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Help a Fellow Keeper: Common Issues/Ask a Question


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#1426
DinX64

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When working on the Tapestry and attempting to submit feedback it's allowing me to click "Visit the Forum" and "Tapestry Tutorial", but clicking "Submit Feedback" does absolutely nothing, am I doing something wrong?  Is this not an option yet? This is my first day on the Beta, so I'm sorry if this has been addressed and I haven't found the post yet.  :?

Are you using FIrefox and have AdBlock add-on activated? If so AdBlock is interfering with the "submit feedback button". Try Chrome or turn the adBlock off.



#1427
Kingsy

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Just finished fiddling around with the keep for the first time and it's quite gorgeous. Still seems like it needs a lot of work though, a couple things were really annoying. For one a boat load of choices just aren't saved and are randomly shuffled, sometimes there are choice conflicts that don't make sense and Varric's narration slideshow was very laggy. Aside from that it was a real treat to play with.



#1428
AbsolutGrndZer0

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Hi all, sorry if this has been covered before, but I couldn't find this issue specifically when I did a few searches.

 

So when I'm altering my world state for DAII, I've reached Zevran's section in act 3 and run into an issue. Zevran survived DA:O fine, but when I try to change my choice to "Hawke let Zevran go", the Keep keeps trying to tell me I need to drastically alter my DA:O world state in order for this to occur. Apparently, for Zevran to survive through DAII I need to have Morrigan never do the ritual with Alistair and have my Warden die at the end of DA:O.

 

Am I missing something here, or is this a bug? I didn't think the Warden's survival had anything to do with Zevran popping up in DAII.

 

ETA: That whole section seems to have the same issues, actually, since editing Nuncio's tile has the same effect.

 

I think you might be running into a problem I've noticed myself.  The autosolver doesn't give you choices, it gives you ONE choice.  It might not be the one you want... for example...

 

If I try to set up That Loghain killed the Archdemon but that there was also an Old God Baby, well that's a conflict... Now, there are multiple ways I could fix this....

 

I could make it so that the old god baby is not done, at which point Loghain can kill the archdemon and he dies.

 

I can make it so that the Warden kills the Archdemon and lives, cause baby. Yay.

 

Thing is though, the keep seems to make a single suggestion, so it very well may (and has with me on occasion) decide to say the Old God Baby was not made AND your Warden killed the archdemon.   I can't really figure out how it comes up with it's suggestions, but it seems you may be having an issue like that.

 

So, unless they make it so it gives you OPTIONS on how to solve the conflict, you'll just have to say "NO" to the changes and try to figure out where the OTHER conflicts are...



#1429
Tommy6860

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Are you using FIrefox and have AdBlock add-on activated? If so AdBlock is interfering with the "submit feedback button". Try Chrome or turn the adBlock off.

 

I use Firefox and Adblock and the feature works just fine with both. If Adblock is blocking the feedback as a "Pop-up" (of which one can turn off specific to a website), one can do that, changing browsers isn't the answer.



#1430
Tommy6860

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Hi all, sorry if this has been covered before, but I couldn't find this issue specifically when I did a few searches.

 

So when I'm altering my world state for DAII, I've reached Zevran's section in act 3 and run into an issue. Zevran survived DA:O fine, but when I try to change my choice to "Hawke let Zevran go", the Keep keeps trying to tell me I need to drastically alter my DA:O world state in order for this to occur. Apparently, for Zevran to survive through DAII I need to have Morrigan never do the ritual with Alistair and have my Warden die at the end of DA:O.

 

Am I missing something here, or is this a bug? I didn't think the Warden's survival had anything to do with Zevran popping up in DAII.

 

ETA: That whole section seems to have the same issues, actually, since editing Nuncio's tile has the same effect.

 

Interesting, I made the same choices with Zev and didn't encounter that issue. I did however have another issue, but I suspect my choices may be counter to how the choices really are supposed to be made between the two previous games or (and mostly) with Origins that are standard. I have to keep in mind the actual intention of DA:O and the mods I used that didn't reflect that (like a mod that makes Morrigan treat my female character as a male, allowing me to do the DR with her as a fem warden). So, when I made the choice in The Keep, I kept that in mind, though a few of the inconsistencies I found were against the standard.


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#1431
Mariquis

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Hi all, sorry if this has been covered before, but I couldn't find this issue specifically when I did a few searches.

 

So when I'm altering my world state for DAII, I've reached Zevran's section in act 3 and run into an issue. Zevran survived DA:O fine, but when I try to change my choice to "Hawke let Zevran go", the Keep keeps trying to tell me I need to drastically alter my DA:O world state in order for this to occur. Apparently, for Zevran to survive through DAII I need to have Morrigan never do the ritual with Alistair and have my Warden die at the end of DA:O.

 

Am I missing something here, or is this a bug? I didn't think the Warden's survival had anything to do with Zevran popping up in DAII.

 

ETA: That whole section seems to have the same issues, actually, since editing Nuncio's tile has the same effect.

 

Hmm I feel like it's something specific to do with that Morrigan tile actually. I've had a very similar conflict with the most random stuff. I selected that I "Recruited dog" once and it said I needed to change the way I dealt with Morrigan (it told me to change it from my original choice 'human baby' to 'no baby').  However actually.. I didn't have human baby selected, I had no baby selected already. This has happened two other times with completely different things. Once on a different tile, and another time when I just opened up the tapestry saying that my world state needed to be altered for this one tile. Weird.



#1432
Sorcha_Cousland

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Interesting, I made the same choices with Zev and didn't encounter that issue. I did however have another issue, but I suspect my choices may be counter to how the choices really are supposed to be made between the two previous games or (and mostly) with Origins that are standard. I have to keep in mind the actual intention of DA:O and the mods I used that didn't reflect that (like a mod that makes Morrigan treat my female character as a male, allowing me to do the DR with her as a fem warden). So, when I made the choice in The Keep, I kept that in mind, though a few of the inconsistencies I found were against the standard.

 

I'm thinking it must be a bug, then. I didn't use mods during my playthroughs (well, just cosmetic ones that gave me Warden armour, for example, nothing that fiddled with the world states) and I just plugged in the choices I made during the game. It seems that meeting Zevran in DAII conflicts with the Warden being alive for some reason? I'll submit a feedback report.

 

 

I think you might be running into a problem I've noticed myself.  The autosolver doesn't give you choices, it gives you ONE choice.  It might not be the one you want... for example...

 

If I try to set up That Loghain killed the Archdemon but that there was also an Old God Baby, well that's a conflict... Now, there are multiple ways I could fix this....

 

I could make it so that the old god baby is not done, at which point Loghain can kill the archdemon and he dies.

 

I can make it so that the Warden kills the Archdemon and lives, cause baby. Yay.

 

Thing is though, the keep seems to make a single suggestion, so it very well may (and has with me on occasion) decide to say the Old God Baby was not made AND your Warden killed the archdemon.   I can't really figure out how it comes up with it's suggestions, but it seems you may be having an issue like that.

 

So, unless they make it so it gives you OPTIONS on how to solve the conflict, you'll just have to say "NO" to the changes and try to figure out where the OTHER conflicts are...

 

Might be, though I think in-game if you do the ritual, your Warden kills the archdemon by default? Maybe that's the issue you're running into.

 

Hmm I feel like it's something specific to do with that Morrigan tile actually. I've had a very similar conflict with the most random stuff. I selected that I "Recruited dog" once and it said I needed to change the way I dealt with Morrigan (it told me to change it from my original choice 'human baby' to 'no baby').  However actually.. I didn't have human baby selected, I had no baby selected already. This has happened two other times with completely different things. Once on a different tile, and another time when I just opened up the tapestry saying that my world state needed to be altered for this one tile. Weird.

 

Aha! Yeah, this sounds exactly like what I've run into. Weirdest conflict. I'll put in a report about it. Thanks!



#1433
DinX64

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I use Firefox and Adblock and the feature works just fine with both. If Adblock is blocking the feedback as a "Pop-up" (of which one can turn off specific to a website), one can do that, changing browsers isn't the answer.

I agree. Which is why I said Try Chrome or Turn off adblock. I was just giving options to get around their problem. That's all.


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#1434
serenai

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I understand that my choices do not import and my character can (though my previous post indicates otherwise), but the choices I made in The Keep have conflicts. While I don't have a problem with the conflicts, the issue of resolving them is tedious. Instead of reflecting the conflict(s) directly, it gives me a list of all of the choices I've made without indicating which is the conflict. I then have to unlock each choice until I get it right.

 

Sorry if I confused anyone with my previous post.

 

If I understand this correctly, you're making a new choice in the tapestry and when you click to choose it, it brings up the autosolver with a bunch of items listed. Is that correct?

 

If so, that means that all those prior choices that are listed conflict with the new one you just made - not just one and you have to find it in the list.

If that's not what you meant then perhaps you could explain it differently?



#1435
Tommy6860

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Hmm I feel like it's something specific to do with that Morrigan tile actually. I've had a very similar conflict with the most random stuff. I selected that I "Recruited dog" once and it said I needed to change the way I dealt with Morrigan (it told me to change it from my original choice 'human baby' to 'no baby').  However actually.. I didn't have human baby selected, I had no baby selected already. This has happened two other times with completely different things. Once on a different tile, and another time when I just opened up the tapestry saying that my world state needed to be altered for this one tile. Weird.

 

 

Hmm, now that you mention it, I wonder what the difference between a baby and a god baby is (other than the obvious literal sense); I have no recollection that there was a choice in DA:O, other than what was reflected in the epilogue cards regarding Morrigan after the end-game of a possibility that she was with child. If I refused the DR, what difference to me does it make whether or not she has a baby after the fact of Origins and that I make a choice on it in The Keep? What I am saying is, I had no control over her after the DR (because she bolted the scene if I didn't do/agree to the DR), and everything I did beforehand was by my choice.



#1436
Sorcha_Cousland

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Are you using FIrefox and have AdBlock add-on activated? If so AdBlock is interfering with the "submit feedback button". Try Chrome or turn the adBlock off.

 

I found I had a similar issue (using Chrome) but turning off AdBlock and Disconnect fixed it. Might this help you, @Agoralyx?



#1437
Tommy6860

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If I understand this correctly, you're making a new choice in the tapestry and when you click to choose it, it brings up the autosolver with a bunch of items listed. Is that correct?

 

If so, that means that all those prior choices that are listed conflict with the new one you just made - not just one and you have to find it in the list.

If that's not what you meant then perhaps you could explain it differently?

 

Yes, you got that correct and that isn't the issue. The issue is and hopefully they read my suggestion in the feedback, is that instead of populating a list that doesn't reflect the inconsistency, it should just list the inconsistencies that need changing, not list every choice I made. Does that make better sense? As it stands now I get the whole list of my choices where not even one of them is expressed as needing change.



#1438
Tommy6860

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I agree. Which is why I said Try Chrome or Turn off adblock. I was just giving options to get around their problem. That's all.

 

Gotchta :)



#1439
Devil's Avocado

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Hmm, now that you mention it, I wonder what the difference between a baby and a god baby is (other than the obvious literal sense); I have no recollection that there was a choice in DA:O, other than what was reflected in the epilogue cards regarding Morrigan after the end-game of a possibility that she was with child. If I refused the DR, what difference to me does it make whether or not she has a baby after the fact of Origins and that I make a choice on it in The Keep? What I am saying is, I had no control over her after the DR (because she bolted the scene if I didn't do/agree to the DR), and everything I did beforehand was by my choice.

If you romanced Morrigan and didn't do the DR, you will end up with a normal baby, it's mentioned in the epilogue and during Witch Hunt. I don't know if mods may have prevented you from having that out come when you played so something to consider.



#1440
xrayspex73

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I cannot do anything in the DA Keep. I just got into the beta. Watched the ISS and then started to make choices on the 2 campaigns. I now just get the following error:

 

 
Oops, an error occurred

Error: Script error.
URL: https://cdn.dragonag.../world-vault.js
Line #: 0

 

Now I cannot click anything on my Tapestry without the entire page freezing up and becoming totally unresponsive. Now as soon as I log into the Keep, it just get this error. Does not matter what browser, computer, tablet I try. The same thing happens. I think my profile/account is hosed.

 

Anyone having this problem?



#1441
EvilChani

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Hey, fellow Keepers.  I just got the keys to the Keep yesterday, completed my first Tapestry and found a message this morning that my world state need changes in order to be valid.  For DA:O it killed Zevran, had Alistair kill the archdemon, Alistair and Warden not lovers, Anora rules, no baby with Morrigan, no Grimoire. For DA2 it wiped out the whole Zevran plot line since I guess he's dead now.  I accepted the changes - should I leave the world state as is, or can I try to fix it?

 

I have the same problem, and see that others do as well. I changed it again tonight and locked the world state. I'm curious to see if it is changed tomorrow. Perhaps locking it is the key?

 

The entire Zevran part seems glitchy, in some ways. Once when I was making changes to DA2 info regarding Nuncio, it popped up with a long list of items that would change with that decision, including me recruiting Dog! And that was with a female noble Warden, who already has Dog at the start of the game. I haven't been able to duplicate it again, though, so maybe they already fixed it. 



#1442
AbsolutGrndZer0

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I'm thinking it must be a bug, then. I didn't use mods during my playthroughs (well, just cosmetic ones that gave me Warden armour, for example, nothing that fiddled with the world states) and I just plugged in the choices I made during the game. It seems that meeting Zevran in DAII conflicts with the Warden being alive for some reason? I'll submit a feedback report.

 

 

 

Might be, though I think in-game if you do the ritual, your Warden kills the archdemon by default? Maybe that's the issue you're running into.

 

 

Aha! Yeah, this sounds exactly like what I've run into. Weirdest conflict. I'll put in a report about it. Thanks!

 

Hmm, now that you mention it, I wonder what the difference between a baby and a god baby is (other than the obvious literal sense); I have no recollection that there was a choice in DA:O, other than what was reflected in the epilogue cards regarding Morrigan after the end-game of a possibility that she was with child. If I refused the DR, what difference to me does it make whether or not she has a baby after the fact of Origins and that I make a choice on it in The Keep? What I am saying is, I had no control over her after the DR (because she bolted the scene if I didn't do/agree to the DR), and everything I did beforehand was by my choice.

 

I never got that option in the actual game because I never had a Warden that romanced Morrigan then refused the ritual... I was like "Oh, she's wanting to have sex again, and this time we'll have a baby AND I get to live? How can I say no to my girlfriend given the alternatives are she leaves me and I die.?" LOL



#1443
kalokeri

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Hi all, sorry if this has been covered before, but I couldn't find this issue specifically when I did a few searches.

 

So when I'm altering my world state for DAII, I've reached Zevran's section in act 3 and run into an issue. Zevran survived DA:O fine, but when I try to change my choice to "Hawke let Zevran go", the Keep keeps trying to tell me I need to drastically alter my DA:O world state in order for this to occur. Apparently, for Zevran to survive through DAII I need to have Morrigan never do the ritual with Alistair and have my Warden die at the end of DA:O.

 

Am I missing something here, or is this a bug? I didn't think the Warden's survival had anything to do with Zevran popping up in DAII.

 

ETA: That whole section seems to have the same issues, actually, since editing Nuncio's tile has the same effect.

 

Is your Warden a female Cousland? I'm having nearly the same issues. My world state seemed to work fine at first, but it keeps changing my female Cousland from a rogue to a warrior and changing the OGB father to warden. Oddly without insisting I change the warden to male or prompting the autosolver at all. Its only when I try to switch it back to Alistair that the autosolver tries to get rid of da2 Zevran.

 

ETA: Letting the autosolver do its thing and then manually resurrecting Zev seems to have worked for me this time.


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#1444
EvilChani

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Has anyone else found glitches with Loghain/Alistair?

 

I have another female noble, who died fighting the archdemon, and after playing around with choices, I could choose "Loghain lives" along with Alistair and Anora ruling jointly. That shouldn't be possible since, if the Warden refuses to kill Loghain, Alistair runs off and turns into a drunkard. I'm going to try it again with a different Warden and see I'm still able to do it...



#1445
kalokeri

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Has anyone else found glitches with Loghain/Alistair?

 

I have another female noble, who died fighting the archdemon, and after playing around with choices, I could choose "Loghain lives" along with Alistair and Anora ruling jointly. That shouldn't be possible since, if the Warden refuses to kill Loghain, Alistair runs off and turns into a drunkard. I'm going to try it again with a different Warden and see I'm still able to do it...

 

I think Alistair in general is bugged. Was your warden in a romance with him? I think that's where my world state problems come from.



#1446
EvilChani

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I think Alistair in general is bugged. Was your warden in a romance with him? I think that's where my world state problems come from.

 

Nope. This one had no romance at all. I haven't tried doing this with a Warden who romanced him. Maybe I'll try that next to see if it's just an unresolved conflict. 



#1447
AnnJuly

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Has anyone else found glitches with Loghain/Alistair?

 

I have another female noble, who died fighting the archdemon, and after playing around with choices, I could choose "Loghain lives" along with Alistair and Anora ruling jointly. That shouldn't be possible since, if the Warden refuses to kill Loghain, Alistair runs off and turns into a drunkard. I'm going to try it again with a different Warden and see I'm still able to do it...

 

It's possible. Hardened Alistair rules with Anora, Loghain alive&well (or dead&redeemed).


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#1448
Irx

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Look, I understand that but my profile should still be there under the DA:O section since they are only read only. I guess I will have to contact a moderator or customer support to get an appropriate answer to my question.

My profile is also broken, the link is there but it gives me a server error.



#1449
Aggie Punbot

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For anyone having issues with the Submit Feedback button not working, it could be due to the No Script extension; if this is the case, you need to allow usabillia.com (temporarily or not) to allow the button to be used.



#1450
kalokeri

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Hmm, now just changing hawks personality is prompting me to change the old god baby's father to warden.

I'll try a fresh world state tomorrow to see if it effects another warden.