mostly description/art/ISS bugs.  And while they're annoying, they don't affect the Import system)...  So, the Keep should be 100% ready for use within 2 weeks(everything plugged into the keep is legitimately valid, with no unwarranted conflicts), right?



#3574
AbsolutGrndZer0

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The good news:  DAI is still 3 weeks away(17 days,13 hours, 47 minutes MST, but who's counting?)...  So there should be more than enough time for them to fix that specific problem.  As far as I know, other than that and Alistair being able to have a mistress who didn't romance him, there aren't any real "big" bugs left in the Keep that affect the world states(they're mostly description/art/ISS bugs.  And while they're annoying, they don't affect the Import system)...  So, the Keep should be 100% ready for use within 2 weeks(everything plugged into the keep is legitimately valid, with no unwarranted conflicts), right?

 

Well, that isn't technically a bug as it is possible to romance him and Leliana if you harden them both.  Now, some may think it's a bug, but it's never been verified as such.



#3575
Hydwn

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I'vebeen researching, and apparently the inability of PS3s to properly and consistently sync to the BioWare servers has been a known bug for five years that they never even bothered to address on the forums.  There were, like, a dozen threads on the forums when Origins was released.  It was never fixed.

 

Back in the days when it was just about showing off your portrait and stats to your fellow players on the BSN, nobody did anything.  Now that it's preventing many PS3 players from properly syncing to the Keep, it's serious.

 

I love the storytelling and the worldbuilding and the characters of Dragon Age.  I loved both DAO and DA2 (I know few are fans of both).  The only thing I never liked about the DA universe was the terrible, terrible lack of patches and tech support - especially noticeable in Awakening.  Does this five-year-old bug mean one of my characters is lost for good? :(