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Necromancer a new thing


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#1
Captain Bonecold

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"These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die."

 

Finally a thing that allows me to use death as a weapon. Hopefully I can summon spirits without a body.



#2
Riverdaleswhiteflash

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Hopefully I can summon spirits without a body.

I was hoping for that too, but I kinda doubt it's going to happen.



#3
Captain Bonecold

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That going to be a pain to need a body. I rathe be able to summon something out of thin air and then use that to kill and then big boom on dead bodies.



#4
Shapeshifter777

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I'm pretty sure we can see the ''summoning of spirits" used by Alexius in that gameplay video they showed us.  You summon shades and wraiths, if that's the case.  Green circles appear on the ground and they emerge from the circles.



#5
nutcrackr

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No skeletor army? :(



#6
Hanako Ikezawa

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I bet that a body will rise from the ground if there is none available. 



#7
Riverdaleswhiteflash

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No skeletor army? :(

The number of spirits and demons that would require would be dangerous. It could be less like an army of undead and more like a problem of Soldier's Peak proportions, for the same reasons as at Soldier's Peak.


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#8
Shapeshifter777

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No skeletor army? :(

 

I hope that in additions to spirits, we can also summon walking corpses and skeleton warriors and archers.  Ahhh the possibilities.



#9
Icefalcon

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I'm interested to see how this is going to be rationalised. After all our previous exposure to people raising the dead is blood magic a la Decimus in DA2. How are they going to portray the difference, if any , from how our PC is going to perceive a Necromancer raising undead to a blood mage who does the same thing


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#10
Dracon525

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I just hope the the specialization is more than "Animate Dead and Walking Bomb: Enchanced Edition"


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#11
In Exile

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"These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die."
 
Finally a thing that allows me to use death as a weapon. Hopefully I can summon spirits without a body.


Demonology is a pretty specific thing in. DA and so far it's been completely tied to blood magic. They cut blood magic for a reason do I can't see them letting you summon demons.

#12
Mistic

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Demonology is a pretty specific thing in. DA and so far it's been completely tied to blood magic. They cut blood magic for a reason do I can't see them letting you summon demons.

 

Not demons, but the description outright states that we'll be able to summon spirits. That's Spirit School and it's totally legal.


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#13
Hydwn

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I'm interested to see how this is going to be rationalised. After all our previous exposure to people raising the dead is blood magic a la Decimus in DA2. How are they going to portray the difference, if any , from how our PC is going to perceive a Necromancer raising undead to a blood mage who does the same thing

 

It's already rationalized in World of Thedas.  Nevarra (Cassandra's homeland) has a long practice of non-evil, non-blood-using necromancers who use necromancy as part of the elaborate funeral rituals.  They're called Mortalitasi :) 


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#14
In Exile

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Not demons, but the description outright states that we'll be able to summon spirits. That's Spirit School and it's totally legal.


No, it's not. The only school that even interacts with spirits was the spirit healer and the lore was pretty unclear in dAO if Wynne could do that only because she was an abomination.

#15
Riverdaleswhiteflash

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No, it's not. The only school that even interacts with spirits was the spirit healer and the lore was pretty unclear in dAO if Wynne could do that only because she was an abomination.

The first of the two Schools of Energy, Spirit is opposed by the Primal School. It is the school of mystery, the ephemeral school. This is the study of the invisible energies which surround us at all times, yet are outside of nature. It is from the Fade itself that this magic draws its power. Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves. Full text here.

 

Also, while there's some circumstantial evidence supporting Wynne only being able to do that because she's possessed, other casters who aren't possessed can.



#16
In Exile

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The first of the two Schools of Energy, Spirit is opposed by the Primal School. It is the school of mystery, the ephemeral school. This is the study of the invisible energies which surround us at all times, yet are outside of nature. It is from the Fade itself that this magic draws its power. Students of this school cover everything from direct manipulation of mana and spell energies to the study and summoning of spirits themselves. Full text here.
 
Also, while there's some circumstantial evidence supporting Wynne only being able to do that because she's possessed, other casters who aren't possessed can.


The grammar is wonky on that codex entry. Covering the summoning of spirits doesn't mean that spirit magic allows them to summon spirits or even that spirits can be summoned. Alchemy covered the conversion of lead into good but it wasn't a possible thing to do.

#17
Chronoreaper

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the summoning spell in DA:O and lore written into spirits and demons more leads to us using spirits themselves or souls even to raise our dead due to the dead we summoned seemed different



#18
Auintus

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The grammar is wonky on that codex entry. Covering the summoning of spirits doesn't mean that spirit magic allows them to summon spirits or even that spirits can be summoned. Alchemy covered the conversion of lead into good but it wasn't a possible thing to do.

 

In "Asunder", Rhys is able to summon a weak spirit to scout for him, no blood involved. EDIT: It was clueless enough to think that suits of armor were actually templars, which kinda messed with the scouting bit. I thought it was cute.

 

That's how I figured the "animate dead" spell worked in DA:O: Summon a weak spirit into a vacated skinvelope and it mostly follows your orders by virtue of not really being developed enough to have any sort of long-term goal.

My idea for a true specialization was to have you interact with a single spirit, continually summoning the same one to animate the corpses you choose to animate. As you expand in the school, you can influence how the spirit develops, which would influence your abilities. Hunger demon results in devouring corpses, Sloth demon results in shambling corpses, etc. Eventually culminating in the ability to have it animate a group of corpses into a Harvester.

Obviously not how this is going to work, but there you have it.


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#19
Chronoreaper

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interesting theory and playstyle does actually look very fun downside is it would make the necromancer a more played then anything else specialization sadly as you can see knight-enchanters doing that :/ great idea though dunno if it should have a lighter side to it that has more spirit then demon I dunno though most necromancers don't tend to be friendly



#20
themageguy

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The dragon age version of a necromancer has got to be my most favourite style ever. The whole spirit binding aspect of necromancy and how it relates to the DA world is just brilliant.

Spirit binding could also apply to other types of 'servants'. For example, Zathrian bound the spirit of the forest to the wolf, and Velanna summoned sylvans which are possessed trees.

Actually come to think of it, the dalish seem to have some amazing spells using spirits, despite what World of Thedas writes about dalish and spirits.

#21
SomeoneStoleMyName

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Im almost positive necromancy will leave me disappointed in DA:I. Just a creeping feeling. I really hope they can showcase atleast one spell or two, or maybe talk abit of the DA version of necromancers.

Its fun if they do something new and unique, but the concept of what a Necromancer SHOULD be is very hardcoded into me after 20 years of gaming. Its ok to deviate from stereotypes and tropes but imo Necromancers SHOULD be a summoning class considering its primary function.



#22
iniside

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I just hope I will be able to hoard army of undead (even if, maintaining  10+ minions, will cost my mage other abilities, I just want to do for the sheer fun of it).

 

If necromancer will be limited to one or two minions it will be kinda lame ;/



#23
AlexiaRevan

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Do you think , we can take Necro but not necessarly the 'Summoning of minions' part ? I understand peoples love necro due to that . Raise the dead and control them and send them to battle . But I like the Necro for the whole death magic , syphon and what not . If I can help it..I rather not have a summoning dead part . And before anyone say anything..I don't think being necro necessarly mean having minions . Just like in druid art , there were different variance of what they could do..not all of them could talk/summon animals . 


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#24
Hydwn

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Do you think , we can take Necro but not necessarly the 'Summoning of minions' part ? I understand peoples love necro due to that . Raise the dead and control them and send them to battle . But I like the Necro for the whole death magic , syphon and what not . If I can help it..I rather not have a summoning dead part . And before anyone say anything..I don't think being necro necessarly mean having minions . Just like in druid art , there were different variance of what they could do..not all of them could talk/summon animals .

 
Things is, there's nothing in the Necromancer description about summoning solid undead, just spirits:
 
"These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die."

 

So maybe skeleton/zombie minions won't be a part of the class at all...?



#25
Riverdaleswhiteflash

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Things is, there's nothing in the Necromancer description about summoning solid undead, just spirits:
 
"These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die."

 

So maybe skeleton/zombie minions won't be a part of the class at all...?

I dunno. I mean, you're right no part of the description given above strictly requires animated corpses, but on the other hand that's a big part of what necromancy is in game like this.