looks like the newer tiles are not sticking at all again, last night they stuck until today and now I look a few hours later and they have reverted back again :/ I'll delete my world state and make a new one later tonight
Help a Fellow Keeper: Common Issues/Ask a Question
#2151
Posté 17 octobre 2014 - 06:39
#2152
Posté 17 octobre 2014 - 07:08
May I present a quick suggestion? Can we get a text-based alternative on the whole World History movie? It can get very long and I think that it might be a bit tedious to watch the movie especially if you wanted to make just a few changes and want to review if the whole story goes as you wanted, or whether you have forgotten something. I can imagine that especially once cross-checking of choices get implemented (if it is not already?), people will want to review their world states to see what they do have selected now, and what needs to be set still, which may get a bit tiring.
Other than that, I can confirm that at least for me, the ISS sound is now working great! Thanks a lot for fixing that.
#2153
Posté 17 octobre 2014 - 07:10
They won't show up until syncing is fixed. Read the post about it at the top of the forum page.
Riiight. Totally missed that it was part of the sync feature... mea culpa :x thanks !
#2154
Posté 17 octobre 2014 - 07:11
I created a new World State to copy all my decisions from my Canon World State to see if the decisions stick with that one. So far it's held, but it's only been about an hour or two.
#2155
Posté 17 octobre 2014 - 07:16
May I present a quick suggestion? Can we get a text-based alternative on the whole World History movie? It can get very long and I think that it might be a bit tedious to watch the movie especially if you wanted to make just a few changes and want to review if the whole story goes as you wanted, or whether you have forgotten something. I can imagine that especially once cross-checking of choices get implemented (if it is not already?), people will want to review their world states to see what they do have selected now, and what needs to be set still, which may get a bit tiring.
Other than that, I can confirm that at least for me, the ISS sound is now working great! Thanks a lot for fixing that.
The ISS is just the quick and dirty way to set the Major story points and learn about them if you are new. A wall of text would put people off.
What do you mean by cross-checking? The autosolver will tell you if a choice you make conflicts
#2156
Posté 17 octobre 2014 - 07:26
The ISS is just the quick and dirty way to set the Major story points and learn about them if you are new. A wall of text would put people off.
What do you mean by cross-checking? The autosolver will tell you if a choice you make conflicts
Yes, if you make conflicts. I was more refering to the fact that right now, there are already dozens of options and some more are likely coming our way even before release. Which means that for example if I wanted to import my warden, but change one or two things in my plot, mainly for sidequests or DLC, I may be prompted to do one or two changes that might result in incorrect (which will be chaught, I think?) or unwanted results (which there is no way to catch).
Or someone like me, who played DA:O for five weeks and DA2 for two months (with breaks of course) might have forgotten about certain changes. I must say, I was even surprised to find out that I played Act 2 of my Hawke already, having three weeks off between acts 2 and 3, for example. In such cases, a quick-and-dirty text narrative might be pretty useful. Especialy for people who don't really enjoy / can not offer watching movies but are quick to orient in texts. It was just a suggestion though. I mean - it already gets generated as sound. Would it be possible to give an option to display it in written form as well?
#2157
Posté 17 octobre 2014 - 07:45
No Loghain can survive while Alistair is King, you just need Alistair to be hardened and have him marry Anora. Also Loghain or male warden does the ritual, so everyone lives in the end.
Brb, changing my world slate.
#2158
Posté 17 octobre 2014 - 08:08
Hey Keepers!! Just a quick question about DA:O characters that have mods.. If the warden's hair is a modded style, will it show up on the keep or will the warden be bald? Thanks!
#2159
Posté 17 octobre 2014 - 09:21
Along with cache, make sure you unblock any ad blockers or script blockers which is the main problem with FF users.
Thanks for the tipp, that did it
#2160
Posté 17 octobre 2014 - 09:25
May I present a quick suggestion? Can we get a text-based alternative on the whole World History movie? It can get very long and I think that it might be a bit tedious to watch the movie especially if you wanted to make just a few changes and want to review if the whole story goes as you wanted
+1000
Or (at least) give us some sort of navigation though the chapters and story bits. It does not even have 'pause' button as it is ((
ME3 had a short list of the most important imported flags to verify. DAI is going to have a longer list, sure, but it's still quicker to glance through the text summary, then to rehear our dearest dwarf once again.
The ISS is just the quick and dirty way to set the Major story points and learn about them if you are new. A wall of text would put people off.
It's not that quick.
'New people' should not mess with the Keep (to begin with)! They are going to spoil their possible DAO-DA2 PTs heavily. Knowing DA2 ending and Dark Ritual + Alistair thing from the start? It's not good. And even if they wish to spoil something - they still have their interactive story. People who had replayed DA many-many times might need a quicker way to check and confirm their minor changes in a worldstate.
#2161
Posté 17 octobre 2014 - 09:29
If the warden's hair is a modded style, will it show up on the keep or will the warden be bald?
Right now we can only see a static pic, that was generated by your DA. If it was hairy both in your game and in your profile - it's still hairy. I think.
But if they are going to use the sliders face-code somehow, we're going to have a trouble. Anyone, who had played with a 'gibbed' headmorph is going to see their 'dummy' CC face then.
- Jewellzify aime ceci
#2162
Posté 17 octobre 2014 - 09:35
For a while, I thought the resetting tiles had been fixed, but now I can tell some have not. I am using chrome, and I did clear my cache and log out and back in.
- Did the Warden find Flemeth's grimoire for Morrigan? (Defaults to "Did not acquire the Grimoire")
- Did the Warden help Alistair track down is half-sister Goldanna? (Defaults to "Did not encounter Goldanna")
- Did Leliana have Marjolaine killed or let her go? (Defaults to "Did not encounter Marjolaine")
- Did Oghren re-unite with his child and Felsi? (Defaults to "The Warden did not help")
- What was the fate of Kitty and Amalia? (Defaults to "The Warden did not encounter kitty")
- What was the relationship between Cullen and Hawke? (Defaults to "Hawke and Cullen were not friends")
These were the ones I was able to find. There may be more I'm not aware of, but I did what I could to spot them. I hope this helps!
#2163
Posté 17 octobre 2014 - 09:43
To me this is another subjective area. I've never played without him being a companion up to that point, I didn't know you could do that. Anyway, I came up with another set of guidelines for Anders: if he's left Hawke before the end then I don't approve of his actions. If Hawke is not radically pro-mage I do not approve of his actions
.....And you can possibly get a 'proof' that Hawke was actually hating Anders somewhere in DAI. To me supporting mages (as actively as game allows it) is not equal to 'agree'. Same as breaking up (e.g after the demon ) does not necessarily mean that Hawke disagrees with his ways. As I said - it's one of the most 'complicated' tiles we've got. Hopefully they are going to change this text for the release.
ps: I confirm the resetting of the 'problematic' tiles. (( Something tells me they already know, but I'm going to report it anyway.
#2164
Posté 17 octobre 2014 - 10:07
So, i still have some issues with locked world states changing. Specifically, morigans mother in origins, and both alistars sister and liliana's mentor. So, the LI companion quests I guess.
Just checked all the other companion quests and the only one that wasn't changed was stens sword.
#2165
Posté 17 octobre 2014 - 10:26
My question are mainly about how certain companions don't factor into Major plots like they should Oghren is not in the origins companion tapestry at all, nor mentioned during the paragon of her kind section even though he was rather important to both. Nathaniel Howe is listed in origins even though he doesn't make his appearence till awakening. Shale although a DLC companion has some rather important backstory related to the Anvil of the void and also isn't brought up during that quest line. Then there is the fact aside from Oghren NONE of the other awakening companions are listed in that section of the tapestry, I just feel these are some glaring omissions from the overall story.
#2166
Posté 17 octobre 2014 - 10:38
Oghren and Shale used to be in the companion section until they changed it assuming the choices have more to do with Awakening/Stone prisoner? Nathaniel is also an odd one.
#2167
Posté 17 octobre 2014 - 10:42
I am wondering do you guys think the keep will be ready before DAI is released it just seems to me there are alot of issues and DAI release date is rapidly approaching.And isnt the Keep supposed to be released sometime this month I am curious if it will be ready or not.
#2168
Posté 17 octobre 2014 - 10:44
I am wondering do you guys think the keep will be ready before DAI is released it just seems to me there are alot of issues and DAI release date is rapidly approaching.And isnt the Keep supposed to be released sometime this month I am curious if it will be ready or not.
It was just announced in the Twitch stream that the Keep will enter open beta on October 29th. ![]()
#2169
Posté 17 octobre 2014 - 10:46
I am wondering do you guys think the keep will be ready before DAI is released it just seems to me there are alot of issues and DAI release date is rapidly approaching.And isnt the Keep supposed to be released sometime this month I am curious if it will be ready or not.
I think it will work as its intended/bare minimum. Meaning all the Keep plot points that have any relevancy in DAI will work as intended.
Plot points that seem to have problems probably aren't represented in DAI.
ISS doesn't need to work to import a world state.
Your Warden/Hawke doesn't have to have the correct name or picture.
#2170
Posté 17 octobre 2014 - 11:24
Is sharing of world states possible with the synching down? I would like to test the feature. If another keeper will share a world state with me I'll share one of mine. Origin ID is auronvigo33.
#2171
Posté 17 octobre 2014 - 11:30
It was just announced in the Twitch stream that the Keep will enter open beta on October 29th.
Really? Sweet!!! I'm guessing that's when we should expect syncing to be back and we don't have to be silent anymore?
#2172
Posté 17 octobre 2014 - 11:35
Really? Sweet!!! I'm guessing that's when we should expect syncing to be back and we don't have to be silent anymore?
They said syncing is back next week actually.
#2173
Posté 17 octobre 2014 - 11:35
For a while, I thought the resetting tiles had been fixed, but now I can tell some have not. I am using chrome, and I did clear my cache and log out and back in.
- Did the Warden find Flemeth's grimoire for Morrigan? (Defaults to "Did not acquire the Grimoire")
- Did the Warden help Alistair track down is half-sister Goldanna? (Defaults to "Did not encounter Goldanna")
- Did Leliana have Marjolaine killed or let her go? (Defaults to "Did not encounter Marjolaine")
- Did Oghren re-unite with his child and Felsi? (Defaults to "The Warden did not help")
- What was the fate of Kitty and Amalia? (Defaults to "The Warden did not encounter kitty")
- What was the relationship between Cullen and Hawke? (Defaults to "Hawke and Cullen were not friends")
These were the ones I was able to find. There may be more I'm not aware of, but I did what I could to spot them. I hope this helps!
I've hear that some are having luck keeping these tiles locked by deleting that world state and making a new one. Try that?
#2174
Posté 17 octobre 2014 - 11:36
They said syncing is back next week actually.
That's even better lol
#2175
Posté 17 octobre 2014 - 11:44
I've hear that some are having luck keeping these tiles locked by deleting that world state and making a new one. Try that?
I'll try that, Thanks. But it only reset after I left it alone overnight, so I'll post about the results tomorrow.
Also, another bug I found, still in chrome, is that sometimes, the tapestry will just freeze out of nowhere, and no longer responds to anything I do. I have to close the page and open a new one to get it to respond again.





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