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Novaguard Juggernaut(Updated with NEW VIDEO)...


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#26
bauzabauza

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Yes, those two conflict, although, there is a "shared" version of blade armor. I can probably test it out if it still conflicts. 

 

Another example is a volus + tech armor(not sure about blade armor), voluses can't have it at all.did

 

do you test tech armor + fortification?



#27
Excella Gionne

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do you test tech armor + fortification?

They don't conflict, because fortification is an SP bonus power, and bonus powers are powers that all classes can have without power ID conflicts.

#28
Kurt M.

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They don't conflict, because fortification is an SP bonus power, and bonus powers are powers that all classes can have without power ID conflicts.

 

Go to crashsuit's thread, excelly. Keybinding works!

 

Now we want a PROPER Juggerguard video! :D



#29
HusarX

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Hahahaha



#30
Fortack

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LOL, I can completely understand why you selected Bronze. A Puggernaut with lolcharge isn't going to last long on Silver and above!


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#31
Catastrophy

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Krogan Voice Over for the Juggernaut! We demand it!



#32
Stillsean

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Aside from the other incentives, he or it is definitely a Vanguard. Ended the match with a nice explosion. T'is was a Bronze match with Pugs coming in later at Wave 3.

 

If there's no thumbnail, it's fine, it's already at 1080p resolution. So it's done processing already. 

 

No no no no!

This is so wrong...LOL!



#33
crashsuit

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do you test tech armor + fortification?

 


I've tested Fortification together with Barrier and Tech Armor, but I forgot to try adding Blade Armor. Not that it's really necessary with three other DR powers.
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#34
Loufi

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I've tested Fortification together with Barrier and Tech Armor, but I forgot to try adding Blade Armor. Not that it's really necessary with three other DR powers.

So you got 100% DR ?



#35
Kurt M.

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I've tested Fortification together with Barrier and Tech Armor, but I forgot to try adding Blade Armor. Not that it's really necessary with three other DR powers.

 

I'm tempted to add Biotic Orbs to my AF-Novaguard, but the Powers manual mentions some extra steps to be done in order to have powers from DLC's 4 and 5, but forgets to mention them...you know how to add them?

 

If it's too complicated, leave it then. It's not such an essential power to have...



#36
crashsuit

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So you got 100% DR ?

 

They were each at rank 1, so 25+25+35 = 85% DR, but then there's the out-of-cover penalty. Still, it was pretty ridiculous.

 

I'm tempted to add Biotic Orbs to my AF-Novaguard, but the Powers manual mentions some extra steps to be done in order to have powers from DLC's 4 and 5, but forgets to mention them...you know how to add them?

 

If it's too complicated, leave it then. It's not such an essential power to have...

 

I think it's a bit complicated. I've seen the instructions floating around but I've been too lazy to look into it much yet.


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#37
Kurt M.

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I think it's a bit complicated. I've seen the instructions floating around but I've been too lazy to look into it much yet.

 

I'll pass then. I wanted them mostly for showoff anyway :P


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#38
Chealec

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Right...

 

3fe8db8858c39f54433f183e26cf400f94346c02


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#39
Kurt M.

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Silly? Really? Talking seriously, I think Biotic Charge is a perfect match for the slow ass Juggy.

 

And anyways you can't deny the lol factor either :D I'm very eager to see a new video with an actual playthought of it (by using hotkeys).



#40
Excella Gionne

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Go to crashsuit's thread, excelly. Keybinding works!

Now we want a PROPER Juggerguard video! :D


Lol, so what was your keybind? I know how to write the keybinds from scratch already.

#41
ScottyCanes

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WANT. WANT BAD NOW. I'd be so psyched to see something like that in the game.



#42
JimmyBazooka

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use "setbind <key> castpower <x>", where <x> - is the number your newly added power has been assigned (determined experimnetaly by using "castpower 0..10"), instead of selecting this power manually with the mouse


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#43
Excella Gionne

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use "setbind <key> castpower <x>", where <x> - is the number your newly added power has been assigned (determined experimnetaly by using "castpower 0..10"), instead of selecting this power manually with the mouse

See, that's where I get confused about the number of the castpower. And even if I do put "castpower 10", how do I link the particular power to it?



#44
JimmyBazooka

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See, that's where I get confused about the number of the castpower. And even if I do put "castpower 10", how do I link the particular power to it?

This doesn't make any sense. The number you need is determined by using "castpower" with numbers from 0 to until-you-find-it. Then use i.e. "setbind q castpower 9". Pressing "q" will now trigger the Charge.



#45
Excella Gionne

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This doesn't make any sense. The number you need is determined by using "castpower" with numbers from 0 to until-you-find-it. Then use i.e. "setbind q castpower 9". Pressing "q" will now trigger the Charge.

I understand that part, but how do I link a power to one of the castpower commands? That's what I'm trying to say. I can't just magically press "Q" and hope that my character does a biotic charge.



#46
Excella Gionne

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That's pretty impressive modding.

 

Is OP FemShep?

Nope, I'm not FemShep(I know who you're talking about). Although, I do play only FemShep. 



#47
Excella Gionne

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I am wondering what is his grenade power in this vid.

It was a Repair Matrix.



#48
SterlingPhoenix

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I'm torn between "HAX" and "That's hilarious".

 

As long as it's for fun and not for mere cheating, I'm going with hilarious (;

 

I'm still waiting for you PC people to figure out how to enable whether an enemy is grabable. I want to see someone grab an Atlas...



#49
SterlingPhoenix

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I understand that part, but how do I link a power to one of the castpower commands? That's what I'm trying to say. I can't just magically press "Q" and hope that my character does a biotic charge.

 

He's saying trial-and-error, I think. You go "setbind q castpower 0" and try it, if that's not it you go "setbind q castpower 1", etc.



#50
Excella Gionne

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He's saying trial-and-error, I think. You go "setbind q castpower 0" and try it, if that's not it you go "setbind q castpower 1", etc.

I tried Castpower10 on "Y" and it worked, but I still have to enter the power manually through the console, not that I mind it. I was looking at several sources and a lot of them had different scenarios or methods.