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Crusader GI - which ammo?


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52 réponses à ce sujet

#26
robarcool

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Does the proximity mine debuff stack with warp ammo?  I thought you can only weaken armored opponents so much... but I dont know.  I would go AP personally, since proximity mine is already doing debuff for you.  Or perhaps even disruptor ammo.  

PM debuff is a separate multiplier that isn't affected by any weakening or whatever. It's applied to the target with a net 20% boosted damage and I think armor penalty is cut from that boosted damage, of course taking armor weakening into account.



#27
Probe Away

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You have 0.5m innate penetration on the Crusader, so you can use mods (HVB, Shredder) to increase the distance without losing damage.

 

AP isn't a bad choice though.

 

He has 0.5m innate penetration??!?!!?!?

 

o_O


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#28
crashsuit

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Well, I tried Phasic, Warp, and Disruptor, but none of them felt as effective as Drill and AP, so I'm going to stick with those.

#29
Jelena Jankovic

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I do prefer the crutchmore (same weight at X)

 

But the Drill for extra shooting through walls makes sense with the crusader



#30
hong

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The answer is always explosive
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#31
Deerber

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Well, I tried Phasic, Warp, and Disruptor, but none of them felt as effective as Drill and AP, so I'm going to stick with those.


Yeah if it was me, I'd probably go drill.

#32
capn233

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Interesting.



#33
Heldarion

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Anything that isn't Explosive ammo (or Cryo, I guess).

Crusader has enough damage to hit like a truck but still not enough damage to OHK anything outside of Cerberurs Assault Troopers (as well as Cannibals and Geth Troopers, I assume).

#34
Beerfish

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CRUTCH CLASS



#35
capn233

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CRUTCH CLASS

 

negged



#36
Deerber

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Anything that isn't Explosive ammo (or Cryo, I guess).

Crusader has enough damage to hit like a truck but still not enough damage to OHK anything outside of Cerberurs Assault Troopers (as well as Cannibals and Geth Troopers, I assume).

 

Pretty sure it can OHK Collectors troopers too, when they're not possessed :P

Also husks, swarms, geth turrets and drones, abominations, guardians, and... Swarmers. D'oh! :pinched:



#37
capn233

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Pretty sure it can OHK Collectors troopers too, when they're not possessed :P

Also husks, swarms, geth turrets and drones, abominations, guardians, and... Swarmers. D'oh! :pinched:

 

Yes we must specificate.

 

Also I don't think AP or Drill is really better than WA except perhaps specifically against Phantoms.



#38
crashsuit

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AP and Drill worked much better for me for wallhax, and if Kalence is accurate, Warp doesn't add any extra damage vs shields. Phasic and Disruptor show around the same damage, within a few hundred points, but have bonuses to barriers and shields both. Since there's so much armor on Gold and Platinum, I think AP and Drill end up giving me the best bang for the buck. I can still one-shot all the mooks, and they're way better for bosses and wallhax. I guess it's good to know that all along, I was using what seems like the optimal ammo. I'm glad I switched to the HVB though, the extra reach seems to help here and there.

#39
crashsuit

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CRUTCH CLASS


Guddamn right. If I'm in a weak group, I need all the help I can get to have half a chance at carrying.
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#40
capn233

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The Warp Ammo 4 setup does more damage to armor than AP 4.  I don't know what calculation you are using, but AP4 is only a 50% bonus whereas WA4 is 60%.  It comes out to around 75 damage per shot v armor extra in favor of WA4.  The number varies slightly depending on if you use spare clips or go Shredder / HVB.  If you do the latter you have 1.8m penetration which should be sufficient to double hit Banshees and can also easily double hit Atlases.  Whether or not there is a lot of cover you need to shoot through will depend on a host of things.

 

WA4 also has a bonus to Barriers, which you wouldn't get with AP4, and if you end up with any biotics on the team you will end up way ahead (100% prime bonus).

 

Drill 3 has a small 30% damage bonus and I guess is fine if you are out of AP4.

 

Not that AP is a bad choice or anything, I just don't see how it is hands down the best choice.  I run it on the Crusader in some circumstances, mostly on characters where I am running two guns and the other benefits a great deal from AP (like Crusader / PPR loadouts on GTS or Destroyer).


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#41
crashsuit

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I don't know if I'm making the "correct" choice in terms of min/max, but I feel like the extra penetration distance gives me much more utility. With non-penetrating ammo, I keep finding myself trying to shoot at enemies I can see with Hunter Mode but don't quite have the penetration to hit.

Good point about Warp doing slightly better armour damage than AP though, thanks. I was really sloppy with the numbers and just loosely eyeballed them before. Also good point about the damage bonus to primed targets.

#42
crashsuit

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Maybe I'll make my ammo use on this setup more conditional on what the team is like. When I see a tech lobby, I'll go AP or Drill for the wallhax, but if I land in a biotic lobby (and assuming I don't switch to a biotic kit) I'll switch to Warp ammo.

#43
Deerber

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Yeah Capn for me it wouldn't be about damage, but rather about penetration. The moar, the better.
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#44
capn233

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Yeah I guess if you want good penetration distances while taking spare clips, AP is probably going to be your first choice.



#45
Learn To Love Yourself

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Jean Claude Van Dammo


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#46
HusarX

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Drill ammo, cos' HM + penetration is a good bang.



#47
Marksmad is waving goodbye

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Drill ammo, cos' HM + penetration is a good bang.

 

Have you changed your hair?



#48
Quarian Master Race

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Deselect crusader and equip Javelin. It's the best shotgun, especially on the God Infiltrator.

#49
crashsuit

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Deselect crusader and equip Javelin. It's the best shotgun, especially on the God Infiltrator.

 


I don't snipe.

#50
Excella Gionne

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I don't snipe.

I find sniping much harder on PC than on consoles. If I ever do snipe, I get better shots by hip firing. :-/