Just because Dragon Age 2 was really bad for reuse of environments doesn't suddenly mean that I'm not allowed to criticize Skyrim. Skyrim is a great game that did a lot of things right but it's one that also did a number of things poorly in my opinion.
One of those things is that I think Skyrim didn't have enough variety in their dungeons. Reusing stuff is to be expected and while they do throw the odd unique thing at you the vast majority of the dungeons were the same small handful of tilesets which got boring to me.
Real life arguments are irrelevant. People don't make skyscrapers so that we can go have fun exploring them.
It was more about the lack of variety in the types of dungeons rather than how they put them together.
Yet as Dutchess illustrated, every dungeon was of a different design. The one shown had several stories, and the ones I listed earlier had multiple wings, varied NPC's, etc. Both the Toolset (and likely those constructing the tombs) used the same materials, there is little reason to expect them to vary in appearance other than culturally, which is done (eg; Dwemer, Dunmer).
This is also done in the DA series; varied appearances based on race and culture, but similar for the same group.
Now I get the idea that sim designs begin to look alike (personally not fond of Dwarven ruins for this reason), but it is consistent with the materials the actual architects and laborers would have had during the same periods.





Retour en haut







