Wow arent you biased mate xDDD
Dozens of spells of DA? You know we have 29, right?
Over a hundred with Awekening if I happen to remember correctly.
Exactly 40 in DA2. That's over 3 dozens.
A sustained spell is a spell nonetheless. But even without sustained ones, that's still 33. Don't know where you pulled 29 from.
However, the experience of exploring Skyrim was awesome, and the game was huuuuge. It gave me so many hours before I considered it finished...
True. The game is large, I never denied that. I put 420 hours into it (according to Steam), but I did install some mods (no story/area/quest mods though, only graphical and mechanics),
Helpful link: http://elderscrolls....Quest_(Skyrim)
The problem with it, is that it doesn't feel different in the slightest from guild quest lines.
Generally, only use the base perks for 1H, 2H, and armors; prefer the combat in my games to be fewer one shots. But one may design each character in a myriad of ways.
One shots? What difficulty were you playing?
They do get repetitive after a while. I've only been playing for a couple of weeks and I find myself thinking "here's the bridge piece again," for instance. I guess there are only so many ways to build a dungeon.
They didn't get repetitive for me design-wise. They actually look handcrafted as far as I could tell, and each one was different. It was repetitive gameplay-wise. All of them (maybe except Labirinthian) follow pretty much the same scheme. Go ahead on a linear path defeating enemies, get to the "puzzle" (Dragon Claw door or the other one with switching the statues), defeat the boss (a powerful Draugr or Dragon Priest), get the Word Wall and loot a chest with random stuff. Either the boss or the chest usually have the quest item, or the quest is to defeat the boss.
Those saying Skyrim's main quest was weak story-wise need to check out Dawnguard. If there's anything that DLC proved, it's that Bethesda can write a decent story when they want.
Main quest was embarassingly weak.
The Dawnguard quest was decent (although I played only Vampire side), and Dragonborn quest was probably the best of the 3 "main" stories.
My main problem in story/quest design, in Skyrim, is that it felt like I was playing Far Cry 3, or one of Assassin's Creed games. Or some other open/semi open world action title. It followed a linear path, not giving the player any choices, and while it gives you freedom of movement and sometimes even a choice on how to perform a task, it doesn't offer any consequences of this. Get the task, do it, receive next task. You can't fail, you cannot make any decisions, you cannot affect the story at all.
I don't mind it, in games like Far Cry 3 or Bioshock Infinite, because the story there is very well written, in provides emotions, introduces very strong and interesting characters, and beside all that - those games do not claim to be an RPG. Skyrim does.
I don't claim that Skyrim is a bad game. I'd probably give it a 7/10, with DLCs. (Just as a side-note, DA2 I'd probably rate as a 6/10 and DA:O as about 8.5/10 or even 9/10)
I do claim however, that it's terrible from an RPG standpoint. It has a weak story, weak characters, weak quest design and very poor dialogues.
It has quite decent gameplay (in terms of combat - spells while limited allow for quite a few tricks, and you can actually build many different characters), very large world, a few questlines are interesting (Thieves guild and Dark Brotherhood probably being the best, along with DLC campaigns), decent graphics, solid music, and a good character progression system (if only they did something about overpowered high-level enemies...). Inventory and crafting system is mediocre. It shares it's faults with DA:O and DA2. managed to make it even worse - found equipment level up with your character. Random chests containing ebony/dragonbone items (or Silverite/Dragonbone in DA:O) are really awkward. In DA2 they completely broke it with just plain leveled items, where random sword was better from legendary blade found on a great pride demon. I believe that TES series started it, and other game developers should stop this trend, because it became very widespread now.
TL;DR version of both posts:
I don't think that BioWare (or any other RPG developer) should try to copy or inspire themselves with Skyrim - because while it's not a bad game, it's a bad RPG. That's because many elements that make the genre strong are poorly done, dumbed down or nonexistant.
If you want a look at a better open world RPG, take a look at Fallout: New Vegas. While it still have some problems, it has better and more memorable characters, stronger story and quest design, better done equipment system and balance and stronger dialogue. And most importantly - what you do in the world actually has some consequences.