Sumbit it as feedback then, that's what it is for
Help a Fellow Keeper: Common Issues/Ask a Question
#1701
Posté 14 octobre 2014 - 11:43
#1702
Posté 14 octobre 2014 - 01:32
Hi Keepers
so i have added this as feedback just wanted to know what other people think about it and what may be missing what's important to you, so in the Legacy dlc for DA2 there is some plots what seem some what important to me that are missing
- Anderse in the party he attacked the rest of the party at one point
- Altar of Dumat did you do the ritual or defile it
- Paragons Heir did you do the Dwarven rite for the dead
- did you side with Janika when you first meet hear but then side with Larius at the final seal and vice versa
so that's my opinion on what's just missing out of the legacy dlc alone i know da keeps not finished but time it ticking away
#1703
Posté 14 octobre 2014 - 01:35
Hi Keepers
so i have added this as feedback just wanted to know what other people think about it and what may be missing what's important to you, so in the Legacy dlc for DA2 there is some plots what seem some what important to me that are missing
- Anderse in the party he attacked the rest of the party at one point
- Altar of Dumat did you do the ritual or defile it
- Paragons Heir did you do the Dwarven rite for the dead
- did you side with Janika when you first meet hear but then side with Larius at the final seal and vice versa
so that's my opinion on what's just missing out of the legacy dlc alone i know da keeps not finished but time it ticking away
Perhaps you've already done this but I would suggest you send this as a plot request through the Beta Feedback button. Simply click Beta Feedback, Submit Feedback and when it gives you the drop down box select plot request.
#1704
Posté 14 octobre 2014 - 01:42
Perhaps you've already done this but I would suggest you send this as a plot request through the Beta Feedback button. Simply click Beta Feedback, Submit Feedback and when it gives you the drop down box select plot request.
yep i have done that on a lot of things lol
#1705
Posté 14 octobre 2014 - 01:53
^ The Anders thing isn't a choice. He is in the party and the thing happens. Making the choice of whether to bring Anders during the Legacy DLC does not count because that is a game choice, like deciding what gear to wear, not a story choice.
#1706
Posté 14 octobre 2014 - 02:05
^ The Anders thing isn't a choice. He is in the party and the thing happens. Making the choice of whether to bring Anders during the Legacy DLC does not count because that is a game choice, like deciding what gear to wear, not a story choice.
i disagree there are plenty of important moments in DA2 where making the choice of what character you take on missions and there reactions to what you do is very important for example if you take isable on the mark of the assassin dlc you get to do pirets and theri curses where you can free cursed pirets or keep the dagger of the four winds or even one of the big one when you chose to take Anders and (Batheny or Carver) into the deep roads so they don't die and become a greay warden
#1707
Posté 14 octobre 2014 - 02:35
Well, after seeing some of your YOLO results I just had to keep hitting until I got something amusing.
#1708
Posté 14 octobre 2014 - 02:40
Well, after seeing some of your YOLO results I just had to keep hitting until I got something amusing.
nobody romancedAlistair executedWarden remained Alistair's mistressLoghain was executed by the WardenLoghain died killing the ArchdemonI didn't check for more glaring factors. I don't mind that you get funny world-states in your choices. However, I was able to lock the world-state without any conflicts. I think this part is, or should be, a bug. Part of the lock process should be to doublecheck for conflicts so they can be addressed before you set it for export into DAI. I reported this already, but with a smiley face because I kind of like the weird states.
lol ye i agree with you on that must be a bug but it would be funny to see the outcomes of all them
#1709
Posté 14 octobre 2014 - 04:04
^ The Anders thing isn't a choice. He is in the party and the thing happens. Making the choice of whether to bring Anders during the Legacy DLC does not count because that is a game choice, like deciding what gear to wear, not a story choice.
Debateable. When I was playing a female Hawke who was romancing Anders, I deliberately chose to bring him into Legacy because that kind of thing would happen, adding more to their relationship. Maybe the game didn't acknowledge it directly but I did, and as such it was as much a story choice to me as choosing not to execute him in Act 3 was.
#1710
Posté 14 octobre 2014 - 04:20
Debateable. When I was playing a female Hawke who was romancing Anders, I deliberately chose to bring him into Legacy because that kind of thing would happen, adding more to their relationship. Maybe the game didn't acknowledge it directly but I did, and as such it was as much a story choice to me as choosing not to execute him in Act 3 was.
One thing to realize is a balance between what matter to someone vs what's best for the Keep and later DA games as a whole. Sure there are plenty of choices not in the keep that matter to my characters and me such as one giving Leliana's schmooples or deciding who to take with me during night terrors but does it really matter to the plot or world?
The example of bring anders to the deep roads determines whether someone lives or dies, I would consider that large enough to be in the Keep. A smaller example, the only way Danzig can still be alive is if Fenris was in the party (A bug currently in the Keep allows you to keep him alive w/o recruiting fenris) not as important but it affect something in the game. While taking Anders during legacy does have a reaction, the end result changes nothing except some emotion on the players part. If requested, it should be very low on the devs priority list.
- crowskin, AbsolutGrndZer0 et Tragoudistros aiment ceci
#1711
Posté 14 octobre 2014 - 05:40
The example of bring anders to the deep roads determines whether someone lives or dies, I would consider that large enough to be in the Keep.
It's in the Keep, but indirectly. There is no other way for a sibling to become a GW. If you set Bethany or Carver to GW, it also means that you had Anders around, same as sibling's DR death means that Anders was not there. If you pick Templar\Mage - it means that you never even took him\her with you.
- Tragoudistros aime ceci
#1712
Posté 14 octobre 2014 - 06:00
The example of bring anders to the deep roads determines whether someone lives or dies, I would consider that large enough to be in the Keep.
In that particular case, a tile specifying whether or not Hawke took Anders along would be redundant. as far as the world state is concerned that is already covered by the Bethany & Carver status flags, since the only way they could become Wardens is if Anders is present. Likewise, some things are beyond player control as Bioware has decided to make certain unilateral decisions. For instance, regardless of what you do in Awakenings (including turning him over to the templars), Anders will have joined the Wardens, meet Justice and have a cat called "Ser Pounce-a-lot". Similarly if the DAI screenshots are anything to go by, the same goes for Leliana and Schmooples.
Put simply, the Keep is more concerned with effect than cause. You don't need a flag for every choice so much as for every relevant decision end-state.
- Tragoudistros aime ceci
#1713
Posté 14 octobre 2014 - 06:01
Renata (or any other bioware worker), can you confirm if we´ll have updates today?
#1715
Posté 14 octobre 2014 - 06:16
-snip-
-snip-
I think I should have worded that better since I'm surprised both of you latched on to that comment
I know that choice is already there indirectly given the sibblings fate tile is there and it would be pointless to add "did you bring anders?"
My point was more aimed at not adding choices that only seem to benefit emotional impact for sake of "making the keep my own" vs. making the keep for the good of everyone. Every Keep choice should have potential to be mentioned, have some quest about it later on, or impact the world. Allocating resources and time and what not.
#1716
Posté 14 octobre 2014 - 06:17
Random question: does anyone else wish in-game Isabela had the same hair as her Keep tiles? I really like the one where it's flowing behind as she's running. Damn you engine hair limitations! *shakes fist*
actually her romance tile make me wish her bandana was for sale, but I like that it shows her hair is more of a wavy texture and not straight like DA2 did.
Yes, I like her hairstyle in the tile. I also like it in the game!
But does anyone else think that they've assigned the wrong tiles to her options in the Keep?
"Running (away) with the book" should be for "Isabela did not return to Hawke".
"Standing holding the book (out)" should be for "Isabela returned to Hawke".
"Standing with no book" should be for "Didn't recruit Isabela".
- AbsolutGrndZer0 et QueenPurpleScrap aiment ceci
#1717
Posté 14 octobre 2014 - 06:37
Nothing today, but there will be an update this week. We'll let you all know when that happens
I´m asking simply because I´m sure you guys are perfectly aware about the decissions that do not stay and reset (Goldana or Felsi, for example) and the import issues; so no point on remarking on that.
By the way, send a cheers to all the nice people in the studio and do not drink too much coffe. ![]()
#1718
Posté 14 octobre 2014 - 06:38
Not sure if this is the right thread, but I have an issue. I am trying to update my tapestry and I am getting a conflict that the keep is trying to resolve. I am trying to change the "How Did Hawke Help Yevhen? " in Act2 to "Saved Merin." The keep is telling me that conflicts with keeping Nathaniel alive in DA:Awakenings. Am I doing something wrong or is there a glitch?
#1719
Posté 14 octobre 2014 - 06:40
Not sure if this is the right thread, but I have an issue. I am trying to update my tapestry and I am getting a conflict that the keep is trying to resolve. I am trying to change the "How Did Hawke Help Yevhen? " in Act2 to "Saved Merin." The keep is telling me that conflicts with keeping Nathaniel alive in DA:Awakenings. Am I doing something wrong or is there a glitch?
You only get Fool's Gold, the quest with Yevhen, if Nathanial is flagged as dead in DA2. (He's flagged as dead if you didn't beat the game with him in your party). If Nathanial is alive, you don't get the quest at all and instead get the quest to rescue Nathanial in Act 3 instead.
- Tragoudistros aime ceci
#1720
Posté 14 octobre 2014 - 06:46
Hey everyone ! First of all, I'm very excited about tweaking my adventures in Thedas. I just finished reviewing my 1st world state and a particular choice caught my eye :
In Act 2, for the choice about whether Gascard dies or not, it is implied that this flag is referring to Prime Suspect. However, I killed him during "All That Remains" (rather, Varric gave me a hand) and thus, he can't be alive and well leaving Kirkwall happily. Any clarifications about that ? ![]()
#1721
Posté 14 octobre 2014 - 07:02
Hey everyone ! First of all, I'm very excited about tweaking my adventures in Thedas. I just finished reviewing my 1st world state and a particular choice caught my eye :
In Act 2, for the choice about whether Gascard dies or not, it is implied that this flag is referring to Prime Suspect. However, I killed him during "All That Remains" (rather, Varric gave me a hand) and thus, he can't be alive and well leaving Kirkwall happily. Any clarifications about that ?
Both quests occurred during Act 2 plus the description simply says he's was investigating which he was during both quests, so I would say it accounts for whether you killed him in Prime suspect or All that remains. It is possible to have him survive all the remains if you persuade him.
#1722
Posté 14 octobre 2014 - 07:06
I have a question. If i don't have story dlc to Dragon Age 2 this mean i can't choose their plot to inquisition ?
From mark of assassin is only one plot? Meet Tallis or not?
#1723
Posté 14 octobre 2014 - 07:09
I have a question. If i don't have story dlc to Dragon Age 2 this mean i can't choose their plot to inquisition ?
Nope, you are free to select any plot choices whether you owned the DLC or not. I never played any of the DA2 DLC and created all my world states with them in mind
I just youtubed a play run to get a good idea how my Hawkes would have reacted.
#1724
Posté 14 octobre 2014 - 07:15
I feel like this would have been brought up, but just in case...
Has anyone asked or seen a way to import something like multiple romances? For Instance, perhaps my warden was with Alistair and then they broke up and my warden moved on to Zevran? Or some combination like that?
Such a small thing, but thought I'd ask before I forgot.
#1725
Posté 14 octobre 2014 - 07:17
Hi!
I’m new here and so maybe this question already has an answer somewhere on this forum, still I'm going to ask.
Does “Return to Ostagar” exist in the tapestry on keep, and if it does, why can’t I see it?
Kind Regards:
SpecH82





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