I've heard the term mature and realism thrown around a lot when browsing through the comments sections of various Dragon Age articles and reviews.
From what I can gather, mature is when a story features a heavy emphasis on morally ambiguous and flawed characters in tough situations. These are characters who are forced to make tough choices in moral/ethical dilemnas and must face the good and bad of those decisions. Couple this with a blatantly imperfect world with religious, cultural, social, or racial conflicts, tensions and struggles, and we have a recipe for a decently mature game.
I've found two definitions of realism, one being: the attitude or practice of accepting a situation as it is and being prepared to deal with it accordingly. The other definition is as follows: the quality or fact of representing a person, thing, or situation accurately or in a way that is true to life.
So under these terms, I can say that Origins and DA2 were both "mature" games with realism.
Sure, the Warden ends up saving the world at the end of Origins and beating the darkspawn. But how did they do it? Did they act with cold pragmatism or tended to take the moral high ground in key decisions? Did they support their companions or backstab/betray them for the "greater good" or just to be an evil jerk? Will Alistair really be a better king or is it better to entrust the throne to Anora? Should Loghain live or die? Take the Dark Ritual and entrust immeasurable power to a potentially untrustworthy character or Refuse and sacrifice either your life or that of Alistair/Loghain to end the Blight?
Some will argue that Origins played it safe since you win and become a hero regardless of your Warden's moral background. They have a point, though I'd remind them that the Warden doesn't solve everything. Think of all of the conflicts shown in Origins. The plight of the City elves; the Dalish struggle to maintain their culture; The Mage-Templar conflict; Tensions against Orlais; The inherently unfair and somewhat self-destructive caste system of Orzammar; The dwarves constant struggle against the darkspawn and the inevitability that another blight will ravage Thedas in the future.
Did the Warden solve all of these problems? No. Even efforts to improve the lives of City and Dalish elves after the Fifth Blight's end only exasperate deeper social and racial tensions. Preserving the Anvil may help the dwarves in the short term, but as it's in the hands of a mad woman who destroyed her own house to find it, I wasn't surprised when she started abducting elves and humans which caused tensions with the surface. Did the Warden support the right Landsmeet candidate? There's no way of knowing for certain.
Dragon Age 2 also featured a mature story and even heavier aspects of realism. Despite several execution problems and often freezing Hawke's agency for the sake of "forced drama", the game's story still holds up as well as Origins. In this game, there is no clear villain or even a clear hero, it's just various groups of people who all strongly believe in their viewpoints going at each other in a never-ending merry-go-round.
The Qunari aren't a group of evil people, they're just a stricter and regulated culture of humans, elves and horned giants who were stranded in Kirkwall by sheer bad luck. They were originally just trying to get back a sacred tome of their faith and it wasn't until Kirkwall continued to pressure and nag them that they decided to attack. But after the Arishok is dead, it's not clear as to whether he was wrong or right. On one hand, he did invade and kill several people in the city including the Viscount. On the other hand, Kirkwall had been provoking him and his people for 3 years despite the Qunari largely leaving the city's people alone.
Then there's the Mage-Templar Conflict; Meredith's paranoia and vigilance and Anders' Blowing up the Chantry? Do I need to say anything more? Despite several Idiot Balls tossed and the whole conflict devolving into a dark vs dark dynamic, I saw the key ideas behind everything in Act 3. Thus, I would consider the intent to have maturity and realism even if the implementation was flawed.
Now Inquisition is barely two months away and some are wondering what kind of game will it be. Some say that it will be less mature because it's following another "save the world from "blank" central conflict that has been seen many times before. Others would say that it will still be great because the Inquisition will have to make tough choices in the face of conflicts like the Mage-Templar War, the Orlesian Civil War, and the elven uprising in addition to trying to save the world.
In short, the Inquisition will have to save the world from an outside threat while ensuring that said-world doesn't destroy itself first.
What do you need to see for Inquisition to be a "mature" game? Blurring the Lines of Good and Evil? Dilemnas that don't have easy fix-it-all answers? What makes a game's story "mature"?





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