I have a number of scripts that are supposed to carry the damaging object over to cause more damage (setting stuff on fire being the most obvious).
However, they don't seem to be working...
the method I'm using is:
object oAttacker = GetLastDamager(OBJECT_SELF);
...
where eHit is a damage effect (sometimes with visuals, sometimes not, etc.)
Any way to make this work better?





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