So, you have to enter "castpower 10" into your console every time you want to activate AF?
Yes. Doing so activates the power. Now, you gonna tell me how to bind it or not? (
).
So, you have to enter "castpower 10" into your console every time you want to activate AF?
Yes. Doing so activates the power. Now, you gonna tell me how to bind it or not? (
).
Yes. Doing so activates the power. Now, you gonna tell me how to bind it or not? (
).
Lol, I don't know how to bind it. I'll search the coalesced in a bit if there's something that can help, but if AF is all you're using, then here's helpful hint.
When you enter in any command, you can press "up" on the arrow keys to return to the previously used command so that you can use it again without needing to type it in again. So when your AF runs out, press "up" and then "enter" to reactivate AF. Once you've activated AF again, press "up" and close the console so that the next time you need AF, you can just press the console key and then enter to input the command again. Rinse and repeat this.
Lol, I don't know how to bind it. I'll search the coalesced in a bit if there's something that can help, but if AF is all you're using, then here's helpful hint.
When you enter in any command, you can press "up" on the arrow keys to return to the previously used command so that you can use it again without needing to type it in again. So when your AF runs out, press "up" and then "enter" to reactivate AF. Once you've activated AF again, press "up" and close the console so that the next time you need AF, you can just press the console key and then enter to input the command again. Rinse and repeat this.
Yeah, I know that...knew it since the times of Quake 1 in fact (lol). It's what I'm doing right now, but if it can be binded to a key it'd be all the better. Sadly, my coalesced editing abilities end up at following tutorials, lol.
If you can look it out it'd be much appreciated
(it musn't be that complicated to bind a console command to a key...right?).
Yeah, I know that...knew it since the times of Quake 1 in fact (lol). It's what I'm doing right now, but if it can be binded to a key it'd be all the better. Sadly, my coalesced editing abilities end up at following tutorials, lol.
If you can look it out it'd be much appreciated
(it musn't be that complicated to bind a console command to a key...right?).
Assuming if PC players could change their quickslots in the past would mean that it would be impossible to undo this change since it would be patched. I'll keep looking though...
I can't look it up right now at work but I think adding binds is pretty easy. I'm going to try to add binds later to add/use specific powers, I'll post results later.
@ flamer suggestion - I added flamer at rank 1 to the Worlard with hilarious results. He'd do the animation and make the noise but no flame came out, so I imagined he was just sticking his arm out and making a "WHOOOOSSSHHHH" noise at some very confused Geth troopers.
The power itself is associated with the character. Same with Phase Disruptor and Shadow Strike.
I looked through coalesced and have found nothing that helps in resolving this issue. It could be a server side situation, but then again, you can access the testing maps offline and still won't be able to assign powers to the quickslots. Either that, or it's hidden very well.
Assuming if PC players could change their quickslots in the past would mean that it would be impossible to undo this change since it would be patched. I'll keep looking though...
But what quickslots have to do with what I'm saying? AF isn't in any quickslot, yet I can cast it with that command.
But what quickslots have to do with what I'm saying? AF isn't in any quickslot, yet I can cast it with that command.
I don't know what the "CastPower<number>" commands are or what they do, and so, until I know more about them I can't give a definitive answer.
I don't know what the "CastPower<number>" commands are or what they do, and so, until I know more about them I can't give a definitive answer.
Well, I found about it in this guide, if it helps... ![]()
All I know is that it works for me. And if you add more than one extra power it also may work, too.
Well, I found about it in this guide, if it helps...
All I know is that it works for me. And if you add more than one extra power it also may work, too.
Lol, I haz this.
Do CastPower commands only work on the console, or do they work as keybinds too?
Lol, I haz this.
Do CastPower commands only work on the console, or do they work as keybinds too?
That's what I'd love to find out, IF only I knew how to create keybinds ![]()
I'm still on my mobile at work, but
http://www.cheathapp...6&titleID=17475
I'll give it a try tomorrow. Hope it works!
...and Excella would have an actually playable Juggernaut Vanguard if it does ![]()
Singularity ![]()
I'm still on my mobile at work, but
http://www.cheathapp...6&titleID=17475
hahaha, YEAHHH, IT WORKS! Just don't bind any of your numpad keys to them...that doesn't work. But most other keyboard keys should (tested it by binding that command to the "M" letter, works flawlessly
Gonna test it now by binding the "-" key (which is more comfortable to my tastes).
Here you have your Vanguard Juggy, Excella ![]()
UPDATE: Yeah, it seems to work with the other keys...it's just a pain in the arse to find the correct ones in an international keyboard. For English users, it seems there should be no problem with this layout:

Credits to MOAM Keybind Manager for that image.
T Cloak, followed by Adrenaline Rush
i was working in a PCC file, a juggernaut with hunter mode, dron and heavy turret, but i quit too many game crashes, maybe with console commands you can made real
i was working in a PCC file, a juggernaut with hunter mode, dron and heavy turret, but i quit too many game crashes, maybe with console commands you can made real
Yes, it's very difficult. I so want to make my Shepard do flips and fight with a sword...
So, heavy turret as in Cerby turrets?
Yes, it's very difficult. I so want to make my Shepard do flips and fight with a sword...
So, heavy turret as in Cerby turret?
jajajaja i wanted my shep was a badass krogan
nop that "heavy" geth prime turret i think is the same G.E turret but with more damage
jajajaja i wanted my shep was a badass krogan
nop that "heavy" geth prime turret i think is the same G.E turret but with more damage
It's just a Geth Turret, but it does burst-fire instead of plasma pulses(which staggers)like GE and Jugg's. They're both completely different, and I don't think enemy's powers are compatible with the player.
It's just a Geth Turret, but it does burst-fire instead of plasma pulses(which staggers)like GE and Jugg's. They're both completely different, and I don't think enemy's powers are compatible with the player.
mmm... maybe some tweaks in bioweapons, i try some spells, space magic
working
This will be the only power I will use forever and on and on! ![]()
Lash
This will be the only power I will use forever and on and on!
lolol, hilarious.
Seems like a power found right straight from an overexaggerated manga.