Bioware take note: this is not a feature that should be implemented in ME4 mp. Part of the fun about the meta-game is creating unique builds for characters, which in turn can completely change the way a character could be played compared to another build. Taking that away by allowing everyone to have completely maxed out characters is just....no...biowerpls.
This right here please. The elements of choice and opportunity costs in character coustomization is what makes rpgs. I don't want another dark souls two where you will have all stats at 99 eventually, which makes your stat choices, and your starting class not matter.
There's nothing in the faq that suggests you can use promotions to max out a DAI kit or that a max kit won't still be specialized. Maybe promotions bonuses will stop after 10 or 15. Maybe power trees will be much more branched. Previous Dragon Age games had much more diverse skill trees and power trees than Mass Effect ever had.





Retour en haut







