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Novaguard Juggernaut(Updated with NEW VIDEO)...


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#51
Beerfish

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do you test tech armor + fortification?

How about tech armor + fornication?


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#52
Kurt M.

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Lol, so what was your keybind? I know how to write the keybinds from scratch already.

 

I've assigned "PageDown" as my "Special Power" key. So the keybind I added to coalesced (bioinput.ini -> sfxgame -> sfxgamemodedefault -> bindings) is:

 

( Name="PageDown", Command="castpower 10" )

 

Bear in mind that "castpower 10" is what worked with AF in my Novaguard. I don't know if it's some sort of "universal command" for added powers, or if you have to find out which "castpower X" is the one that works with Charge on the Juggy (or any other class you want to put Charge into).



#53
Excella Gionne

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I've assigned "PageDown" as my "Special Power" key. So the keybind I added to coalesced is:

 

( Name="PageDown", Command="castpower 10" )

 

Bear in mind that "castpower 10" is what worked with AF in my Novaguard. I don't know if it's some sort of "universal command" for added powers, or if you have to find out which "castpower X" is the one that works with Charge on the Juggy (or any other class you want to put Charge into).

I add the power manually and then I can press "Y" which is set to castpower 10, to activate it in-game. I don't personally mind doing that.



#54
Kurt M.

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I add the power manually and then I can press "Y" which is set to castpower 10, to activate it in-game. I don't personally mind doing that.

 

So "castpower 10" is universal for all added powers then?



#55
Excella Gionne

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So "castpower 10" is universal for all added powers then?

Uh, I don't know as of yet. First, I enter a power like: sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_venomtippedblades and it'll appear in my command screen. I press "Y" to activate that added power. Gonna experiment with the other numbers of "castpower" right now just to see if there are any flaws.



#56
Kurt M.

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Uh, I don't know as of yet. First, I enter a power like: sfxgamecontentdlc_con_mp5.sfxpowercustomactionmp_venomtippedblades and it'll appear in my command screen. I press "Y" to activate that added power. Gonna experiment with the other numbers of "castpower" right now just to see if there are any flaws.

 

From what I've tested, "castpower" 1 thou 9 activates various vanilla powers/abilities (the ones in your class, ops pack, medigel, etc). Don't know if they do anything else, or even if there's something above "10", if you've added more than one power.

 

Anyway, we now want a proper Juggy video! On Gold! (lol).



#57
Excella Gionne

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From what I've tested, "castpower" 1 thou 9 activates various vanilla powers/abilities (the ones in your class, ops pack, medigel, etc). Don't know if they do anything else, or even if there's something above "10", if you've added more than one power.

 

Anyway, we now want a proper Juggy video! On Gold! (lol).

LOL! He's slow with the animations. His Nova ends before he's done punching the floor, 'cause everything he does is like 30% slower. I've binded:

 

( Name="Y", Command="castpower 10" )

( Name="U", Command="castpower 11" )

( Name="I", Command="castpower 12" )

 

Order does matter upon what power was added first. 



#58
Kurt M.

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LOL! He's slow with the animations. His Nova ends before he's done punching the floor, 'cause everything he does is like 30% slower. I've binded:

 

( Name="Y", Command="castpower 10" )

( Name="U", Command="castpower 11" )

( Name="I", Command="castpower 12" )

 

Order does matter upon what power was added first. 

 

Humm...so the next video will be a Juggernaut Novaguard? :D :lol:

 

Nice to see more than one power can be bound. Curious, too...



#59
Excella Gionne

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Humm...so the next video will be a Juggernaut Novaguard? :D :lol:

 

Nice to see more than one power can be bound. Curious, too...

I customized the powers and so, I'll be doing 4000N and over 2,000 damage on Nova. For BC, I made the cooldown to 1.85 seconds and 100% shield restore. I also customized cluster grenades to lob 100 grenades at once, but I don't think I'll be using that many. I just tested it in SP and wow, there are more grenades than ever. I'm trying to think of a third power....



#60
Excella Gionne

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Humm...so the next video will be a Juggernaut Novaguard? :D :lol:

 

Nice to see more than one power can be bound. Curious, too...

AF was patched at some point. I compared its attributes to the one in the .bin file and they weren't the same. AF got a buff compared to its original version it seems. I can't do anything about it, unfortunately.



#61
Kurt M.

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AF was patched at some point. I compared its attributes to the one in the .bin file and they weren't the same. AF got a buff compared to its original version it seems. I can't do anything about it, unfortunately.

 

Fury's AF and Valkyrie' one have the same stats, right? I'm using the mp3 version (aka, the "non-shared").

 

Also, I have no plans on editing powers. That'll keep me honest....relatively speaking :D



#62
Excella Gionne

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Fury's AF and Valkyrie' one have the same stats, right? I'm using the mp3 version (aka, the "non-shared").

 

Also, I have no plans on editing powers. That'll keep me honest....relatively speaking :D

I haven't checked the .bin file in MP4 yet. If they are completely separate powers then I could if Bioware didn't already patch it too. They don't need to change anything when they patch things, they just have re-overwrite the variables with the same variables again to make it unchangeable.



#63
Kurt M.

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I haven't checked the .bin file in MP4 yet. If they are completely separate powers then I could if Bioware didn't already patch it too. They don't need to change anything when they patch things, they just have re-overwrite the variables with the same variables again to make it unchangeable.

 

Well, I defer to wikia's judgement. They do seem to share the same stats (seeing how there are no different sections inside AF's page), so I won't touch anything. Also, the differences between Rank 1 and 6 aren't as enormous as I believed, so I won't bother touching that either.



#64
MEuniverse

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:lol: :lol: :lol:



#65
Excella Gionne

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I have another video coming up later after compression, put-together, and upload, you will see it. My frames dropped to the teens and I have no clue why...probably should used Hydra which is not as graphic intensive as Hazard Reactor.

 

I gave myself another name to match my reputation. :)


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#66
crashsuit

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Wouldn't castpower <power_name> work? If so it wouldn't matter which slot the power got shunted into.

#67
Kurt M.

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Wouldn't castpower <power_name> work? If so it wouldn't matter which slot the power got shunted into.

 

It doesn't seem to accept name values. Haven't actually tried it through...



#68
smeckie

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What da ****? I need new glasses.
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#69
Kurt M.

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I have another video coming up later after compression, put-together, and upload, you will see it. My frames dropped to the teens and I have no clue why...probably should used Hydra which is not as graphic intensive as Hazard Reactor.

 

I gave myself another name to match my reputation. :)

 

I wanna see iiiit!



#70
Excella Gionne

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I wanna see iiiit!

I hope so. The video ended up being 2.66GBs. I better hope YT doesn't reject it again. I made it 60MBs less this time. LOLZ! I think I know why though. If this doesn't work, I'm gonna need a really good video compressor or I need to re-record.


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#71
Excella Gionne

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These are the powers I used in the match:

 

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#72
Excella Gionne

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Bump 



#73
FasterThanFTL

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Good stuff :lol:


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#74
Excella Gionne

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Good stuff :lol:

I even went as far as to changing my origin ID to give my Pugs a heads up! ;)



#75
FasterThanFTL

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Juggernaut with Poison Strike & Annihilation Field should be interesting.