Hi! It appears that the feedback button isn't working on Firefox. (It is working on chrome) Is anyone else having this problem?
If you have an ad block, you will need to turn that off when working with Firefox.
Hi! It appears that the feedback button isn't working on Firefox. (It is working on chrome) Is anyone else having this problem?
If you have an ad block, you will need to turn that off when working with Firefox.
I've been having the problem on BSN for years that my DA:O achievements sync but my Wardens do not. I went through support a while ago and was basically told that it wasn't important enough to fix, but now that the Keep is trying to pull in Wardens I can't imagine that this is still considered unimportant. Is this part of the syncing issues that are being worked on, or is this an entirely different problem that I should address with the social.bioware.com folks?
Has the YOLO button been implemented? I can't find it anywhere.
Has the YOLO button been implemented? I can't find it anywhere.
You can find it in the right hand menu under each of the individual world states. It's the globe with arrows on it.
I've been having the problem on BSN for years that my DA:O achievements sync but my Wardens do not. I went through support a while ago and was basically told that it wasn't important enough to fix, but now that the Keep is trying to pull in Wardens I can't imagine that this is still considered unimportant. Is this part of the syncing issues that are being worked on, or is this an entirely different problem that I should address with the social.bioware.com folks?
They all seem to be interconnected.
What platform(s) are you on? Have you tried the troubleshooting guides?
You can find it in the right hand menu under each of the individual world states. It's the globe with arrows on it.
Thank you ![]()
About the Urn of Sacred Ashes -
In ISS Varric mentions that the Urn disappears regardless of what the Warden does with it, but that the temple remains.
We may not be given an option involving the high dragon or Brother Genetivi because the temple is now plot relevant for Inquisition and they needed things to be standard across ALL possible playthroughs.
To be fair if you do kill Brother Gentivi, the epilogue still states that the Temple got found anyway, and pilgrims begin to visit it in the hopes of healing power (whether or not the Urn is poisoned). So it really wouldn't change anything for DAI, except Gentivi can never make an appearance due to a serious case of dead.
I dunno, I always considered it one of the bigger moral choices (and that kill was... wow.) More affecting (in the moment) than Sophia/Avernus, despite the fact the Temple became common knowledge anyway.
If you have an ad block, you will need to turn that off when working with Firefox.
This hasn't been true for me. I've used the Keep the entire time with Adblock Plus enabled and it's worked just fine. I also don't disable it for ANY specific sites.
You can find it in the right hand menu under each of the individual world states. It's the globe with arrows on it.
Heh, methinks it should have been an icon of a pair of dice instead. ![]()
Fair enough, thanks. Makes me wonder though, why bring in anything from the profile at all? Seems it's just for looks. oh well.
This does matter to some people, including me. I would not be pleased if I were forced to use a default Warden/Hawke.
I'll admit the Urn disappearing anyways is kind of annoying, but I don't see it as too big a problem considering the game renders the choice moot in the epilogue anyways, as said above.
Been unable to log in to The Keep due to some IRL things, anyone mind filling me in on what got fixed? ![]()
I've been having the problem on BSN for years that my DA:O achievements sync but my Wardens do not. I went through support a while ago and was basically told that it wasn't important enough to fix, but now that the Keep is trying to pull in Wardens I can't imagine that this is still considered unimportant. Is this part of the syncing issues that are being worked on, or is this an entirely different problem that I should address with the social.bioware.com folks?
They all seem to be interconnected.
I´m facing similar problems with the BSN right now. Two weeks ago all my Wardens and Hawkes did sync, but now sync is incomplete. Last weekend I finished/created new Warden/Hawke - but achievements and final level from DA:O are missing. New Hawke is in BSN ... so BSN sync seems to be not completely down?
... hopefully all of this is part of maintenance and will be fine at the end.
So I've recently been looking at the Keep for redundant choices that could be condensed in order to make space for more choices, here are the ones I've come up with:
-Recruiting Sten/Recovering Sten's sword
-Recruiting Wynne/Wynne's fate
-Help Redcliffe prepare/Help Redcliffe Fight-Encounter Mardy/Mardy's Son (this one is an edge case for me)
-Shale Alive/Shale Recruited-Bethany's Fate/Bethany Killed in the Final Battle
-Recruiting Isabella/Isabella Returning
-Merrill staying with Hawke/Merill's fate
-Saemus/Ginnis
-Zervan/Nuncio
1. Recovering Sten´s sword should be separate from Recruiting Sten because its his personal quest.
2. I agree that should be really one
3. Ditto but i doubt that they changed it. The decision is part of the ISS.
4. I think its fine. It shouldn´t be more confusing.
5, 6, 7 & 8 Yes that would be better if they put together.
9. My problem with this two that they are complete pointless. Saemus dies no matter what the player do at the end of Act 2. And the player have to kill Ginnis if he/she accepts this quest. By the way Ginnis was a very dislikable person. It wouldn´t surprise me that someone else killed her.
So what´s the point? It should be removed.
10. That would be too much. It´s ok.
My suggestions
-Helped clear customers out of the pearl/Handled the Crimson oars plus kill Sergeant Kylon.
-Cured Mabari Hound/Recruited Dog
-Removing the Prologue field (Ostagar prisoner decision is pointless. He and his guard die in Ostagar) and make a Alienage field (Fate of Caladrius, Devera City, Vaughan Kendells, Soris, and Blood ritual with prisoned city elves)
-Recruited Zevran/Zevran Alive and Well
And Goldanna and Marjolaine should be under the Origins companions. Like Stens sword and Flemeths Grimoire they are personal quests.
Hi! It appears that the feedback button isn't working on Firefox. (It is working on chrome) Is anyone else having this problem?
Hey Tov! This is rose from LJ. Try the adblocker thing that others have suggested. I use Chrome myself and it seems to work fine there.
Welcome newbies!
It's kind of intimidating to wade through a lot of posts, but it would be VERY helpful if you could at least start here at the Known Issues list: http://forum.bioware...2-known-issues/
The most important item on that list is YES, syncing is a known issue and it is currently down.
Also, reading a couple of pages in this forum or the ISS (currently closed) forum would be useful too. Most every question has been asked and answered already.
Lastly, if you notice a bug, have a suggestion, or think there's something missing from the plot, use your beta feedback tool and submit it. The devs don't have time to read through all our posts any more so anything they need to fix or might want to consider adding will come through the tool.
I'm trying to write a suggestion about combining Zevran's choices and I'm wondering can you let Zevran live ,but not recruit him?
I'm trying to write a suggestion about combining Zevran's choices and I'm wondering can you let Zevran live ,but not recruit him?
You can do it. Nathaniel too.
http://dragonage.wik..._Road_(Origins)
By the way should the Keep feature possible outcomes like The Warden sent Sten/Leliana/Zevran/Oghren away after they are recruited?
By the way should the Keep feature possible outcomes like The Warden sent Sten/Leliana/Zevran/Oghren away after they are recruited?
Seconding this suggestion.
Just to make sure I'm thorough here's what I have so far for my suggestion:
Is there anything I'm missing?
I think all recruitable companions should follow how they setup Leliana's and Fenris' part.
Man Cullen just doesn't want to stay friends with me ! lol ![]()
Man Cullen just doesn't want to stay friends with me ! lol
Yeah him and some other choices revert to default state. I made list of them three pages back
Modifié par DinX64, 06 octobre 2014 - 02:11 .
Is there anything I'm missing?
Well, it is possible to recruit Zevran and then kill him, if his approval is low enough that he turns on you when Taleisin arrives. I'm not sure how he died will make any difference in the long run, though.
Well, it is possible to recruit Zevran and then kill him, if his approval is low enough that he turns on you when Taleisin arrives. I'm not sure how he died will make any difference in the long run, though.
I think only way for that to work would be:
'Zevran was executed'-Warden killed Zevran for trying to assassinate him
'Zevran died' -Zevran was recruited but didn't survive the events of Origins
Just to make sure I'm thorough here's what I have so far for my suggestion:
Zevran's tiles in the Companion section should be combined. Having them in two spaces is redundant.
Here is a suggestion of how to combine them
What happened to Zevran?Is there anything I'm missing?
- 'Zevran was not recruited'-Warden let him live but didn't let him join the cause
- 'Zevran is alive and well'-Zevran was recruited and survived the events of Origins
- 'Zevran died'-Warden killed Zevran
I think all recruitable companions should follow how they setup Leliana's and Fenris' part.
Zevran can also be killed after meeting Taliesen. If he is not a friend, he will betray us and we'll have to kill him.
That still fits under "warden killed Zevren" since the end result is the same.
Just to make sure I'm thorough here's what I have so far for my suggestion:
Zevran's tiles in the Companion section should be combined. Having them in two spaces is redundant.Here is a suggestion of how to combine themWhat happened to Zevran?
- 'Zevran was not recruited'-Warden let him live but didn't let him join the cause
- 'Zevran is alive and well'-Zevran was recruited and survived the events of Origins
- 'Zevran died'-Warden killed Zevran
Is there anything I'm missing?
Yes the warden can recruited Zevran but he/she can sent him away.
remember to suggest it in the feedback button.
In DA II,
if I choose:
Fenris alive and well but still pursued (or Fenris returned to Tevinter master, or also Fenris died)
it is in conflict with 5 choices:
1. Recruited Sebastian
2. Recruited Isabela
3. Gave Isabela to Arishok
4. Aveline did not stay with Hawke
5. Romanced Merrill
I don't think this is a possible depedence. Choosing "Fenris alive but pursued" means that I didn't do Fenris' last quest. I guess.
Am I wrong?
(yes, i'm tryng to make a bad character ^^ )