In series of previous posts on this sub-forum, I ran a variety of CQ builds (with different classes and bonus powers) through the Disabled Collector Ship mission. To anyone just joining us, here's a recap:
Enhanced mobility focussed:
Slam Soldier
Slam Infiltrator
Control focussed:
Stasis Adept (faster 2nd run with Samara as squadmate)
Stasis Engineer
Thrall Engineer
Enhanced protection focussed:
Reave Sentinel
Mixed enhanced mobility and control:
Thrall Infiltrator
Pull Field + Shockwave Vanguard
Mixed enhanced protection and control:
Stasis Sentinel
Barrier Adept
Reave Adept
Mixed enhanced mobility, enhanced protection, and control:
Stasis Vanguard
Since the DCS mission is somewhat unusual in the types of enemies, I decided it was important to demonstrate these builds (and the tactical strategies attached to them) on mechs and mercs, which are a much more common enemy to face in ME2. I selected Thane's recruitment mission, both for its length and difficulty, as well as simultaneous mixture of shielded and armored enemies. This mission also presents a number of challenges to the CQ specialist, including a lot of open "no-mans-land" areas with poor cover that you must cross through to close on enemies, as well as a lot of cover-breaking units (Fenris and Loki mechs, backed by merc covering fire).
Anyway, here's a continuously updated summary of links to Shep @ Dantius Towers:
Stasis Adept (2nd faster run!)
Energy Drain Adept (2nd run with bonus epic fail)





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