Dragon Age: Inquisition must feature an amazing downloadable Toolset software suite program application for experienced modders to create custom content mods for the actual "PC" version of Dragon Age: Inquisition great BioWare!!!
Toolset...
#1
Posté 24 septembre 2014 - 04:07
#2
Posté 24 septembre 2014 - 04:19
They know it's highly requested. It's a matter of time and resources.
#3
Posté 24 septembre 2014 - 04:27
And whether EA will even allow it. (Are there any moddable EA games besides the Sims?)
- EmperorKarino aime ceci
#4
Posté 24 septembre 2014 - 04:51
I wish we would get one, but sadly I know we won't. It's a problem with the licensing of Frostbite engine.
#5
Posté 24 septembre 2014 - 05:17
Can we at least get Console Commands on the PC version of Dragon Age: Inquisition on our PCs???!
#6
Posté 24 septembre 2014 - 05:21
I may have to use my actual $59.99 to purchase something else instead of this game, unless it gets an official downloadable toolset software modding suite, darn!
#7
Posté 24 septembre 2014 - 05:38
I may have to use my actual $59.99 to purchase something else instead of this game, unless it gets an official downloadable toolset software modding suite, darn!
Just because you can't mod it........
Not because you don't like the gameplay, story, or any other viable reason.... but because you can't change the game.
Yeah, ok... have fun with that.
- EmperorKarino, riverbanks, phantomrachie et 1 autre aiment ceci
#8
Posté 24 septembre 2014 - 05:53
Can we at least get Console Commands on the PC version of Dragon Age: Inquisition on our PCs???!
Again, I wish, but I doubt it. I have asked countless times and the only answer I have ever gotten is "I actually don't know if we even use console commands ourselves." That didn't sound too promising. I've already decided I'm going to buy it on console and I have the entire week of Thanksgiving off from school so I am literally going to do nothing but sleep and play that game till I am SICK of it and then trade it in at the end of the week and use that money to pre-order GTA V for PC. That game has mods.
Then again, a dev actually confirming there will be console commands would persuade me to get it for PC and not trade it in. Just saying.
#9
Posté 24 septembre 2014 - 06:50
The problem with not having a toolset has nothing to do with licensing. EA owns DICE who created the Frostbite engine which is why that engine is being used in all of EA's new games. There are several problems. One is that the Frostbite engine is not mod-friendly. Second is time and resources which has already been posted. It costs money and personnel to get the tools being used to create the game into a form that is user friendly. Third, the toolset can be used to create mods that affect multi player in not only DAI but potentially other games that use the Frostbite engine like Battlefield.
- riverbanks, phantomrachie, Grieving Natashina et 2 autres aiment ceci
#10
Posté 24 septembre 2014 - 09:29
Mike Laidlaw said back in June that it isn't going to happen.
https://twitter.com/...900852186480641
The problem with not having a toolset has nothing to do with licensing. EA owns DICE who created the Frostbite engine which is why that engine is being used in all of EA's new games. There are several problems. One is that the Frostbite engine is not mod-friendly. Second is time and resources which has already been posted. It costs money and personnel to get the tools being used to create the game into a form that is user friendly. Third, the toolset can be used to create mods that affect multi player in not only DAI but potentially other games that use the Frostbite engine like Battlefield.
Then there's this. Realmz has got this one right. That's also how a lot of players mod engines like the Unreal engine. Some of the coding from game to game is universal because of the UE.
For the curious, here's a technical breakdown of the Frostbite engine, and why it can be hard to even create a map.
http://bashandslash....1109&Itemid=128
- CuriousArtemis et riverbanks aiment ceci
#11
Posté 24 septembre 2014 - 09:56
#12
Posté 24 septembre 2014 - 10:05
@Natashina... I know nothing about modding
But do you think just small aesthetic changes could be made? Like giving Solas hair or Cass freckles, stuff like that.
I don't know about it much either, but I do know that it took around a long time to change colors in BF3, and that DICE almost sued the modders for it.
http://www.pcgamer.c...ttlefield-3-mo/
They backed off:
http://www.pcgamer.c...grading-option/
So far, it looks like only default stuff would be able to be modded (enhancing colors, that sort of thing.) I don't think there would be any option to change the companions features like the way you're talking about. Shoot, that would have been hard even with some of the more mod friendly engines. If we do get any mods, it'll probably be recolors of armor and things of that nature. However, that will have to come from the modding community working with DICE manually. I don't think EA is inclined to have any sort of toolkit released for the FB engine.
- CuriousArtemis aime ceci
#13
Posté 24 septembre 2014 - 10:09
#14
Posté 24 septembre 2014 - 10:16
Wow. That sucks. Like... Really, really sucks. I'm definitely rethinking my decision to buy a new PC as well as DAI (at least until it goes on sale).
That might not be a bad idea anyhow, mods or no mods. If you're building a new rig and money is a factor, you might want to wait until after release to buy the game. That way you can check the minimum system requirements beforehand and find out how much beefier you want your computer from there. ![]()
#15
Posté 24 septembre 2014 - 10:26
That might not be a bad idea anyhow, mods or no mods. If you're building a new rig and money is a factor, you might want to wait until after release to buy the game. That way you can check the minimum system requirements beforehand and find out how much beefier you want your computer from there.
Hmm well I will be buying a pre-built computer since I know nothing about computers. And at this point I really don't care about DAI, plus I'm sure any newer PC should be able to play it. But I've just been waffling between a next gen console and a PC, and was leaning towards PC for the mods alone... Even though it scares me because PCs break down and have to be updated constantly. Whereas with a console, you just buy it and you're good to go for the next 7-8 years.
#16
Posté 24 septembre 2014 - 10:27
Just because you can't mod it........
Not because you don't like the gameplay, story, or any other viable reason.... but because you can't change the game.
Yeah, ok... have fun with that.
Not sure why you are getting worked up by his comment. It is his money after all...
#17
Posté 24 septembre 2014 - 10:38
Hmm well I will be buying a pre-built computer since I know nothing about computers. And at this point I really don't care about DAI, plus I'm sure any newer PC should be able to play it. But I've just been waffling between a next gen console and a PC, and was leaning towards PC for the mods alone... Even though it scares me because PCs break down and have to be updated constantly. Whereas with a console, you just buy it and you're good to go for the next 7-8 years.
If you're more interested in a PC just for the mods, then I'd go with a next gen console instead. If the modding situation changes, then you can decide from there.
- CuriousArtemis aime ceci
#18
Posté 24 septembre 2014 - 10:42
If you're more interested in a PC just for the mods, then I'd go with a next gen console instead. If the modding situation changes, then you can decide from there.
Thanks
#19
Posté 24 septembre 2014 - 10:49
Thanks
That sounds like good advice to me
No problem. Also, if you're more of a console gamer versus a PC one, you'll probably just get more of your money's worth from a PS4/Xbone.
I prefer PC gaming, but I didn't get into mods until about two years ago. My first mod that I used was a spell tweak for NWN2, which allowed for much more efficient AI from my spellcating party members. My first post on the BSN was about that. ![]()
My main reason I'm a PC gamer is because I'm more comfortable with a gaming mouse and keyboard over a controller. My husband enjoys both though.
I hate the "console peasant" versus "PC Mustard Race gamer" crap. Thanks Yahtzee for making that one a meme.
#20
Posté 24 septembre 2014 - 11:07
lol I am too old to care about stuff like that. It's more about, do I want to spend 400 dollars or 800 dollars. Well, obviously I'd rather spend 400. And even if I buy a PC I will not be using a keyboard and mouse... that is just too strange for me. I play games with a controller
The only exception is The Sims... and here's my conundrum. My friend bought me TS4... which I can't play on my laptop. So I DO need to buy a new PC to play that game. So I've just been doing some researching and seeing if I might buy one of those PCs that sort of "pretends" it's a console... like you set it up in your living room, it's really small, and you can connect the controller to it (although with Sims of course I would use my keyboard and mouse). Specifically I've been looking at a refurbished alienware X51 R2; seems like they are made for people like me who are wanting to move from console to PC but still feel like they're playing on a console (and also who know nothing about PCs).
Cause I definitely don't want to play games at my desk >.< Nooo my desk is for working and writing. Gaming happens in the living room *nods* And... mods. MODS! I have always wanted to mod my games. I mean the mods on Skyrim alone... they look so cool. And I do mod the sh!tout of my Sims games. And when I figured out how to mod my xbox save game files for DA2 it extended the life of that game for about a year lol
But this "no more modding" thing, is that a trend? Do you think all games after DAI will be unmoddable? It seems like there's no reason to buy the PC version of the game then. I mean unless you already have a PC of course and are used to playing like that. But otherwise I don't see the benefit of playing on PC... not if it is going to cost me 400 dollars more.
I also can't really wait much longer... (like until DAI comes out)... b/c I need to make this big purchase, whether it's console or PC, and do a credit card transfer, like stat lol So I'm going to make this decision within the next week. Right now I'm leaning towards console as per your advice, but then there is my TS4 dilemma...
I still can't believe DAI is going to be completely unmoddable
Who thought this was a good idea???? Imagine if the Sims was unmoddable... it would go bankrupt.
#21
Posté 24 septembre 2014 - 11:28
But this "no more modding" thing, is that a trend? Do you think all games after DAI will be unmoddable? It seems like there's no reason to buy the PC version of the game then. I mean unless you already have a PC of course and are used to playing like that. But otherwise I don't see the benefit of playing on PC... not if it is going to cost me 400 dollars more.
I also can't really wait much longer... (like until DAI comes out)... b/c I need to make this big purchase, whether it's console or PC, and do a credit card transfer, like stat lol So I'm going to make this decision within the next week. Right now I'm leaning towards console as per your advice, but then there is my TS4 dilemma...
I still can't believe DAI is going to be completely unmoddable
Who thought this was a good idea???? Imagine if the Sims was unmoddable... it would go bankrupt.
Well, let's look at the difference between the two games. DA:I is going to have a fully fleshed out story, with a lot of memorable characters, romances, and detailed game play. Over 100 hours of story, game play, and explorations. The graphics are pretty complex, as is fitting for a next gen game. The combat is looking pretty fluid, which a good engine can help ensure. It's already got a lot going on and for EA, the DICE engine is what they feel is going to really do their games justice.
When it comes to the Sims, it is really just a simulator. There is no deep overarching story, there is no real memorable characters. No cinematic cutscenes and while the gameplay isn't as simplistic as it first appears, it's still pretty basic overall. It's just a simulator, and they can use a more mod friendly engine So, as a result, they leave it open to the modding community to custom tailor a rather simple game. They can also keep the graphics lower for the Sims, since they aren't really using it to tell a story. The Sims games are more about the stories that the player creates, versus what the writers have done.
Note: This isn't a bash on the Sims. I enjoy the series from time to time. It's more of an observation based upon the differences in the games. ![]()
When it comes to the lack of modding, I highly doubt it was done to spite modders or hurt gamers in general, especially since BioWare and EA really had no issues with modding up to this point. The article where they tried to sue/ban gamers for the color mods was from two years ago, and EA got over it within the same month. So I think they figure at this point if the fans can do it, they can go for it.
I'm not trying to brown nose EA here, but they are trying to get the best game engine they can, which includes more than just looks. For example of a game engine doing weird things to game mechanics, look no further than the Mako in the first Mass Effect. Much of it's bouncing and jogging was because the Unreal engine used for the game had trouble playing nice with the Mako's specific mechanics (they wanted it to do some odd stuff, like make it climb up nearly sheer walls.) The devs couldn't work around/through it, so they decided to make the crappy suspension (i.e the bouncing) a feature of the Mako instead.
Realz up there also got the other part right as well. In order to make a toolkit, this involves a lot of work, time, and effort that could be going into their games themselves. While companies like BioWare and publishers like EA do have more money than most we'll see in a lifetime for a single game, budgets aren't infinite. If they see the time and effort being put into making a toolkit (which, with a few exceptions, really only benefits some of the gaming community) as being detrimental to the quality of their product as well as to their bottom line, they aren't going to be inclined to do it. I don't think that's meant as a slight or to be cold to gamers. Fact is, their bottom line is what allows them to keep putting out good games. Yes, Your Mileage May Vary when it comes to what games are quality and what games aren't from BioWare (and EA in general,) but I believe that's pretty much the goal.
That all being said, it would not surprise me if EA ended up releasing a DICE kit down the road for sale. Maybe in a few years, as more and more of their games starting using Frostbite DICE, they might see the upside in taking all these programmers and engineers away from their main projects to work on this. I'm not going to hold my breath. Truthfully, I'd rather have that energy go into an epic story that is as polished as it can possibly be before it hits the live market. Hey, someone among a million players can find an odd bug that even the coding team and 100 play testers might not.
I don't think games in general are going to be harder to mod. Shoot, I think Skryim wouldn't have been the success it was if mods weren't allowed. But EA/BioWare games? With this engine, modding a BioWare game is going to be hard for a few years. Still, have faith. Modders found a way with games that didn't have toolkits, like the color mod for BF3. It'll take time, but I'm sure it'll get there. If you're interested in mods for games that use DICE though, you will have to be patient. <hugs>
- Melca36, CuriousArtemis et riverbanks aiment ceci
#22
Posté 25 septembre 2014 - 12:17
Still, have faith. Modders found a way with games that didn't have toolkits, like the color mod for BF3. It'll take time, but I'm sure it'll get there. If you're interested in mods for games that use DICE though, you will have to be patient. <hugs>
Thank you, friend
Thanks for typing this out (and using small words so I can understand
). It really explains the situation really well. I know you're not bashing the Sims
or brown-nosing EA. I've nothing against EA or BioWare
I don't pay attention to all that stuff. I just want to enjoy the games I spend my hard-earned money on, lol!
Well I shall reconcile myself to playing the same romance over and over again; hey, I am on my third playthrough of ME series and it's Kaidan yet again, so it's not like it's not a habit of mine ![]()
Of course I'm still waffling over the PC vs. console situation :-s The fact that my new credit card hasn't come in yet is helping me stall.
I have a feeling I'll end up going for a new PC on account of TS4, despite all your excellent advice >.< And then... in a year or two buy a next gen console. Cause I'm a sucker. And really, what else am I going to spend my money on? A a new car? A house? Please ![]()
- Grieving Natashina aime ceci
#23
Posté 25 septembre 2014 - 12:28
Hmm well I will be buying a pre-built computer since I know nothing about computers. And at this point I really don't care about DAI, plus I'm sure any newer PC should be able to play it. But I've just been waffling between a next gen console and a PC, and was leaning towards PC for the mods alone... Even though it scares me because PCs break down and have to be updated constantly. Whereas with a console, you just buy it and you're good to go for the next 7-8 years.
You don't have to update PCs constantly if you're willing to play at peasant settings. PCs break down constantly? Ever heard of rrod?
#24
Posté 25 septembre 2014 - 01:27
To be honest... if this game doesn't have a large modding community, it's going to be crap. I'm going to buy the game and give it a shot, but this is the Dragon Age franchise's last shot with me. If it doesn't have immense replay value that mods add, then I will be done with Dragon Age forever. I'll stick with The Elder Scrolls and the Witcher, they're clearly the true masters of single player RPGs. I still play Skyrim to this day largely because of the massive modding community that is STILL making insanely awesome mods several years after to game was released.
EDIT: I'll also add that it really sounds like EA and BW are being greedy about this. They don't want mods because they think people won't buy new DLC item packs and new companions if you can just download a mod for free. Bethesda and Projekt Red aren't scared of this because they make quality games which don't rely on cheap gimmicks like DLC.
#25
Posté 25 septembre 2014 - 01:36
sniff sniff... there goes companion master Wade... stupid EA
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so inquisition will be as mod friendly as spore, it's a shame, i was starting training myself in blender these days





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