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By far the most difficult game ever made


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#26
Dlokir

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The point is that party CRPG with relatively deep class design and significant set of items available, will always offer many options to make fights not difficult. So if you make a powerbuild don't be surprised to not get a difficult game. And when you know many tricks of the game, there's no surprise you'll make fights not difficult.

For BG2 yes with normal difficulty some beholders fights was quite difficult. There was a subquest with some underground of beholders well setup to catch you and it was a really difficult fight. The final fight in the Rogue camp don't remember the name was also a difficult BG1 fight.

The point is we get used with easier difficulty in CRPG, but I don't remember to have restart as many fights at my first play of BG2 than I did in DAO first play, both normal difficulty (in BG2 I mean with spells that hurt friendly and other stuff ie it was probably named hard difficulty).

Sure at replay it's quite different but I think that at normal difficulty, not much modern CRPG since and including BG1 and Fallout 1 have been as rude than DAO. Well, perhaps Gothic 2 with NOTR but again at first play of Gothic 2 with NOTR I didn't restart as many fights than I did in DAO.

That could be different at Higher difficulty, and for the quote, I appreciate a lot this DAO setup, even if I get more than once a little upset. Also in third part of my first play, I started restart fights much less but still get a significant number of rude fights.

Modifié par Dlokir, 25 janvier 2010 - 07:09 .


#27
Wozearly

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Marso40 wrote...

Lots of good advice here. I'd summarize it with two comments:

1. Mana clash for enemy spellcasters.

2. Divide and conquer is a winning tactic in this game.


QFT.

I had Sten with the survival talent when I first did the blood mage hideout and so I saw the three archer/mage groups in advance. After I'd finished swearing, I set my party to stay put, used my main char (mage) to open one of the side doors and mana clash the mage opposite to oblivion, and then dealt with the archers from range, letting Alistair and Sten carve up anything that came too close.

Aside from a ****-up when I got stunned before I managed to get mana clash off the third time, which got half the party killed, it all went fairly smoothly.

Fortunately, there aren't many times in the game where you have multiple mages along with other stun-capable and/or high damage ability classes. When you do meet them, mana clash turns a nightmarish encounter into a relative cakewalk. ;)

Without it, a healthy selection of CC abilities (particularly area of effect ones) will generally suffice if you micro-manage your targeting in the early stages of the fight.