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"We’re checking [Skyrim] out aggressively. We like it..." - 2011


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#1
dch2404

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The quote is from a very old article back in 2011 when Skyrim had just reached 10 million sales.

http://www.wired.com...2/dragon-age-3/

 

Obviously a lot has changed in 3 years, including the retirement of Muzyka from BW who quoted the above, but did any elements of Skyrim reach DA:I?

 

Aside from both being labelled RPGs in a dark fantasy setting, I don't see much influence. Certanly not when considering combat mechanics, modding tools, levelling up, NPC development, storylines, continuity and dialogue.

 

Despite being plagued by horrible gameplay elements like bad AI (move out of the doorway damnit!), and really dire flirtation lines ("Is that an Amulet of Mara?"), Skyrim went on to sell more than 20 million copies.

 

The only thing I can see is the inclusion of mounts and a more open world, but these weren't things that Skyrim invented, they just implemented the concept very well.


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#2
Elhanan

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The ability to explore a given area seems to be enough for me, though I would have enjoyed Archery also being implemented due to greater control. And taking the story off the rails as much as any game I have seen in a Bioware title may be another.

#3
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They're plans this time were to make a more open game with larger environments. It'd be dumb to not at least check ONE Bethesda came for inspiration.


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#4
Darkly Tranquil

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I hope not. I thought Skyrim was unbelievably tedious. I think I lasted about 2 hours before I gave up due to a lack of coherent plot, annoying combat mechanics, horrible wooden voiceacting, and an overall lack of fun; I don't know if it got better with a bunch of mods, but I thought it sucked in its vanilla form. I really hope that a more open explorable world is the only similarity between the two.

 

Edit: Perhaps I should have been more clear since it seems some people got the impression that I was saying Skyrim was a pile of crap. I'm not saying that it was a bad game by any objective definition, clearly its immense popularity is a testament to its good qualities, rather I was saying that its game style is not one that I like and its not one that I would care to see replicated in DA. I love DA exactly as it is, and it was Skyrim's lack of DA-ness that put me off it.


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#5
Amaror

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Well Skyrim was THE big thing back in 2011. Additionally it was the game that showed all those executives up in their conference rooms that a game doesn't have to have multiplayer to be successfull and that investing a lot of money into a game to make it as good as possible can yield much more profit than just throwing it out there as fast as possible. 

I wouldn't be surprised if skyrim was the reason Inquisition got as much budget to work with as it got, of course coupled with the reason that DA 2 sold pretty poor. 

As allready said they took the larger environments from skyrim as an "inspiration", but i would guess that statements was more marketing than anything else. The marketing department always things it's good to be compared to something popular.


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#6
Zombie_Alexis

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Honestly, I think the "inspiration" they took from Skyrim was "don't make lame dragon fights". 

 

I actually enjoyed Skyrim, so don't take this as me trolling, but the dragon fights were disappointing to me. I'm looking forward to a challenge in DAI.

 

*Edited for errant letters


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#7
nutcrackr

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The Skyhold is a somewhat analagous to the houses you acquire in Skyrim, you can fit them out and craft potions etc. Rifts are a little like the Oblivion gates in some ways, although that wasn't Skyrim. Perhaps they also mean they looked at Elder Scrolls games as a whole.

 

It's possible they looked at Skyrim for the crafting and modifications of weapons along with basic skill tree structure.

 

I'm also thinking that having the world actually react to what you have done was part of Skyrim. In DA3 different creatures will be present based on your previous actions a little like Skyrim does it with characters and areas.



#8
Dio Demon

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They're plans this time were to make a more open game with larger environments. It'd be dumb to not at least check ONE Bethesda came for inspiration.

I'll be honest the way they're talking about DA:I reminds me more of Baldur's Gate 1 with the exploration except mounts, then Skyrim.


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#9
nightscrawl

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Well, hopefully they didn't take any inspiration from Skyrim's horrendous UI. I swear it is the worst UI I've ever used in a game and I have great sympathy for the console players that can't mod it away. :pinched:

 

Logistically Skyrim had/has a lot of problems. Horrible UI, forced quests, bugs, an irritating faction system including one that is essential to the main plot, and other issues. I did enjoy the combat for both melee and magic in its simplicity, which was especially refreshing coming from a game like World of Warcraft, or even DAO, with considerable button bloat -- I adore the SnS warrior play in Skyrim.

 

It has two main strengths that make it an enduring game. The first is a completely open world that enables you to ride from one end of Skyrim to the other completely unbroken by loading screens. There is even a mod to bring the holds into the open world space so you don't lose even that. The second is of course the extensive modding community which is still going strong. On the Nexus there are 2,161 DAO files, 959 DA2 files, and a whopping 36,589 Skyrim files, the most for any game on the entire Nexus.

 

DAI is partly open. To my understanding there will be large open areas connected to each other. There will still be some loading screens, but they are few, and the world is designed to let you feel that it is a large, open space, without being completely open as Skyrim is. As for mods, that appears to be up in the air at the moment. For story, acting, character interaction, party play, and individual class design I wholeheartedly expect DAI to surpass Skyrim in every way.


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#10
Dio Demon

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The Skyhold is a somewhat analagous to the houses you acquire in Skyrim, you can fit them out and craft potions etc. Rifts are a little like the Oblivion gates in some ways, although that wasn't Skyrim. Perhaps they also mean they looked at Elder Scrolls games as a whole.

 

It's possible they looked at Skyrim for the crafting and modifications of weapons along with basic skill tree structure.

 

I'm also thinking that having the world actually react to what you have done was part of Skyrim. In DA3 different creatures will be present based on your previous actions a little like Skyrim does it with characters and areas.

What...!?

 

Crafting is nowhere NEAR Skyrim, Skyrim's crafting was kinda boring... like really boring.

 

Skyrim's only reactivity was in the Stormcloak and Imperial War. I think they environment reactivity was based on real life nature.

 

As for the rest my RPG knowledge cannot hit that far so I'm sure someone has the expertise to finish it off for me.


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#11
rocsage

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you should be glad dai does not contain combat mechanics from skyrim.

that would mean backlash against the force mechanism in da2, the highly mobile combat, the grindless gameplay,..



#12
Gtdef

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Skyrim has Cicero. Skyrim wins.


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#13
Elhanan

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I hope not. I thought Skyrim was unbelievably tedious. I think I lasted about 2 hours before I gave up due to a lack of coherent plot, annoying combat mechanics, horrible wooden voiceacting, and an overall lack of fun; I don't know if it got better with a bunch of mods, but I thought it sucked in its vanilla form. I really hope that a more open explorable world is the only similarity between the two.


OTOH, I have 2800+ hrs in Skyrim, of which 700+ hrs were in Vanilla, and am still playing thanks to mods. While it is not a story driven RPG, it does seem to offer a lot for those of us used to them, as this is my first Sandbox game. While I am not that fond of S&S mechanics, Archery and 2H mechanics are enjoyable. And some of the VO is as good as I have heard elsewhere; Paarthurnax being my fave in the game.

It is my hope that DAI will have the best of Bioware, and allows for more freedom for the Player for personalization and exploration as seen in Skyrim.
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#14
Sekou

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Honestly, I think the "inspiration" they took from Skyrim was "don't make lame dragon fights".

I actually enjoyed Skyrim, so don't take this as a me trolling, but the dragon fights were disappointing to me. I'm looking forward to a challenge in DAI.

I'll probably always pick Elder Scrolls over Dragon Age, but even so, this comment strikes me as off base.
Battles with dragons in DA games heretofore (a game series with DRAGON in the title, I must add) have been unconscionably lame. They reminded me of BtVS baddies in that they stayed in one place while the Scoobies took turns whacking at it.

That being said, I'm greatly encouraged by the dragon action displayed so far in the DAI trailers to this point. There is no shame in iterating on a competitor's take in order to do it better. Personally, I wish Bethesda would take some writing cues from BW.

#15
Elhanan

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I'll probably always pick Elder Scrolls over Dragon Age, but even so, this comment strikes me as off base.
Battles with dragons in DA games heretofore (a game series with DRAGON in the title, I must add) have been unconscionably lame. They reminded me of BtVS baddies in that they stayed in one place while the Scoobies took turns whacking at it.

That being said, I'm greatly encouraged by the dragon action displayed so far in the DAI trailers to this point. There is no shame in iterating on a competitor's take in order to do it better. Personally, I wish Bethesda would take some writing cues from BW.


Agreed that I like what has been seen of the Dragons in DAI thus far; more mobile that previous encounters.

Both Skyrim and DA games have some decent Draconic encounters; both seemingly have encounters that could be improved. For Skyrim, I added two or three mods, and find these are both challenging and enjoyable. In DA, I liked the examples that had more simulated freedom in combat (eg; Archdemon, High Dragon in DA2) as opposed to the ones that were corralled in some manner. While a smart tactic, this was generally chosen by the game, and not the Player. DAI appears to allow more freedom in how the Players tackle combat.

#16
Panda

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Maybe just to widen environment to more open world one and give players more crafting options. Skyrim is good mostly in giving player much freedom: to do guest when they like, to roam around like they want, to do what they want etc.



#17
StrangeStrategy

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I hope not. I thought Skyrim was unbelievably tedious. I think I lasted about 2 hours before I gave up due to a lack of coherent plot, annoying combat mechanics, horrible wooden voiceacting, and an overall lack of fun; I don't know if it got better with a bunch of mods, but I thought it sucked in its vanilla form. I really hope that a more open explorable world is the only similarity between the two.

 

All of what you said is true in my opinion... that's not where Skyrim shines. Just make a character, and ignore the awful plots. Go wander out in the world and try to be "realistic", you know, don't make your orc warrior throw flames out at enemies weak to fire just because he could. Go in with you 2h axe anyways.

 

The good thing about Skyrim is the freedom it gives you; the reused voice actors, awful plot, minecraft combat, and lack of mods do not help it at all.

 

And yeah, the mods definitely make the game 100x better. Seriously, seriously better. Like, I'm not exaggerating.

 

I hope if Bioware takes anything from Skyrim, its the openworld freedom + detail, and it looks like they have. I do NOT want anything else from Skyrim in a Bioware game.


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#18
Elhanan

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All of what you said is true in my opinion... that's not where Skyrim shines. Just make a character, and ignore the awful plots. Go wander out in the world and try to be "realistic", you know, don't make your orc warrior throw flames out at enemies weak to fire just because he could. Go in with you 2h axe anyways.
 
The good thing about Skyrim is the freedom it gives you; the reused voice actors, awful plot, minecraft combat, and lack of mods do not help it at all.
 
And yeah, the mods definitely make the game 100x better. Seriously, seriously better. Like, I'm not exaggerating.
 
I hope if Bioware takes anything from Skyrim, its the openworld freedom + detail, and it looks like they have. I do NOT want anything else from Skyrim in a Bioware game.


While not all plots were as gripping as some may like, Skyrim offers some very pleasing ones along the way. Frostflow Lighthouse is a self-contained area with only written journals and notes to give voice to the story, but it completely changed the overall concept of the Falmer for me. And because of the many, many individual areas, there are plenty of like examples one may offer besides the Main or Faction quests.

And while some VO were used often, Skyrim offered hundreds or possibly thousands of characters that all could speak. The idea that any one of them could comment on a misuse of spell, or admire the armor one had chosen still is something I enjoy.

While I prefer story driven games such as DA or ME, there are plenty of things in Skyrim to admire, too.
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#19
Vilegrim

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you should be glad dai does not contain combat mechanics from skyrim.

that would mean backlash against the force mechanism in da2, the highly mobile combat, the grindless gameplay,..

 

 

you mean the bunny hopping rubbish weightless rubbish that was DA2 combat?  Yea..hated it.



#20
Rivaini Rogue

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Skyrim was hugely influential. CDPR also cited them as a partial inspiration for The Witcher 3. It's funny how I didn't like Skyrim at all, but I'm incredibly excited for games that have been in part inspired by it (Dragon Age and The Witcher).



#21
AlexiaRevan

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I hope not. I thought Skyrim was unbelievably tedious. I think I lasted about 2 hours before I gave up due to a lack of coherent plot, annoying combat mechanics, horrible wooden voiceacting, and an overall lack of fun; I don't know if it got better with a bunch of mods, but I thought it sucked in its vanilla form. I really hope that a more open explorable world is the only similarity between the two.

I went further , and did some side quest . Modded Skyrim with 270+ mods , and nope . It is still boring . The whole 'Go explore' get boring after a time IF you are the kind of person who like a story that drive you to do something . 

Fighting dragons , vampires even become a werewolf . Did the Collége of Mage and the fighter guild and both were a let down . 

Sure the scenery was beautiful , sure some view were breathtaking , sure following a river and roaming in a forest and seeing snow fall on you was amazing . 

But to me the real meat of a game is a story . And that was lacking in Skryim . It isn't a bad game , it just a style of games some peoples will like and some won't . 


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#22
wicked cool

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Huge skyrim fan and da fan so im not here to bash skyrim. Based on what ive seen

They have added
Hunting and improved crafting
More of an open world
Necromancer as player option
More enemies
Jumping and climbing
Possibly more dragons
More side quests
Mounts
Birds and small insects (jars of bees)
Customization of base (fort dawnguard)
Weather

Im sure theres more and im sure investors in bioware took note ok skyrims success. Games ratings were through tge roof abd so were sales. Vanilla game isnt perfect but us playable and outshines da1&2 in many ways except acting, npcs, romance and story

I wish da3 hadnt limited the player in limited weapon choices and specialization choices. Im glad they went back to multiple races and tactical cam

#23
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I hope not. I thought Skyrim was unbelievably tedious. I think I lasted about 2 hours before I gave up due to a lack of coherent plot, annoying combat mechanics, horrible wooden voiceacting, and an overall lack of fun; I don't know if it got better with a bunch of mods, but I thought it sucked in its vanilla form. I really hope that a more open explorable world is the only similarity between the two.

 

I agree I never understood what people saw in the game it was boring as hell (from the story to the gameplay)

it was a waste of money for me (very unpopular opinion I know )


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#24
wicked cool

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Huge skyrim fan and da fan so im not here to bash skyrim. Based on what ive seen

They have added
Hunting and improved crafting
More of an open world
Necromancer as player option
More enemies
Jumping and climbing
Possibly more dragons
More side quests
Mounts
Birds and small insects (jars of bees)
Customization of base (fort dawnguard)
Weather

Im sure theres more and im sure investors in bioware took note ok skyrims success. Games ratings were through tge roof abd so were sales. Vanilla game isnt perfect but us playable and outshines da1&2 in many ways except acting, npcs, romance and story

I wish da3 hadnt limited the player in limited weapon choices and specialization choices. Im glad they went back to multiple races and tactical cam
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#25
SomeoneStoleMyName

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I remember predicting Skyrim would sell minimum 12 million copies in a sale prediction thread a few days before launch.

People laughed at my prediction. 

So lets see if I can predict correct again, DAI will sell 2.8 to 3.2 million copies the first weeks, 5.2 to 6.3 copies the first 3 months and 8-9 million copies until christmas 2015.