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The rest of the DAI Specializations revealed!


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#1
Hrungr

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Not sure if posted here but the other Specializations have been added  :D

 

Mages

 

Necromancer 

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

 

Rift Mage 

These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.

 

 

Rogue

 

Assassin

Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.

 

Tempest 

These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.

 

Warrior

 

Reaver

As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.

 

Templar 

These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.

 

And the originally revealed specializations...

 

Knight Enchanter (Mage)

These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.

 

Artificer (Rogue)

These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be.

 

Champion (Warrior)

These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.


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#2
Amy326

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So cool! Elven Rift Mage Amelie Lavellan here I come! Lol
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#3
TheGreyson

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This pleases me. Looks like some spells like Walking Bomb and Crushing Prison have been rolled into specializations for mages. That's pretty cool. Gonna make you think about your build a little bit more. 

 

I like that the Tempest spec uses alchemy to create magic like effects. I wondered how they were gonna do that. 



#4
thevaleyard

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So Walking Bomb has been merged into the Necromancer tree from the looks of it. 



#5
Hrungr

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Very curious now to see the Tempest and the Rift Mage in action... B)


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#6
Hellion Rex

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Gimme dat Rift Mage!!!!!!


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#7
Fiery Phoenix

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I was unsure about the Rift Mage. Now I know I'm not interested since it doesn't sound like my thing.

 

Assassin and Reaver both sound hardcore, though.


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#8
Devil's Avocado

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Not sure if posted here but the other Specializations have been added  :D

 

Mages

 

Necromancer 

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die

 

Tempest 

These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.

 

 

 

Sounds like Walking Bomb is now specialized and if Dworkin doesn't show up in relation to Tempest I'm going to eat a silly mage hat.


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#9
raging_monkey

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As somebody who plans to play all mage races.... rift mage has met all expectations... i am so stoked
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#10
lady_v23

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reaver! :wizard:


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#11
CrimsonHead

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I'm so gonna be a Tempest on my first playthrough. Mad scientist inquisitor confirmed.


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#12
HaHa365

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I'm definetly excited to see what Rift Mage and Tempest can do. Necromancer as well....ok all of them.



#13
Tevinter Rose

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Tempest sounds like a lot of fun, I like that it involves alchemy. I'll be playing a necromancer my first playthrough, it sounds really good, didn't expect explosions, i'm guessing that will be a version of walking bomb. I'm curious about rift mage. 



#14
HeyCal

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Love the rogue specs. Assassin is my favorite rogue spec from Origins and II, but using devices as an artificer or alchemy as a tempest sounds like a ton of fun too.
It's interesting that they're shifting more toward "rogue as engineer" rather than "rogue as hunter". I like it.

Grabbed this quote from the twitter thread. I'm actually really upset that this is the way they are moving towards. I always play archer if I go rogue, I hate dealing with traps and potions and really hoped that tempest was going to be a more archery/hunting spec since all the other ones seemed to favor close combat and dual daggers. It's really disappointing that it seems I'm going to have to have no specialization again like I did in DA2 since none of them look useful or good for an archery character that doesn't use traps. (I'm not a planner when I battle, thusly traps never clicked with me.) I really feel like artificer and tempest could have been merged into one and that tempest could have become almost a duelist spec since when you think of tempest, you think of whirlwinds and speed.

Alas... Hopefully we have a decent archery branch and that you won't be nerfed if you don't use a specialization tree.
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#15
Celtic Latino

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Well it's about time! :D The Knight Enchanter, Champion and Artificer must have been getting lonely.

 

Necromancer- Appears some of the Entropy tree (Walking Bomb) will be part of the Necromancy.

Rift Mage- Looks like the Force Mage under a new name and style. Except rather than Gravity its the Fade itself.

 

Assassin- No surprise, not that its a bad thing. Assassins are one of my favorite go-to classes in a game.

 

Tempest- Now that's something I wasn't expecting! Wading in frost or flame hm? That sounds like a whole lot of fun! :lol: :lol: :lol:

 

Reaver- Again, no surprise. Still nice for them to get the description.

 

Templar- Favorite warrior spec returns. Good. A dwarf Templar will be havoc against Alexius and the likes of those rogue mages. :devil:


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#16
Loyal Tevinter

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Rift mage sounds like fun, I was leaning toward necromancer but now I'm not sure which one to pick for my first playthrough.


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#17
Hinjo

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"Let's burn something! Or freeze it! Or whatever I can do! MAD ALCHEMIST!!!"

Yeah, Tempest will certainly be specialization for my Rogue Inquisitor.



#18
HaHa365

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Rift mage sounds like fun, I was leaning toward necromancer but now I'm not sure which one to pick for my first playthrough.

I am feeling the same way.



#19
andar91

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FINALLY.

 

I am very, very interested in Necromancer and Rift Mage.

 

Rift Mage...so is it just Force Mage with a different name?


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#20
jtav

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I'm thinking human Tempest archer for first run.

#21
MattH

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Necromancy looks to have Entropy included in it.


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#22
EmperorKarino

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Not sure if posted here but the other Specializations have been added  :D

 

Mages

 

Necromancer 

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

 

Rift Mage 

These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.

 

 

Rogue

 

Assassin

Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.

 

Tempest 

These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.

 

Warrior

 

Reaver

As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.

 

Templar 

These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.

 

 

your missing 1 specialization in each class, knight enchanter, artificer and champion. 



#23
Yggdrasil

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My head canon was all about using Necromancy to strike fear in the hearts of my enemies with my undead horse and dragon skull throne.  But Crushing Prison (possibly Rift Mage) is one of my favorite spells, and Arcane Warrior/Battlemage (possibly similar to Knight Enchanter) were my favorite specialties.  So now I'm not sure which one I want to choose!



#24
Shimmering Nug

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Rift mage for Ceiris Lavellan it is. Ah, I can't wait to get my hands on this game :D


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#25
Jester

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Necromancer- Appears some of the Entropy tree (Walking Bomb) will be part of the Necromancy.

Walking Bomb was always a Spirit tree. 

Besides, probably Horror makes a return. So Necromancer will probably have a mixture of Spirit and Entropy spells.

 

Assassin's 'indirect kills' sounds interesting.


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