A spell stunt, Mighty Spell, adds 1d6 damage to the roll... but what if it's a heal spell? Would it be possible to use Mighty Spell to heal more damage than might otherwise be possible?
Again, this is open for a vote.
In my opinion, it should. Why can't a spell be more effective if the stunt points are there? And the very name of the stunt seems to imply that's the case. So, I'd be all in favor of allowing it, but I want to hear what the rest of you think.





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