6/6/6/6/6 destroys replay value.
Soon there will be "standard 9/9/9/9/9 builds" in future...
6/6/6/6/6 destroys replay value.
Soon there will be "standard 9/9/9/9/9 builds" in future...
I'd rather have a suit rupture in a bioweapons factory.
Challenge ACCEPTED! ![]()
I like the idea.
In ME3MP terms, i dont think it´s about making 6/6/6/6/6 kits. It might be more like improving your base shield/armor and passives.
For example, after promoting 5 times, and attributing your promotion points, your level 1 GI (only one point in TC) has 300 health / 800 shield, a TC with 42% damage bonus.
This is a great way to force players into trying different builds instead of sticking to a permanent one dimensional build forever like the the promotion haters do.
I promoted up to N7 3000 and I just made the same build every single time. I'm not sure how promoting is forcing me to make a different build.
Well, I don't, so...I like the idea that there is a reward for playing time that isn't tied to the store.
I like the idea that there is a reward for playing time that isn't tied to the store. Plus this seems like an evolution of the useless me3 promotion system and it's nice to see the devs reacting with a bit of innovative thinking. Might be great, might be meh, doubt it will suck though.
Play2Win or Pay2Win, it's pretty much the same thing. Perhaps I'm just an old-fashioned Krogan when saying that it ought to be the player who makes the difference, not which (godlike) items one has (or in this case, how many times one has promoted their kits).
I prefer games that are rewarding to play, not the other way around. I don't like grinding yet some of us apparently do. That's fine. The problem, however, is that grinding has no purpose whatsoever without a progressive system, which, in turn, inevitably results in balance issues (the items you are grinding for must be better than the stuff you already have to keep it interesting). Matchmaking becomes a problem as well (how are you supposed to couple the haves with the havenots without making things either too easy or too hard).
I find it quite ironic that attempts like these - that are supposed to create incentive to continue playing - have a completely different - opposing - effect. If the devs & publishers cannot cure their current grinding obsession I would suggest to limit the rewards to stuff that doesn't affect gameplay at all: Unlocking additional appearance options, tattoos, sunglasses, and other trophies would be cool with me. Hell, add unlockable banter or silly victory dances, there is so much you can do without messing with gameplay.
the first year of ME3MP, I promoted A LOT, I mean A LOT, 3000~ N7 a lot. Even I see this is a bad idea. give skin rewards for promoting or something. don't limit character builds as a punishment for not promoting, or power creep builds as a reward for promoting.
I would not have promoted much at all (or maybe not at all) if respec was completely free at all times, I promoted because I wanted to try new builds, or get a better handle on optimization/playstyle by playing them from the ground up.
What you should actually be able to do is accumulate some promotion points (or whatever you want to call them), and then be able to spend the points to unlock small incremental upgrades like the Intel bonuses in SP.
It's a great idea, I've never understood the loathing of promoting for many on here. It takes all of about 4 or 5 games to get back up to level 20. I rarely use respec cards, if I want to try a new build I promote and start again.
Also the some of same people complaining about there being an 'incentive' or 'bribe' to promote were probably the ones that would lie down and die after the last objective wave because there was not a good enough 'reward' for extraction.
It's a great idea, I've never understood the loathing of promoting for many on here. It takes all of about 4 or 5 games to get back up to level 20. I rarely use respec cards, if I want to try a new build I promote and start again.
Also the some of same people complaining about there being an 'incentive' or 'bribe' to promote were probably the ones that would lie down and die after the last objective wave because there was not a good enough 'reward' for extraction.
Don't you think it's kinda hypocritical to celebrate a stupid reward system (for promoting); and, at the same time, criticize people who act moronic for a similarly stupid reward system (the RNG Demons)?
It shouldn't matter as long as the difference in the power of the character is incremental. You get small increases in killing efficiency from the RNG store giving you better weapons, gear, equipment, etc. As long as it's small increases sort of like Badass rank in borderlands, I don't see a problem personally. That said I also have never played DA but I plan to play the hell out of this one.
I'm sure a few people will be lining up to pay me back for my constant trolling on ME3MP as I will be a clueless noob on this DAI game.
If the build system is anything like ME3 and you can max every power with promotions, it will be absurd.
For whatever it's worth, I think promotion points should be an additional currency which would allow you to purchase non random equipment. Make it sufficiently weak that people won't run off to buy the flavor-of-the-day UR and max it out in 1 day of gameplay, but sufficiently potent that if you have that unlucky character/weapon you can't get due to shitty luck, you can always purchase it using the promotion points. That was its neither overpowered nor useless.
It's a great idea, I've never understood the loathing of promoting for many on here. It takes all of about 4 or 5 games to get back up to level 20. I rarely use respec cards, if I want to try a new build I promote and start again.
Also the some of same people complaining about there being an 'incentive' or 'bribe' to promote were probably the ones that would lie down and die after the last objective wave because there was not a good enough 'reward' for extraction.
I like progressing my characters, and promoting is essentially the exact opposite of it. Rather than progressing I'm just rerolling the same character over and over again. Even with the extra skills points it still seems like rerolling the character instead of progressing it.
I'd much rather be able to get the skill points at max level for the exact same amount of time.
This is awesome, even more reason to discriminate agaist other players for no reason.
"What, you've only promoted 37 times? This is a 60 promotions lobby noob" (exaggerations abound)
We all know by now that pure character stats don't have much to do with how well a good player does in a match. With so many variables from kits, load outs, builds and skill level all things end up being pretty equal. Where being outscored by a lower level player isn't all that unsual. But some people judge insignificant things like your N7 rank now and it's doesn't reflect anything. So how much judging is going to be happeing now? Hell the community is already divided on this lol. Doesn't seem very smart for a "co-op" game.
Don't you think it's kinda hypocritical to celebrate a stupid reward system (for promoting); and, at the same time, criticize people who act moronic for a similarly stupid reward system (the RNG Demons)?
Yeah it is, that was the point of my post. The people who dis this idea are some of the same that required an in game bribe to complete a match.
One reward is an out of game reward for reasons we are not sure about yet, only BioWare knows. The other was an in game reward, more of a bribe to hopefully prevent people from laying down in game. Far worse behavior than promoting or not promoting.
I like progressing my characters, and promoting is essentially the exact opposite of it. Rather than progressing I'm just rerolling the same character over and over again. Even with the extra skills points it still seems like rerolling the character instead of progressing it.
I'd much rather be able to get the skill points at max level for the exact same amount of time.
Your enjoyment of progressing your characters then lasted for 20 matches or whatever at which time all of your characters were at level 20, the next 2000 matches or whatever you didn't get the enjoyment of progressing. If I want to try a new build I'm just as happy at starting at ground zero and building them up that way rather than just gloming all of my points via respec and perpetually being a level 20 guy.
To each his own.
Your enjoyment of progressing your characters then lasted for 20 matches or whatever at which time all of your characters were at level 20, the next 2000 matches or whatever you didn't get the enjoyment of progressing. If I want to try a new build I'm just as happy at starting at ground zero and building them up that way rather than just gloming all of my points via respec and perpetually being a level 20 guy.
To each his own.
Unfortunately I'm being forced to play your way or else have a weaker character =P
Unfortunately I'm being forced to play your way or else have a weaker character =P
No, the choice is yours, not my way. It's a game design dynamic. If DAMP is like this game once players get good they can probably never bother to promote and still kick butt.
Not sure why BioWare made this choice, perhaps to keep people at lower levels thus not getting as many cash rewards and thus not maxing manifest as quick? Sooner or later we will find out why they did it.
Sure, promoting to try new builds is motivation for some people. As far as it relates to this discussion, the DAI system results in the opposite.
In ME3 MP if they allowed a way to give you 66666 builds legitimately that would disincentivize promoting as there is little need to ever repsec in that case. You get both the Flamer GTS and the Tank GTS simultaneous, for example.
Unless DAI character builds are drastically different it is a blunder in game design to reward promotions this way.
Sooner or later we will find out why they did it.
Are you serious about not knowing why they are doing all these terrible things? I thought it should be obvious for someone as easily bribed as you. ![]()
We don't know what model DA:I will use, but if it's like ME3MP then consider:
If you have a 6/6/6/6/0 build, then +1 promotion = +1 point --> 6/6/6/6/1 build. You then need +2 more promotions (not +1 more) before you can do anything else, to get to 6/6/6/6/2.
If you have a 6/6/6/5/3, then you need a minimum of +4 promotions before you can do anything.
If you have a 6/6/6/4/4, then you need a minimum of +5 promotions before you can do anything.
Alternatively, if the game is going to allow something like (eventually) 9/9/9/9/9 builds, then to get to there from 6/6/6/6/0 requires 96 promotions.