Help a Fellow Keeper: Common Issues/Ask a Question
#1451
Posté 10 octobre 2014 - 07:03
DAO -> Paragon Of Her Kind,i can choose "Didn't encounter Mardy's son" even if i choose "Didn't encounter Mardy",and my Warden is Elf Mage.
2 choices don't have images. (Zerlinda & son choices)
DAO -> Companions,i selected Dog and got a message box error "Oops, an error occurred - Error: [200] SyntaxError: Unexpected token <",i just clicked on "Close",didn't encounter an issue.
1 choice don't have image. (Dark Ritual)
DA2 -> Act 2,Feynriel,same error message as Dog,also the image choices cover the description above them.
DA2 -> Act 3,Zevran and Nuncio conflict,i can choose "Didn't help Nuncio" and "Let Zevran go",ingame i can't encounter or let Zevran go without killing Nuncio.
Sebastian's fate is missing. (Friend = Priest, Rival = Prince)
- Luhrsen et Minttymint aiment ceci
#1452
Posté 10 octobre 2014 - 07:33
Looks like some of the commonly self-changing flags survived the relog, e.g. Alistair still was in charge of making OGB and Cullen was (finally) a friend to Hawke. Flemmeth's Grimoire stil ldoes not want to be found peacefully, though.
Listening to Varric's story, however, had ruined a lot again. Zevran managed to die, OGB is made by femCousland-Queen Warden (latter was noticed by autosolver back to Alistair as soon as I had returned to the tapestry), Goldanna was not found (she was), Gascard (DA2) became alive (was killed). Cullen's friendship and previously fixed grimoire remained intact.
In DAO -> Paragon Of Her Kind,i can choose "Didn't encounter Mardy's son" even if i choose "Didn't encounter Mardy",and my Warden is Elf Mage.
I think that those tiles are sort of confusing, because anyone who had not played ND origin has no idea about this Mardy. It is very likely going to promt auto-resolve, but, probably, they should make some sort of section for origin-related plots, and sign which is which?
#1453
Posté 10 octobre 2014 - 08:09
2 choices don't have images. (Zerlinda & son choices)
1 choice don't have image. (Dark Ritual)
These are the new outcomes added after update and they didn't have images. Supposedly coming soon.
Looks like some of the commonly self-changing flags survived the relog, e.g. Alistair still was in charge of making OGB and Cullen was (finally) a friend to Hawke. Flemmeth's Grimoire stil ldoes not want to be found peacefully, though.
Are you sure Cullen's choice sticks? Because it doesn't for me. It (and other new choices) survives switching between worldstates, but not going into another part of the Keep or reloging.
My ISS seems to behave itself. The only thing it ever broke was switching "The Warden became Alistair's queen" to "The Warden and Alistair were not lovers" despite me choosing Alistair's romance and "Alistair and the Warden rule together". I haven't even noticed that, until people started to report ISS ruining their worldstates. Sneaky ISS! ![]()
#1454
Posté 10 octobre 2014 - 08:34
re you sure Cullen's choice sticks? Because it doesn't for me.
Well, it survived this night, I logged off yesterday, and I found it same friendly this morning. But I know that it had reset to 'not friends' several times before.
#1455
Posté 10 octobre 2014 - 08:44
The ISS after you close it often changes your worldstate choices, making them conflict .
#1456
Posté 10 octobre 2014 - 08:57
#1457
Posté 10 octobre 2014 - 09:06
sometimes the locking option doesn't work
#1458
Posté 10 octobre 2014 - 10:46
Has anyone else found glitches with Loghain/Alistair?
I have another female noble, who died fighting the archdemon, and after playing around with choices, I could choose "Loghain lives" along with Alistair and Anora ruling jointly. That shouldn't be possible since, if the Warden refuses to kill Loghain, Alistair runs off and turns into a drunkard. I'm going to try it again with a different Warden and see I'm still able to do it...
It's possible. Hardened Alistair rules with Anora, Loghain alive&well (or dead&redeemed).
Yep. Alistair always leaves the party if Loghain is spared, but hardened Alistair will still agree to marry Anora, and you can speak with him at the coronation.
#1459
Posté 10 octobre 2014 - 11:03
I dont know is it common or just me but the following choices always set default options: encounter with Goldanna and Marjorlain, Flemeth's Grimoire and encounter with Kitty from Stone prisoner dlc. I tried to lock it but still nothing.
#1460
Posté 10 octobre 2014 - 11:51
I dont know is it common or just me but the following choices always set default options: encounter with Goldanna and Marjorlain, Flemeth's Grimoire and encounter with Kitty from Stone prisoner dlc. I tried to lock it but still nothing.
There are problems with locking the choices added in the last update (i.e., the ones you mentioned). I'd expect it to be resolved in the next update.
#1461
Posté 10 octobre 2014 - 12:59
I'm terribly sorry if this question has been answered somewhere before but i can't seem to find it anywhere ( i may be just dumb ). So i'm hoping someone can answer it for me here.
Is the save importing from the keep to DAI completely cloud based through Origin or are we able to export the created world state file to something like a flash or hard drive in case of a lack of internet?
#1462
Posté 10 octobre 2014 - 01:00
Cloud based
#1463
Posté 10 octobre 2014 - 01:44
I don't really understand the choice about Hawke's relationship with Cullen. What does it mean if they were "friends" or not? Does it depend on Hawke's alliance with the mages or the templars? Like, if you support the templars you're Cullen's "friend", but if you support the mages you're not?
#1464
Posté 10 octobre 2014 - 01:45
Cloud based
How i love it when my singleplayer games are dependant on an internet connection and company servers.
#1465
Posté 10 octobre 2014 - 01:49
How i love it when my singleplayer games are dependant on an internet connection and company servers.
Just in Creation Character Phase, to load "old" choices and your "old" chars
#1466
Posté 10 octobre 2014 - 01:56
No one is aware of any specific choice that correlates to that tile. I say base it off of whether or not you talk with him every act or not, but a more accurate way of looking at is whether or not you want Cullen to speak fondly of Hawke in DAI.I don't really understand the choice about Hawke's relationship with Cullen. What does it mean if they were "friends" or not? Does it depend on Hawke's alliance with the mages or the templars? Like, if you support the templars you're Cullen's "friend", but if you support the mages you're not?
You only need the internet connection and servers to be up for a min or two. Besides it is too late for it to be changed without a DAI game patch which would require a bigger download than the Keep world state download.How i love it when my singleplayer games are dependant on an internet connection and company servers.
- Enrychan aime ceci
#1467
Posté 10 octobre 2014 - 02:45
#1468
Posté 10 octobre 2014 - 02:50
You only need the internet connection and servers to be up for a min or two. Besides it is too late for it to be changed without a DAI game patch which would require a bigger download than the Keep world state download.
How is it too late ? I don't remember bioware being shy about doing day one patches and DLC.
Besides, what i'm actually wondering is why does the file have to be saved in the cloud exclusively instead of offering it to be downloaded to your machine, shouldn't the file with the keep choices be an extremely small database. Archaic floppy disks could handle that amount of information without a problem.
#1469
Posté 10 octobre 2014 - 03:00
Does the Keep's cinematic serves as an intro to DAI or will DAI have it's own intro ingame?
likely it's own intro ingame, since not everyone is going to use the Keep.
How is it too late ? I don't remember bioware being shy about doing day one patches and DLC.
Besides, what i'm actually wondering is why does the file have to be saved in the cloud exclusively instead of offering it to be downloaded to your machine, shouldn't the file with the keep choices be an extremely small database. Archaic floppy disks could handle that amount of information without a problem.
As much as a lot of people don't like it, but cloud based storage is the future. Beside the world state created in the Keep isn't a save file per se, but more like an imprinted code that is exported into DA:I once and will remain there until you export another world state.
#1470
Posté 10 octobre 2014 - 03:07
I said too late to do it without a patch. A day one patch or DLC is a still a patch. >.> It needs to be done this way because DAI is not programmed to read any world states that are offline. Could they patch it so that it reads offline files and edit the Keep to generate them? Yes in theory, but that doesn' really help anyone as console players would be unable to move the world states to their consoles and PC players would need an Internet connection for several minutes (minimum) to get the patch. The design decision has been made and for better or worse it is too late for it to be useful to make any changes to that decision.How is it too late ? I don't remember bioware being shy about doing day one patches and DLC.
Besides, what i'm actually wondering is why does the file have to be saved in the cloud exclusively instead of offering it to be downloaded to your machine, shouldn't the file with the keep choices be an extremely small database. Archaic floppy disks could handle that amount of information without a problem.
- crowskin aime ceci
#1471
Posté 10 octobre 2014 - 03:37
As much as a lot of people don't like it, but cloud based storage is the future. Beside the world state created in the Keep isn't a save file per se, but more like an imprinted code that is exported into DA:I once and will remain there until you export another world state.
People don't like it because it unnecessarily complicates stuff and makes games reliant on company servers. It inherently makes things flawed. I still play games like Kotor and Dungeon Keeper, and they will have all their features intact no matter what happens to the company or the internet. Every time this happens games get ripped on, especially AAA games (though admittedly DAI doesn't suffer from it as much as DIablo 3 or AC because it's only about the save ).
And please, you don't have to call it a save file, but it still is a file that is being downloaded for you and imported into your game by the Origin client. It's not a nebulous concept.
#1472
Posté 10 octobre 2014 - 03:43
I dont know is it common or just me but the following choices always set default options: encounter with Goldanna and Marjorlain, Flemeth's Grimoire and encounter with Kitty from Stone prisoner dlc. I tried to lock it but still nothing.
There are problems with locking the choices added in the last update (i.e., the ones you mentioned). I'd expect it to be resolved in the next update.
I've been having the same issues, and I'd seen the bit about new plots not locking in the Known Issues thread but I had no idea what the new plots might be. Thanks for clearing that up for me. The Keep also occasionally decides that Zevran died when he didn't, and that my female Warden tried (impossibly) to perform the Dark Ritual with Morrigan, causing a whole other set of issues. But I'm under the impression those last two are problems quite a few people have been having for awhile now, so nothing really new there.
Otherwise everything seems to be working pretty well. I was having an issue with the ISS dropping Varric's narration and cycling through every available choice before finally just freezing up if the world state was locked, but that seems to have been cleared up.
#1473
Posté 10 octobre 2014 - 03:47
Doesn't take long,just get WiFi or find some internet cafe,but remember to logout/clear cache&cookies in public PCs.
#1474
Posté 10 octobre 2014 - 04:12
Login to Keep -> make choices -> export world state -> login to DAI -> accept exported world state,no need internet connection after that point.
Doesn't take long,just get WiFi or find some internet cafe,but remember to logout/clear cache&cookies in public PCs.
The duration of the required connection is really not the issue with this, it's the fact that it needs to actually happen no matter how short the connection is. One of the defining features of the series is susceptible to server and internet issues. The previous games are basically timeless because they don't rely on anything external.
But i seem to be talking to the wind anyway, i just hope they change this after a while.
#1475
Posté 10 octobre 2014 - 04:14
People don't like it because it unnecessarily complicates stuff and makes games reliant on company servers. It inherently makes things flawed. I still play games like Kotor and Dungeon Keeper, and they will have all their features intact no matter what happens to the company or the internet. Every time this happens games get ripped on, especially AAA games (though admittedly DAI doesn't suffer from it as much as DIablo 3 or AC because it's only about the save ).
And please, you don't have to call it a save file, but it still is a file that is being downloaded for you and imported into your game by the Origin client. It's not a nebulous concept.
I think you keep comparing this to games like Diablo which required being online almost all the time. For the Keep you're online for maybe two minute tops and then you can turn off wifi if you so desired. Sure this will affect those who don't have internet access at all which is unfortunate direction that many companies are taking but the way I see it, if you can reply on these forums, you can use the Keep no problem.
Plus for now there isn't any way to import these files back into the Keep, only the Data from DA:I will upload.





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