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Help a Fellow Keeper: Common Issues/Ask a Question


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#2226
crowskin

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Just noticed something that I hadn't before. The logic solver is changing some tiles automatically based on dependencies without popping up the warning box. 

 

I was fiddling around with a new world state which had Carver becoming a templar as a default. I changed the surviving twin to Bethany and the tile about Carver automatically changed to "Carver died leaving Lothering" as well as the tile about Bethany's fate in the final battle.

 

Is this new or did I simply not notice it before?

 

(It did not, however, change my Warden's gender when I changed the outcome of the Landsmeet to "Warden rules with Anora". So now femCousland is ruling jointly with Anora without any problems. o_O)


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#2227
NRieh

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. He may end up eventually killing himself, but he is still alive at the time the game ends

Still does not fall into 'alive&well' for me, because the worldstate 100% guarantees him death (no matter if it happens before or after the credits roll, all the current info hints at former). Also, the romance technically breaks with that final scene, Hawke should have no option to have a 'romanced  Anders' tile, as at the end of the game (s)he has no active romance, same as Hawke that does not follow him into exile.



#2228
Elanor

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Strange thing... Creating new world state helped with changing back decisions. But when I deleted old world state and the only one left was new one - those decisions (encounter Goldana, the Kitty etc.) change back even when the world state was locked.

I just wanted to share my observation.

I guess I'll make another world state than... :rolleyes:



#2229
NRieh

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. He may end up eventually killing himself, but he is still alive at the time the game ends

Still does not fall into 'alive&well' for me, because the worldstate 100% guarantees him death (no matter if it happens before or after the credits roll, all the current info hints at former). Also, the romance technically breaks with that final scene, Hawke should have no option to have a 'romanced  Anders' tile, as at the end of the game (s)he has no active romance, same as Hawke that does not follow him into exile.



#2230
Elanor

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I hope they'll add an option when you exiled Anders from your side. I think it's important. I know we have that Hawke don't agree with blowing up the Chantry but Hawke can disagree with him and still forgive him.


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#2231
AbsolutGrndZer0

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Here's a post specifying that the four base DA2 LIs were intended to be bisexual. :)

 

Yeah, that was written a few months later.  But, Bioware is still using the term "playersexual" or at least Bioware Austin is.  http://blessingofkin...exual-npcs.html That's the latest news about upcoming flirting in Star Wars Old Republic.



#2232
copernickers

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Oh they do now? David Gaider (at least I think it was him... I know someone at Bioware was using the term when DA2 came out and the "everybody is bisexual" thing was being discussed) used to use the term "herosexual" at least, that being that they are whatever orientation the "hero" or player needs them to be.   That was with DA2 though, where every character except Aveline and Sebastian were "herosexual"  Probably partially due to many fans (and maybe even Gaider too, if I am misremembering that he originated the term) hating that word, might be why DAI now not only has a mix of orientations, but has ditched the word and is now using actual real world terms.

 

I've always liked the term Hawkosexual....



#2233
Ludwan93

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Even though they said on the broadcast on Twitch that deleting your world state and re-creating would make the decisions stick, unfortunately it didn't work for me. The same decisions that I've mentioned earlier in this thread still aren't sticking.
I've tried all the different ideas but nothing has worked. Hopefully the devs/mods see that it's still not working for everyone, thanks! :)

 

I'm having the exact same problem! Lets hope it gets fixed


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#2234
Jagrevi

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"I hope they'll add an option when you exiled Anders from your side. I think its important."

 

As someone who kicked Anders out of the group as well, I'd largely agree with you, however I would note that intentional companion dismissal is notably absent from anywhere in the Keep, which is more problematic than simply omitting some of the most interesting choices that exist to make in the game, as it currently forces you to lie on one or more current questions in the Keep (such as "The Fate of Leliana").

 

So I'm on board, but I don't think that's the first problem to be addressed from the lack of companion dismissal options.


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#2235
CrybabyXD

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Strange thing... Creating new world state helped with changing back decisions. But when I deleted old world state and the only one left was new one - those decisions (encounter Goldana, the Kitty etc.) change back even when the world state was locked.

I just wanted to share my observation.

I guess I'll make another world state than... :rolleyes:

same thing is happening to me. Does have 2 world state help?



#2236
shedevil3001

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yeah i'm also having the issue with the choices reverting back to default, i deleted my old world states and made new one's as suggested, but still won't keep my choices locked in, i'm using google chrome and i also tried ff, if that helps



#2237
kusoshi

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Sorry if this is the wrong place to post this but...

 

Is Mark of the Assassin not in the keep?

I swear I've seen people talk about MotA options, but it's not there for me.



#2238
Chmurek

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Sorry if this is the wrong place to post this but...

 

Is Mark of the Assassin not in the keep?

I swear I've seen people talk about MotA options, but it's not there for me.

Look in your "Companions" tile in DA2. There is two options from that DLC. If you kiss Talis or not and if you make here angry or not. 



#2239
Evamitchelle

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"I hope they'll add an option when you exiled Anders from your side. I think its important."

 

As someone who kicked Anders out of the group as well, I'd largely agree with you, however I would note that intentional companion dismissal is notably absent from anywhere in the Keep, which is more problematic than simply omitting some of the most interesting choices that exist to make in the game, as it currently forces you to lie on one or more current questions in the Keep (such as "The Fate of Leliana").

 

So I'm on board, but I don't think that's the first problem to be addressed from the lack of companion dismissal options.

 

I don't really find the lack of companion dismissal options a priority issue, except maybe in Leliana and Anders' cases. The DAO companions are the only ones you can kick out of the party (through dialogue), and not only are most of them completely irrelevant to DAI but "alive & well" is a perfectly correct way of describing their situation. And of those who are relevant to DAI (Leliana, Morrigan, maybe Alistair), only Leliana's case is problematic, because her tile description is actually wrong (saying she remained with the Warden until the end of the Blight). Alistair can only be dismissed at the Landsmeet, which is covered, and Morrigan's opinion of the Warden would be mostly tied to the OGB & Eluvian choices. 

 

For Anders, "alive & well" + "disapproved of Anders' actions" mostly covers it, but I'd be inclined to add it because it's part of the main decision in DA2 and because it also has implications for Sebastian. 



#2240
Deanna

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I'm not having a problem with the choices reverting back, however the auto fixer will pop up suggesting I make changes and it will say...Original choice: Morrigan had OGB with the warden. New choice: Morrigan had OGB with the warden. And several others like warden making ultimate sacrifice, Alistair becoming King etc. The original and new choice will be the same. I have reported this tho, anyone else having the same issue?

#2241
kusoshi

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Look in your "Companions" tile in DA2. There is two options from that DLC. If you kiss Talis or not and if you make here angry or not. 

 

Oh thanks.

Are they the only MotA options?



#2242
Deanna

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As far as Anders being exiled, I don't think that matters cuz if you exile him and side with Templars he still comes back and your forced to kill him. However I have never exiled him while siding with the mages so i don't know how that goes. I also feel tiles for Alistair being hardened should be added since with a hardened Alistair you can have him rule with Anora while Logain lives. And the rivalmance with Anders should be included, I rivalmanced him once and noticed he said 'I turned Justice into a demon' and he doesn't say that with a friendship romance. I mean that sounds pretty significant to me. But I'm assuming the choices given to us in the Keep are only there cuz they are relevant to DAI, if its not in the Keep then it won't have an impact on DAI, that's my guess :/

#2243
Reznore57

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I also deleted my world state to see if it would fix the tiles from reverting back , and it didn't work.



#2244
OrayMoor

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For some reason the submit feedback function doesn't work for me. I press on it and nothing is happening. Is this a common issue? when will it be fixed?



#2245
Chari

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I guess the problem with female warden suddenly becoming OGB's dad hasn't been fixed?



#2246
crowskin

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For some reason the submit feedback function doesn't work for me. I press on it and nothing is happening. Is this a common issue? when will it be fixed?


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#2247
Chmurek

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Oh thanks.

Are they the only MotA options?

Yes. I don't think we need any more since nothing more change - Prosper is dead, Qunari are dead, Tallis leaving anyway. I think those two choices cover plot perfectly : )


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#2248
DinX64

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Yes. I don't think we need any more since nothing more change - Prosper is dead, Qunari are dead, Tallis leaving anyway. I think those two choices cover plot perfectly : )

There is the Cult of the Sky mission but that could always be added later if there is a big demand for it since that is an optional mission. Same goes for the pirate statues if Isabela in your party and something Aveline finds if you take her along.

 

As for the main plot, I agree.



#2249
Jagrevi

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re:Evamitchell

 

I would agree with that actually. Any import that it has is entirely because of corner cases like Leliana. No 'absent' plot should have any priority above making sure the plots that are implemented in the keep have a fill list of adequate responses.



#2250
greenshadow622

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I've hear that some are having luck keeping these tiles locked by deleting that world state and making a new one. Try that?

Posting the result of my attempt at doing just this to fix the resetting tiles. Didn't work, tiles still reset.