Is anybody else having trouble submitting Beta feedback? I click on it and.... nothing.
Help a Fellow Keeper: Common Issues/Ask a Question
#1851
Posté 15 octobre 2014 - 06:11
#1852
Posté 15 octobre 2014 - 06:56
Is anybody else having trouble submitting Beta feedback? I click on it and.... nothing.
Do you use adblock ?
#1853
Posté 15 octobre 2014 - 06:57
Are there more of you that have problems with changing the choices of Goldanna,Marjolaine and Flemeth. Because then i change then and lock a choice and logout and back again it has changed again to Did not encounter again
Yes. Also, Oghren and Filsi under Awakening, what happens with Kitty in the Stone Prisoner section, and whether Hawke and Cullen were friends in the DA 2: Companions section.
And it's reverting back for me even if I don't sign out. If I just leave the Keep open in a tab for a while and come back to it, I see that it has reverted back to the default settings for those choices.
#1854
Posté 15 octobre 2014 - 07:31
Hi all. I'm new to the beta: just in yesterday. Must say it's looking good, particularly when I view it on my iPad. And I find I'm far more invested in seeing the nuances of my DAO and DA2 playthroughs captured than I thought I'd be, even if they don't have any knock-on impact. I'd thought of it principally as a sort of save game generator for import to DAI, but it turns out it's much more engaging than that.
Anyway, yes I'm finding the same plot points reset as filianoctis though only so far when I log out and in again. Guess we've come across the known issue: "Decisions in newly added plots will reset, even if you locked your choice."
#1855
Posté 15 octobre 2014 - 07:46
Yes. Also, Oghren and Filsi under Awakening, what happens with Kitty in the Stone Prisoner section, and whether Hawke and Cullen were friends in the DA 2: Companions section.
And it's reverting back for me even if I don't sign out. If I just leave the Keep open in a tab for a while and come back to it, I see that it has reverted back to the default settings for those choices.
Yes, it's the same for me as well.
#1856
Posté 15 octobre 2014 - 08:42
Yes. Also, Oghren and Filsi under Awakening, what happens with Kitty in the Stone Prisoner section, and whether Hawke and Cullen were friends in the DA 2: Companions section.
And it's reverting back for me even if I don't sign out. If I just leave the Keep open in a tab for a while and come back to it, I see that it has reverted back to the default settings for those choices.
Yes, it's the same for me as well.
It's a known issue. Most of the choices that were added in the last update don't stick.
#1857
Posté 15 octobre 2014 - 09:02
Will be nice if we get a notification when exporting a world state if we forgot to edit some choices which remained on "default".
That would be a bad idea. How can they tell if you meant to keep those choices or not?
#1858
Posté 15 octobre 2014 - 09:04
Sorry, if it was already asked, (I'm new in the beta) but when in the game can you "produce" a normal human baby with Morrigan? The keep gives you such an option, but it's never mentioned in the game, even in Witch Hunt.
#1859
Posté 15 octobre 2014 - 09:06
You make love to her throughout the game, except on the night before the final battle.
It's mentioned in the Epilogue slides.
- AbsolutGrndZer0 aime ceci
#1860
Posté 15 octobre 2014 - 09:07
There are at least what I have seen in DAk two kind of choices.
1 choices that can be divided into A,B and C depending what decision you took
2. Choices that has one direction
I think that The DAK has managed on the first point and taken all decision into account, considering that they can have a impact on the world.
the second is more difficult because you don't know what the relevance of it.
As an example dlc like return to ostagar, golems of amgarak, etc
#1861
Posté 15 octobre 2014 - 09:34
Hi I am new to the keep. I am confused on what factors Hawke and Cullen become friends ? Can anyone please explain ?
#1862
Posté 15 octobre 2014 - 09:52
Not to sound like a douche or anything but I wont be responding to any more posts that cant really answer my question or help out in anyway.
If there were a "thumbsdown" button, I'd have used it. You can say "Not to sound like a douche..." all you want, but that's exactly what you sound like.
Thousands of other beta-testers are using the Keep successfully providing BioWare with useful feedback to improve what is still a work-in-progress, not a finished product. This is a "Keeper-to-Keeper" forum. Only a few BioWare folk are ever heard from here, and the actual devs (almost) never post. We're all just fellow players, doin' the best we can. You make a public post and get public replies. If those didn't happen to help you, so what?
- AbsolutGrndZer0 aime ceci
#1863
Posté 15 octobre 2014 - 09:55
Hi I am new to the keep. I am confused on what factors Hawke and Cullen become friends ? Can anyone please explain ?
The general consensus I've seen around here seems to be that particular tile will just affect how Cullen speaks of Hawke in DAI. Cullen seems to be on general good terms with Hawke in DA2 no matter what side you choose and he always sides with Hawke against Meredith.
- rprm1987 aime ceci
#1864
Posté 15 octobre 2014 - 09:56
Sorry, if it was already asked, (I'm new in the beta) but when in the game can you "produce" a normal human baby with Morrigan? The keep gives you such an option, but it's never mentioned in the game, even in Witch Hunt.
It actually is mentioned in Witch Hunt. I've seen it on YouTube. The Warden can ask something like "I heard you had a child" and Morrigan acknowledges it but refuses to reveal his location.
But this is one of the fun things about the Keep. Plot possibilities you didn't know existed. ![]()
#1865
Posté 15 octobre 2014 - 10:01
I checked again regarding Zevran and noticed his state was set to Zevran alive in DA:O. I didn't get an option telling I had to set Zevran to alive when I worked on DA II Act 3. Is Zevran alive the default setting for DA:O. Could it be some of my choices was set back to default settings without me knowing about it.
Quite a few of my other settings were lost as well. I haven't found a save button for my world state so it could be it's automatically saved by syncing. Maybe I caused some settings to be lost without knowing it by exploring the user interface.
#1866
Posté 15 octobre 2014 - 10:02
Im my DAO playthrough, my warden stayed alive and i was able to keep alistair a GW, but according to the tapestry, my warden has to die killing the archdemon in order for that to happen. Is this right?
For your Warden to survive, you have to have made some other choice that will still result in killing Archie.
For Alistair to also survive removes one of those options.
So you're left with:
a ) Somebody has to perform the DR; or,
b ) Loghain has to survive the Landsmeet and be available for the Final Battle.
Change one of those things first, then make your choice in "The Battle of Denerim".
#1867
Posté 15 octobre 2014 - 11:36
I checked again regarding Zevran and noticed his state was set to Zevran alive in DA:O. I didn't get an option telling I had to set Zevran to alive when I worked on DA II Act 3. Is Zevran alive the default setting for DA:O. Could it be some of my choices was set back to default settings without me knowing about it.
Quite a few of my other settings were lost as well. I haven't found a save button for my world state so it could be it's automatically saved by syncing. Maybe I caused some settings to be lost without knowing it by exploring the user interface.
It's automatically saved as soon as you change an option.
The "Default" is Zevran alive, the resting worldstate for the keep before you set choices is an US warden
#1868
Posté 15 octobre 2014 - 12:47
Is the ISS buggy for anyone else? I can't get through a single playthrough of it, and the furthest I've gotten is somewhere in Redcliffe before it bugs out. I'm using chrome.
#1869
Posté 15 octobre 2014 - 01:09
Is the ISS buggy for anyone else? I can't get through a single playthrough of it, and the furthest I've gotten is somewhere in Redcliffe before it bugs out. I'm using chrome.
Mine bugs out just a little bit...like bits of dialogue get cut off but the story continues. What's yours doing specifically?
#1870
Posté 15 octobre 2014 - 01:35
Mine bugs out just a little bit...like bits of dialogue get cut off but the story continues. What's yours doing specifically?
Not only is it a little buggy in the dialogue, the graphics are a bit choppy. That's fairly minor compared to when I hit the part of the story talking about Redcliffe (sometimes I make it as far as the Sacred Ashes). Once I get there all I see are a brown screen and hear the music, but the story stops, no further graphics, no further narrative audio.
I've let it sit to see if it will continue as this has seemed to work when it gets buggy earlier in the story... music will run, graphics may or may not be choppy, but eventually the narrated story picks back up even though the graphics might not be in sync. It's hard to explain, however once I hit Redcliffe no matter how long I let the music drone on no narration, no graphics, nothing picks back up.
Hopefully that makes some sense and you get an idea of what I'm facing. I've sent feedback about it. I understand they're trying to work out some of the bugs with the narration, but from other comments I suspect most people are getting a fairly decent playthrough of their world on the ISS and I'm in the minority.
#1871
Posté 15 octobre 2014 - 01:37
Is the ISS buggy for anyone else? I can't get through a single playthrough of it, and the furthest I've gotten is somewhere in Redcliffe before it bugs out. I'm using chrome.
A bit, the first couple of runs I did with it had it start bugging out as precisely this decision. I also couldn't get through the first attempt. I don't know what symptoms you've had, but I've encountered a problem where it begins to stutter just before it plays through every possible outcome of that quest without any audio. Bizarre.
If it helps at all, I have noticed that if I lock the World State, it runs perfectly fine.
#1872
Posté 15 octobre 2014 - 01:47
Not only is it a little buggy in the dialogue, the graphics are a bit choppy. That's fairly minor compared to when I hit the part of the story talking about Redcliffe (sometimes I make it as far as the Sacred Ashes). Once I get there all I see are a brown screen and hear the music, but the story stops, no further graphics, no further narrative audio.
I've let it sit to see if it will continue as this has seemed to work when it gets buggy earlier in the story... music will run, graphics may or may not be choppy, but eventually the narrated story picks back up even though the graphics might not be in sync. It's hard to explain, however once I hit Redcliffe no matter how long I let the music drone on no narration, no graphics, nothing picks back up.
Hopefully that makes some sense and you get an idea of what I'm facing. I've sent feedback about it. I understand they're trying to work out some of the bugs with the narration, but from other comments I suspect most people are getting a fairly decent playthrough of their world on the ISS and I'm in the minority.
As I said, try locking the World State and then running the ISS. I haven't had that problem after doing that in the last three times that I've run the narration. The only issue I do run into is that the narration is a little too fast, there is almost no break in between where Varric will be talking about one plot point and then instantly goes off into another.
#1873
Posté 15 octobre 2014 - 01:52
Locked the world state yesterday and tried it. No joy ![]()
#1874
Posté 15 octobre 2014 - 01:54
Locked the world state yesterday and tried it. No joy
That's unfortunate! It's a really great feature and that was the only way I could even get the thing to run the whole way through without any hiccups. However, if you ask me, it's too jarring that way in it's current state. As I said, there is almost no transition between some plot points.
#1875
Posté 15 octobre 2014 - 02:05
For some reason, when I choose my default hero to be a human mage and i log out, when I log back in it reverts to an elf mage. Not sure if this is a bug.





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