Before we start discussing morality and how it functions in DAI, we should separate it completely from other BioWare games, especially if they are a different franchise. KotOR was an exception due to the fact Good/Light vs. Evil/Dark is a major theme of the Star Wars universe. Mass Effect is also a bad example as early on the franchise was much more black and white. From ME2 and ME3, however, there was a lot more ambiguity and a grey area that developed.
For the Dragon Age franchise, we don't even have a morality bar like we had in KotOR or ME. The only thing we have to ground our decisions is "approval/disapproval" based on how our companions react to our choices. Even with that in mind, part of the reason you may believe the "bad boy/renegade" archetype is being diminished is likely because of how unconvincing it can be. It certainly can be viewed as comedic value for a short period of time, but it has been statistically proven that most players generally do not choose those choices.
Now do not get me wrong. I'm in no way suggesting "renegade" should be removed as an option to players. What I believe BioWare should do is make choices more ambiguous, more practical, and less "feed the kitten and give it a home" or "curb stomp kitten and still baby's candy." From what BioWare has already stated about DAI, it's going to be less off the good guy/bad guy act, and more of you can either be a benevolent ruler who tries to do things the right way, or the one who rules with an iron fist and will go to whatever links it takes to get the job done.
In that instance neither is necessary good or bad given the context, but merely different approaches to trying to resolve the issues that plague Thedas through the power of the Inquisition. As far as companions are concerned, I would argue they generally will lean more so towards being neutral than sharply one way or the other. Make a companion too polarizing and it's almost impossible to like them or take them seriously due to their extreme views on a topic. It's also likely companions, in general, should be more reasonable as you won't be able to "gift" your way to full approval like we could in DAO and to a lesser extent in DA2.
As far as Dragon Age is concerned as a whole though, it has always been much less good and evil than the other BioWare franchises. The only "evil" is the Archdemon and Dark Spawn, of which is a common enemy to everyone. Everything else about the franchise is more so moral dilemmas. Should you support the mages even though they could become abominations? Should you support the Templars even though their draconian methods oppress others, even if it is well-intentioned? A lot more nuances in DA.





Retour en haut







