Aller au contenu

Photo

Help a Fellow Keeper: Common Issues/Ask a Question


4580 réponses à ce sujet

#2051
Corhal3286

Corhal3286
  • Members
  • 2 messages

Few things I found.

 

One: When setting up your tapistry for Dragon Age Awakening it allows you to chose "You saved Amaranthine and Vigil's Keep".  I was under the Impression that durring actual game play, this was not possible.  What gives?

Second: The Tapesty did not go into any detail about your Companions from Gragon Age Awakening, do they no longer matter?

Third: The Interface could use some sound, and perhaps some music me thinks.

 

Other then that, I must admit it looks pretty darn awesome!



#2052
crowskin

crowskin
  • Members
  • 553 messages

Does anyone have any guess when DA:O syncing will be live again? The defaults are alright, but I kind of want to see how my own Wardens import to the Keep.

 

 

Anyways, does anyone else want tiles for Leliana and Alistair hardening, and whether or not the High Dragon "Andraste" from Urn of Sacred Ashes is still alive. 

 

It also definitely seems like the Boon from the end of DA:O should be in there. You can ask for autonomy for the Ferelden Circle, which could be very important for one thing. 

 

1) It will be live when they fix the issues.

 

2)  No. That would be redundant as there are tiles that you can choose which can only happen if either of them are hardened. There's also been some talk around here noting that Leliana and Alistair say the same things in DA2 whether they were hardened or not. They've become "hardened" by the lives they've lead after the events of Origins. 

 

3) Eh... I'm not sure about the boons. Seems as though they've been retconned a bit, but it would be interesting if there actually was a result. But it won't be in DAI. 



#2053
crowskin

crowskin
  • Members
  • 553 messages

Few things I found.

 

One: When setting up your tapistry for Dragon Age Awakening it allows you to chose "You saved Amaranthine and Vigil's Keep".  I was under the Impression that durring actual game play, this was not possible.  What gives?

Second: The Tapesty did not go into any detail about your Companions from Gragon Age Awakening, do they no longer matter?

Third: The Interface could use some sound, and perhaps some music me thinks.

 

Other then that, I must admit it looks pretty darn awesome!

 

1) It is possible but due to the buggy nature of the save imports, many people did not realize this. You have to have done all the upgrades to the Keep and then choose to save the city. The Vigil will survive.

 

2) Gragon Age sounds like a cool game. ;)

 

Add companions as a plot suggestion via the beta feedback tool. The Keep is still a beta so new things are being added and considered.

 

3) Music is going to be an option. Check the latest twitch stream.



#2054
Ranadiel Marius

Ranadiel Marius
  • Members
  • 2 086 messages
 

You also get the Yevhen mission if Nathaniel is alive but stayed at Vigil's Keep. The DA Keep does not take this into account because that was apparently an import error.

Still, it's very common, so I think it should be implemented in the Keep, but that's another discussion entirely.

No, in that situation he is dead. If you check the codex in Awakening, it will label him as dead. If you check the variables in DA2, he is dead. The epilogue given might not have indicated as such, but the world state was that he was dead. 

Few things I found.

 

One: When setting up your tapistry for Dragon Age Awakening it allows you to chose "You saved Amaranthine and Vigil's Keep".  I was under the Impression that durring actual game play, this was not possible.  What gives?

Second: The Tapesty did not go into any detail about your Companions from Gragon Age Awakening, do they no longer matter?

Third: The Interface could use some sound, and perhaps some music me thinks.

 

Other then that, I must admit it looks pretty darn awesome!

>.> I swear people were complaining that that option wasn't in and now that it is there are multiple people a week asking how that was possible. There is no winning on this option for Bioware....anyways rant aside, You could save both (according to the epilogue) by getting all upgrades, and then saving the city.


  • samuelkaine aime ceci

#2055
samuelkaine

samuelkaine
  • Members
  • 147 messages

Regarding the Morrigan baby question, my Warden both did the Dark Ritual with Morrigan and was in a relationship with her, including going through the eluvian. Which baby answer should I be picking? I don't remember the human baby option being in Origins. Is it to represent sleeping with her in camp and then making the final sacrifice?



#2056
copernickers

copernickers
  • Members
  • 48 messages

Regarding the Morrigan baby question, my Warden both did the Dark Ritual with Morrigan and was in a relationship with her, including going through the eluvian. Which baby answer should I be picking? I don't remember the human baby option being in Origins. Is it to represent sleeping with her in camp and then making the final sacrifice?

 

The human baby is only if you have a relationship and then refuse the Dark Ritual. If you're in a relationship and do the Ritual, it's an old god baby as normal.



#2057
samuelkaine

samuelkaine
  • Members
  • 147 messages

The human baby is only if you have a relationship and then refuse the Dark Ritual. if you're in a relationship and do the Ritual, it's an old god baby as normal.

See, I thought this, but changing it doesn't bring up any conflicts in the Keep as it should. Without the DR my warden should be dead after all, not ruling with Anora.

 

Strike that, seems things had been changed on the down low.



#2058
DinX64

DinX64
  • Members
  • 482 messages

Locking a world state at least for me will not sync properly causing those choices that like reverting will revert. As long as you don't lock your world state the syncing will work properly. Note that by syncing, I mean the tapestry, not the Heroes syncing that is currently disable.

 

EDIT: It seems the keep saving your changes to your tapestry isn't as quick as it was before, and if you lock the world state quickly after you made a choice, a popup may show up saying the syncing failed to work because you locked your world state.


Modifié par DinX64, 17 octobre 2014 - 03:50 .


#2059
kathanya

kathanya
  • Members
  • 14 messages

So, this is probably an odd question from a noob Keeper.. but in the beta feedback submission process it asks you to click on a specific feature and then immediately after asks how you feel.  Does this question refer to how I feel about the specific feature in general, or how I feel about the bug/plot/suggestion I'm submitting?



#2060
SomberXIII

SomberXIII
  • Members
  • 1 348 messages

All my choices for DAO went randomized. "Old God Baby" to "human baby", "followed Morrigan" to "stabbed Morrigan", "Loghain spared" to "Loghain executed". Some worse things: Zevran died, Wynne died, Leliana died  :o . I didn't even click on "randomize worldstates" and that's just for Origins. Is it because of new update? Anyway it's funny that every good choices turned to evil choices.  :D 



#2061
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

So, this is probably an odd question from a noob Keeper.. but in the beta feedback submission process it asks you to click on a specific feature and then immediately after asks how you feel.  Does this question refer to how I feel about the specific feature in general, or how I feel about the bug/plot/suggestion I'm submitting?

Depends on what your clicking on, but whatever you click on it should be in relation to whatever your clicking (does this make sense?) So if you click on a tile of Alistair saying the Warden was his Queen, it should either be about the plot point conflicting with another plot point or the autosolver is acting up, or the art work is wrong or the speed which the Keep pulls up this tile is slow all of those would work as long as you click on the specific thing that is problematic.



#2062
Jedi Master of Orion

Jedi Master of Orion
  • Members
  • 6 915 messages

So I noticed with the new update to the Keep they added a question if whether the Warden acquiesced to Cullen's request to kill all the mages in Broken Circle. Which is fine, except I notice saying yes doesn't seem to conflict with either "Irving survived" or "Mages Supported." That can't be right.


  • Gold Dragon et Neverwinter_Knight77 aiment ceci

#2063
copernickers

copernickers
  • Members
  • 48 messages

Just wondering about Awakenings/Witch Hunt - if you set the Warden as dying in Denerim, is the game making the assumption that the Orlesian Warden-Commander met the Architect and stabbed Morrigan? Or is the imported-dead-Warden retcon from Awakenings assumed?



#2064
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 823 messages

So I noticed with the new update to the Keep they added a question if whether the Warden acquiesced to Cullen's request to kill all the mages in Broken Circle. Which is fine, except I notice saying yes doesn't seem to conflict with either "Irving survived" or "Mages Supported." That can't be right.

 

It actually is - you can tell him you're going to kill the mages and then not kill them, or vice versa. (Although I think Wynne turns on you if you say you're going to kill them, so maybe it should bring up a conflict with her being alive.)



#2065
Devil's Avocado

Devil's Avocado
  • Members
  • 1 670 messages

So I noticed with the new update to the Keep they added a question if whether the Warden acquiesced to Cullen's request to kill all the mages in Broken Circle. Which is fine, except I notice saying yes doesn't seem to conflict with either "Irving survived" or "Mages Supported." That can't be right.

I find it more suspicious that they're adding Cullen related plot points >.>

Actually there was a third option you could have picked while talking to Cullen and that was "I don't know" or "I'll hold off before deciding" choice. I think the talk with Cullen was more of a discussion than a final choice since you can still save Irving after agreeing.

 

:ph34r: 'ed



#2066
Guest_Luther_*

Guest_Luther_*
  • Guests

Just wondering about Awakenings/Witch Hunt - if you set the Warden as dying in Denerim, is the game making the assumption that the Orlesian Warden-Commander met the Architect and stabbed Morrigan? Or is the imported-dead-Warden retcon from Awakenings assumed?

 

 

I've just assumed it represents the choices of an Orlesian Warden-Commander. But it's a good question and it would be nice to have a tile asking if the DAO Warden handled the crisis in the arling of Amaranthine or if an Orlesian Grey Warden was sent because the DAO Warden sacrificed himself or herself to kill the Archdemon.



#2067
Commander of the Grey

Commander of the Grey
  • Members
  • 861 messages

The only issue I've noticed is that when playing back my choices, Varric's dialogue fades at the Urn of Scared Ashes choice (five times in a row, only passed it once before it faded in another spot) before the screen goes gray and remains so. 

 

And sorry for asking this here but the other thread is now locked. I just joined the beta today, through e-mail invite, but I have no codes? I've cleared everything and even did the suggestions in the other thread but still nothing. Have they stopped doing so? 



#2068
J e s s e

J e s s e
  • Members
  • 363 messages

The only issue I've noticed is that when playing back my choices, Varric's dialogue fades at the Urn of Scared Ashes choice (five times in a row, only passed it once before it faded in another spot) before the screen goes gray and remains so. 

 

And sorry for asking this here but the other thread is now locked. I just joined the beta today, through e-mail invite, but I have no codes? I've cleared everything and even did the suggestions in the other thread but still nothing. Have they stopped doing so? 

The codes were only given to those of us who were already in the Beta before that event.  People who gained access via a code, or simply after that time, will not be getting any.  Besides, with the recent announcement that everyone who applied for the beta will be given access before we go public, giving out more codes now would be somewhat redundant.



#2069
Guest_Luther_*

Guest_Luther_*
  • Guests

A new question: under DA2's Companions section, there's an option for saying if Cullen and Hawke were friends. What determines this? Being agreeable with Cullen in each encounter with him? Or is this another "roleplaying choice" like approving or not approving "Anders' actions at the Chantry"?


  • Jedi Master of Orion et Neverwinter_Knight77 aiment ceci

#2070
Commander of the Grey

Commander of the Grey
  • Members
  • 861 messages

The codes were only given to those of us who were already in the Beta before that event.  People who gained access via a code, or simply after that time, will not be getting any.  Besides, with the recent announcement that everyone who applied for the beta will be given access before we go public, giving out more codes now would be somewhat redundant.

Ah, I see! Thank you~   ^.^



#2071
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages

You also get the Yevhen mission if Nathaniel is alive but stayed at Vigil's Keep. The DA Keep does not take this into account because that was apparently an import error.

Still, it's very common, so I think it should be implemented in the Keep, but that's another discussion entirely.

 

Sort of, but the error is a babysitting issue.  Nathaniel dies if he stays at the Keep is the bug.  You MUST take him with you for him to survive (which, is why I jokingly calling it the babysitting bug)


  • Neverwinter_Knight77 et Grieving Natashina aiment ceci

#2072
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

The Tapestry's update allowed some of those problem choices to stick (thanks devs!), so I decided to do a more thorough testing of the ISS.   This is what I submitted in the feedback area.

 

 

After the latest update (ty for that, by the way), I tested the ISS.  
 
Origins ISS:
 
The Urn choice goes silent while both animations (the one for corruption and the one to be kept pure) play out as does the Arl getting cured with no choice coming up.  The ISS hangs for about a minute, then the sound comes back and the choice animation starts again, only this time with the edit choice function coming up at the correct time.
 
The werewolf edit choice function should come up about a second or so earlier.
 
The Paragon segment lost a couple of seconds of images.
 
The Paragon crown choice should certainly come up about 2 seconds sooner, or when the completed crown is in full focus.  The choice plays out too quickly; the player has time to change it, but not before the default starts playing.
 
For DA2 ISS, see the above with the final Templar/Mage choice.
 
Also, I run into a few seconds here and there of sound popping or stuttering.   However, it's looking great.  Thanks for all your hard work.  ;)


#2073
AbsolutGrndZer0

AbsolutGrndZer0
  • Members
  • 1 578 messages

A new question: under DA2's Companions section, there's an option for saying if Cullen and Hawke were friends. What determines this? Being agreeable with Cullen in each encounter with him? Or is this another "roleplaying choice" like approving or not approving "Anders' actions at the Chantry"?

 

Well, via your dialogue choices you could easily tell whether you were approving or not approving Anders actions, but how to determine if you were friends with Cullen or not.... I have no idea how that is determined.


  • Grieving Natashina aime ceci

#2074
Grieving Natashina

Grieving Natashina
  • Members
  • 14 554 messages

Well, via your dialogue choices you could easily tell whether you were approving or not approving Anders actions, but how to determine if you were friends with Cullen or not.... I have no idea how that is determined.

Yeah, same here; I'm just as confused.  I get the concept as to how it might affect DA:I (since Hawke will be around in at least one segment and I'm sure Cullen will talk about him/her,) but I'm not sure how it works.  

 

Does that have to do with your choices in just the quests where you talk to him, or does it also include if you chat with him during each Act in the Gallows?  Or it is just those optional conversations, and quest choices having nothing to do with it?  

 

Would anyone be able to clear this one up for me and Zero here?



#2075
NessCraig

NessCraig
  • Members
  • 163 messages

I have the BEST bug ever. Gay Guys, it is almost the best thing ever.

 

:)

 

Teehee...