I know Bioware said that you cannot spam Healing Spells, but there doesn't seem to be a Healing Class in the game?
No Healing Class
#1
Guest_ZenMusic_*
Posté 26 septembre 2014 - 06:37
Guest_ZenMusic_*
- EmperorKarino aime ceci
#2
Posté 26 septembre 2014 - 06:44
Unfortunately not. It seems you're stuck with either doing damage or some form of crowd control. :/
#3
Posté 26 septembre 2014 - 06:44
Spirit should focus on protecting and healing your allies
#4
Posté 26 septembre 2014 - 06:45
Is there no non-item healing at all, or is it just more difficult to spam different healing spells as I am wont to do?
#6
Posté 26 septembre 2014 - 06:46
Is there no non-item healing at all, or is it just more difficult to spam different healing spells as I am wont to do?
There are very few healing spells and they are tied to focus rather than mana, so they cannot be used frequently.
#7
Posté 26 septembre 2014 - 06:48
Reaver has a personal healing spell: Devour. That's the only one I know of. There might be a Group Heal focus power floating around somewhere, but I haven't heard that mentioned in months. It may have been a rumor or something from an old build.
#8
Posté 26 septembre 2014 - 06:49
There are very few healing spells and they are tied to focus rather than mana, so they cannot be used frequently.
Wow, this is gonna make Nightmare very interesting.
#9
Posté 26 septembre 2014 - 06:51
Barrier in practice probably won't be much different from healing. Except you can't use it top up after a fight.
#10
Posté 26 septembre 2014 - 07:05
""All in all, it's just a....'nother brick in the wall." - Pink Floyd
It's looking more and more like DA:I isn't going to be hitting my library. I don't understand why they can't do this for some other game, why do they have to kill the best bits of the predecessor(s)....
- Harlot aime ceci
#12
Posté 26 septembre 2014 - 07:09
Mage is the closest we'll get to a healing class, but it looks like it's even more limited this time around (as if DA2 didn't limit healers enough). But it looks like there are a number of new buffs as well, so maybe it won't be so bad.
#13
Posté 26 septembre 2014 - 07:10
You can heal at camps. So I'm gonna do it like have a battle-set up a camp - have a battle - set up a camp
The cowards way of inching forward.
Pretty sure you can only set up camps at certain areas, not wherever you want
#14
Posté 26 septembre 2014 - 07:24
I know Bioware said that you cannot spam Healing Spells, but there doesn't seem to be a Healing Class in the game?
I don't believe so and that makes me sad. My favorite character to play was a Spirit Healer, and I'm devastated that they removed it. ![]()
Besides, you could never "spam" healing spells, they were on a cooldown like every other spell/talent, and so were potions in DA2. Completely removing the specialization just feels all kinds of wrong to me.
- DalishRanger, Tamyn, Anzer et 14 autres aiment ceci
#16
Posté 26 septembre 2014 - 08:32
single player you can use healing potions and restock at camps. multiplayer has fewer potions and it's basically about damage mitigation with potions being only used when absolutely necessary.
#17
Posté 26 septembre 2014 - 10:19
According to it's description, some of the spells in the spirit tree can be used to heal and we already know that the Reaver has a healing ability. I assume there will be other spells and skills that can heal too.
#18
Posté 26 septembre 2014 - 11:17
Yeah the lack of multiple healing spells isn't really due to spamming. It's due to after battles. Past games you auto-healed to full after every battle, and they've gone back to a more old school style of no health regen after combat. If you could just heal on a CD you could get everyone to full in a few minutes nullifying that design choice.
Also I'm pretty sure we've seen Focus abilities still consume mana/stamina. It just has a 2nd requirement that heavily limits its use and makes it less likely you'll use it end of combat. So... you can still make your support/heal mage, you just wont be spamming a heal every few seconds. Plenty of CC and party buffs to use to mitigate damage and control the field with a big ol' heal based on your chars personal focus bar. Remember, the party builds up the bar together but each bar is individual, so your just ultimately using your focus bar for the heal, instead of something else.
#19
Posté 26 septembre 2014 - 11:50
I'm glad the game is light on healing. In every game I've ever played with conventional healers, the healer was all but mandatory. I'd dread waiting forever in a DAMP queue because we couldn't find a keeper. And in the previous two games, healing companions were far too effective. Short of soloing the game, I'd never even consider playing DAO or DA2 without a mage in my party. The other two classes, however, were pretty expendable.
#20
Posté 27 septembre 2014 - 12:01
I actually like this. I always play on the hardest diff...so 2 mages in my party is a must.
But with healing being thrown out, I can pick and open up my party more.
#21
Posté 27 septembre 2014 - 01:00
You can heal at camps. So I'm gonna do it like have a battle-set up a camp - have a battle - set up a camp
The cowards way of inching forward.
This is ye olde way from BG1 when you were low level and took a few hits and lacked ready healing potions. It sucked for those of you who didn't live it. It is why the loss of both health regen and healers is I'm afraid gonna turn the game into a fight-camp-fight type thing. At least you don't have to sleep to get back magic missile and web.
#22
Posté 27 septembre 2014 - 01:01
I'm glad the game is light on healing. In every game I've ever played with conventional healers, the healer was all but mandatory. I'd dread waiting forever in a DAMP queue because we couldn't find a keeper. And in the previous two games, healing companions were far too effective. Short of soloing the game, I'd never even consider playing DAO or DA2 without a mage in my party. The other two classes, however, were pretty expendable.
I rarely used healing mages. In DAO with the swarms of potions you could spam there was never a need for them and in DAO it was better to kill faster than the heal more until you got to nightmare when the game was just stupid with immunities.
#24
Posté 27 septembre 2014 - 01:17
from a combat realism standpoint, healing, especially instant ones, during combat is bs.
proponents can argue for healing from a gameplay experience standpoint, but this position nevertheless undermines the concept of combat.
Yes, the trinity of rpg, dps, tank and healing, jolly good fun, but it gets very problematic very quickly--left unchecked, healing mechanisms mean that manageable encounters ultimately degrade into a matter of grinding through enemy health.
Wow, long time industry top dog, installed hard enrage with tbc...I believe subsequent bosses inherit this mechanism as well?
#25
Posté 27 septembre 2014 - 01:25
I don't believe so and that makes me sad. My favorite character to play was a Spirit Healer, and I'm devastated that they removed it.
Besides, you could never "spam" healing spells, they were on a cooldown like every other spell/talent, and so were potions in DA2. Completely removing the specialization just feels all kinds of wrong to me.
My guess is that specs based on spirit contracts (remember, blood magic is out too) got removed for more than just mechanical reasons. With the Fade rolling into town, it's got to be more dangerous to deal with spirits.
For my playstyle, I preferred to leave healers at camp, but I do feel the pain of losing blood magic. However, the lost specs are making way for some awesome brand-new specs, so I'm excited about that.
As a necro, I could be the person who's summoning tons of skeletons and shades, instead of the person killing them. Rift magic sounds really control-y... maybe it will have abilities similar to force magic, which was tons of fun. No need for a healer if none of my foes can move.
Blood magic was cool, but getting to play with all-new specs is even cooler, IMO.





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